Blades of Damocles Phil Kelly 2017-04-04 Setting out to exterminate the upstart Tau Empire before it becomes a threat, the Ultramarines under Captain Atheus discover that the xenos may be more of a menace than they originally believed… The Imperium of Man takes its bloody revenge upon the expansionist tau in a war of dizzying spectacle. For the first time, the daredevil warriors of the Ultramarines Assault Company go to war en masse, fighting in the skies, in the streets, and even in the prototype testing facilities of the tau Earth caste. However, Sergeants Sicarius and Numitor must overcome their hunger for glory as the brightest stars of the Tau Empire, Commanders Farsight and Shadowsun, hunt them to the brink of disaster. Tempers run short as battle-brothers fall, ammunition runs out and the course of the war takes ever-darker twists and turns. With two warrior cultures struggling for a vital edge and the body count spiralling towards a terrible conclusion, can notions of honour and duty survive at all?
The Warp Neil Oram 1981
Mechanicum Graham McNeill 2014-08-26 Book nine in the New York Times bestselling series As the flames of treachery spread outwards through the Imperium, Horus mobilises those forces who are loyal to him, and plots to subvert or destroy those who stand against him. A battle is being fought for the heart and soul of all the Imperial forces – the Astartes, the Imperial Army, the Titan Legions and more. In this epic story, author Graham McNeill tells the story of the civil war on Mars, and the genesis of the Dark Mechanicum.
Fire Warrior Simon Spurrier 2003-09-01 Ruling over the alien warriors of the Tau empire are the enigmatic Ethereals. When a powerful Ethereal crashes behind Imperial battle lines, it falls to one young Fire Warrior to sacrifice his life for the greater good. Original.
Heroes of the Space Marines Nick Kyme 2009 An ideal introduction to the Warhammer 40,000 universe, this anthology is the first collection of stories to feature only Space Marines, the series' most popular faction. Original.
Today's Innovator Aaron Proietti 2018-12-09
Anarch Dan Abnett 2020-01-21 Book 15 in the hugely popular Gaunt's Ghosts series. The Victory arc concludes as beloved characters are put in more danger than you'll be able to bear. Fair warning: they're not all going to get out alive. Men of Tanith… do you want to live forever?’ On the forge world of Urdesh, the massed forces of the Imperial Crusade engage in a final bloody battle with the Archenemy commander known as the Anarch, and his elite warriors - the barbaric Sons of Sek. A victory for either side will decide more than just the fate of Urdesh… it will determine the outcome of the entire Sabbat Worlds Crusade. Ibram Gaunt – now serving at the right hand of Warmaster Macaroth – finds himself at the very heart of the struggle. His regiment, the Tanith First “Ghosts”, holds the vital key to ultimate success. But as the forces of the Imperium and Chaos square up for the final, large-scale confrontation, Gaunt discovers that the greatest threat of all may come from inside rather than out.
Shadow Point Gordon Rennie 2003-04-01 Despatched to form an alliance with Dark Eldar, whose lieutenants represent the Gothic Sector's only hope against the evil Warmaster Abaddon the Despoiler, Captain Sempar of the Imperial warship Macharius seeks to stop the Chaos hordes.
The Crimson King Graham McNeill 2018-12-25 Exiled, hunted and reviled, the Thousand Sons Legion are adrift – as is their primarch, Magnus. But with his power and personality fracturing, drastic action is needed by the Legion if they are to avoid losing their gene-father forever. After the razing of Prospero, Magnus the Red spirited the Thousand Sons away to the aptly un-named Planet of the Sorcerers, deep within the Eye of Terra. Removed from the concerns of the galaxy at large and regarding the Warmaster’s unfolding Heresy with cold detachment, he has dedicated his hollow existence to the preservation of all the knowledge once held in the great libraries of Tizca, should mankind ever seek such enlightenment again. But his sons can see the change in their primarch – he is a broken soul, whose mind and memories are slipping away into the tumult of the warp. Only by returning to the scenes of his greatest triumphs and tragedies can they hope to restore him, and allow the Crimson King to be crowned anew by the Ruinous Powers.
Warhammer Fantasy Roleplay Character Record Pack Chris Pramas 2005 "Warhammer fantasy roleplay is a complete game. All you need to play is this book, some dice, and a group of friends."--Cover back.
The Imperial Infantryman's Uplifting Primer - The Damocies Gulf Edition Matt Ralphs 2008-01-08 Pocket book of the Imperial Guard styled in the form of an artefact of the 41st millennium. Contained within is a wealth of information describing tactics, combat, enemies, prayers and much more all couched in a tongue-in-cheek, pseudo-propagandist rhetoric. The book is filled with numerous sketches and diagrams to accompany the text. This second edition has additional sections on fighting in space and combating the alien Tau.
Mists of Akuma Mike Myler 2019-06-05 Mists of Akuma is an eastern fantasy noir steampunk campaign setting for use with the newest edition of the world's most popular tabletop roleplaying game. Using new mechanics steeped in eastern lore, the book focuses on providing in-depth urban settings and a diverse array of character options to make truly unique parties of adventurers perfectly suited to survive the decay and desperation in Soburin. Bengoshi (governmental agents) empowered to deputize individuals in service of the Masuto Dynasty are attempting to hold the apocalypse at bay but intrigue and graft are as common and deadly as the corrupting fog, and the ancient threat's influence is spread all the further by the despair of Emperor Hitoshi's subjects. In the 340-page deluxe version of the Mists of Akuma rulebook, you'll find... An overview of the recent history of Soburin and basic information about the world including the dangerous Mists of Akuma, rules for traveling the prefectures, and what rigors maddened explorers must overcome to visit the apocalypse that has become of the other continents. Over 100 NPCs and monsters ranging from foreign generals to eastern dragons, powerful bengoshi and underlings from each of the 24 unique clans, and more than two dozen kami, oni, and tsukumogami! Cultural practices and traditions for Soburin inspired by and drawn from eastern lore. Gorgeous cover artwork by Claudio Pozas, interior scene illustrations by Indi Martin and Sara Shijo, and character illustrations by Jacob Blackmon and Nathanael Batchelor! A chapter each detailing three different cities: the capital of the Imperial Prefecture, Sanbaoshi, the advanced mechanical metropolis of Kyofu, and the traditionalist magic-steeped settlement of Nagabuki. Short stories with gorgeous half page illustrations at the start of each chapter to firmly posit the desperation and diversity inherent to adventuring in Soburin! Details on each of the two dozen clans of the prefectures, including the bengoshi that negotiate on the behalf of each ruling family's lady or lord and how the Kengen Occupation affected each region of Soburin. 7 new character backgrounds and guidelines for adapting existing character backgrounds when playing in Soburin as well as new conditions, the Culture skill, and 6 maps for the continent and its settlements by cartographers Michael McCarthy, Mike Myler, and Tommi Salama! 19 different archetypes that provide exciting theme-appropriate character options for every class! 14 new races to breathe life into Soburin, making it an exotic and unique world that is eager to shrug off the shackles of western imperialism. 32 new character feats, over 10 pages of equipment that ranges from new armor and weapons to steampunk prostheses and vehicles, and 22 new Eastern-themed spells! And more. This anniversary edition includes Revenge of the Pale Master, a 25-page mystery adventure set in Soburin.
The Horus Heresy : Angel Exterminatus Graham McNeill 2013-01-29 The latest title in Black Library's premium line. Perturabo – master of siegecraft, and executioner of Olympia. Long has he lived in the shadow of his more favoured primarch brothers, frustrated by the mundane and ignominious duties which regularly fall to his Legion. When Fulgrim offers him the chance to lead an expedition in search of an ancient and destructive xenos weapon, the Iron Warriors and the Emperor’s Children unite and venture deep into the heart of the great warp-rift known only as ‘the Eye’. Pursued by a ragged band of survivors from Isstvan V and the revenants of a dead eldar world, they must work quickly if they are to unleash the devastating power of the Angel Exterminatus!
Warhammer Fantasy Roleplay 4e Core Cubicle 7 2018-12-12 Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 page full color hardcover
The Siege of Castellax CL Werner 2015-07-28 The Chaos Space Marines of the Iron Warriors Legion have long been renowned as the masters of siege warfare, able to inflict devastating firepower and unimaginable cruelty upon their foes. On the world of Castellax, twisted Warsmith Andraaz builds his own empire even as a system-crushing ork Waaagh! approaches The Chaos Space Marines of the Iron Warriors Legion have long been renowned as the masters of siege warfare, able to inflict devastating firepower and unimaginable cruelty upon their foes. On the world of Castellax, twisted Warsmith Andraaz builds his own empire even as a system-crushing ork Waaagh! approaches, and drives his own slaves ever harder to meet their production quotas and supply materiel for the Legion’s many warbands. Their walls are strong and their weapons ready, but how long can the planet hold out against the deadly greenskin invasion when whisperings of rebellion begin to pass between the Iron Warriors’ downtrodden vassals?
Cadian Blood Aaron Dembski-Bowden 2009 When the Imperial shrine world of Kathur is blighted by Choas, the brave Guardsmen of Cadia are sent to reclaim it. The plague of Nurgle has set in deeply on the planet, forcing the Cadians into battle with an innumerable legion of the infected.
Treacheries of the Space Marines Christian Dunn 2012-09-25 A short story collection about Chaos Space Marines Even among the superhuman warriors of the Adeptus Astartes, there are those who turn their backs on their brothers. An all-new collection of short stories from the 41st Millennium.
The Warmaster Dan Abnett 2015-07-07
The End Times Guy Haley 2015-04 The End Times are coming. In the warrens of Skavenblight, a new power is rising. The verminlords walk the earth and they plan to lead the skaven to their destiny as rulers of the world The End Times are coming. In the warrens of Skavenblight, a new power is rising. The verminlords walk the earth and they plan to lead the skaven to their destiny as rulers of the world. But for Queek Headtaker, the only destiny that matters is his own, as he plans his final assault on Karak Eight Peaks. In the depths of that ancient city, two rival kings - the goblin Skarsnik and the dwarf Belegar - prepare to meet the onslaught. And in Karaz-a-Karak, High King Thorgrim Grudgebearer presides over what he knows, in his heart, is the end of the dwarf empire. The Horned Rat rises and nothing will ever be the same...
Eye of Terror Barrington J. Bayley 2000-06-01 As the Imperium's war-fleets launch a mission into the heart of Chaos, rogue trader Maynard Rugolo search for wealth and power on the fringe worlds of the distant realm, until he comes face to face with the devastating powers of Chaos, in a novel based on the Warhammer 40,000 universe. Original.
Obiter Dicta Erick Verran 2021-10-14
Van Richten's Guide to Ravenloft (Dungeons & Dragons) Wizards RPG Team 2021-05-18 Explore the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths. • Travel (perhaps even by choice) to Ravenloft's expanded Domains of Dread—each domain with its own unique flavor of horror, thrilling story hooks, and grisly cast of characters • Craft your own D&D horror settings, add tension with optional rules, and get advice for running a game that's ghastly in all the right ways • Create characters with lineages tied to vampires, undead, and hags, horror-themed subclasses, the Investigator background, and "Dark Gifts" that may be a double-edged sword • Unleash nightmarish monsters from an expanded bestiary, and browse a collection of mysterious trinkets • Explore Ravenloft in the included Dungeons & Dragons adventure—play as a stand-alone adventure or drop it into your current game for a bit of sinister fun
First and Only Dan Abnett 2015-01-01 The Sabbat World have been lost to the Imperium for many long centuries. Now, a crusade fights to reclaim them. In its midst are Colonel-Commissar Ibram Gaunt and his "Ghosts", the brave men of the Tanith First-and-Only. As they survive battle after battle, Gaunt and his men uncover an insidious plot to unseat the crusade's warmaster, a move that threatens to destabilise the war effort and undo all the good work and sacrifice of millions of soldiers. With no one to trust and nowhere to turn, Gaunt must find a way to expose the conspiracy and save his men from a needless death.
Role Playing Materials Rafael Bienia 2016-04-11 Die Dissertation Role Playing Materials untersucht die materielle Seite von Larp, Mixed Reality und Pen'n'Paper Rollenspielen. Wie kooperieren Gewandung, Virtuelle-Realität-Brille, oder ein Bleistift mit Erzählung und Spielregeln? Neben Antworten auf diese Frage versucht das Buch das Verständnis von Rollenspiel als eine Handlung zu erweitern, die nicht nur von Menschen geprägt wird. Role Playing Materials examines how larp, mixed and tabletop role-playing games work. Costumes, computers, pen and paper are not passive elements. Materials change and are changed during role-playing game sessions, because they work together with narrative and ludic elements. If we think about materials as social elements, how do they make role-playing games work? To answer this question, Role Playing Materials draws on ethnographic fieldwork among role-playing communities in Germany. The analysis draws upon the fields of game studies, and science, technology and society studies.
Fire Caste Peter Fehervari 2013-03-26 First Black Library novel starring the mysterious alien race the tau In the jungles of the Dolorosa Coil, a coalition of alien tau and human deserters have waged war upon the Imperium for countless years. Fresh Imperial Guard forces from the Arkhan Confederates are sent in to break the stalemate and annihilate the xenos. But greater forces are at work, and the Confederates soon find themselves broken and scattered. As they fight a desperate guerrilla war, their only hope may lie in the hands of a disgraced commissar, hell-bent on revenge.
Death World Steve Lyons 2006 Science fiction-roman.
Belisarius Cawl: The Great Work Guy Haley 2020-03-17 Warhammer 40,000 fans rejoice - Belisarius Cawl has his own novel! Join him on his journey to the abandoned world of Sotha which hides a long-buried secret… and an ancient evil. Belisarius Cawl, Archmagos Dominus of the Adeptus Mechanicus is the most brilliant mind alive. For 10,000 years he has furthered the cause of mankind, working under the aegis of the Emperor and Lord Commander Roboute Guilliman to prevent the inexorable march of the alien and the traitor. Many call him heretic, but all must recognise the magnitude of his achievements, for who else but he was entrusted to create a new generation of Space Marines? Who else but the great Belisarius Cawl could even accomplish such a task? Now, in the wake of the Great Rift and the Indomitus Crusade, his ambitions bring him to the long-dead world of Sotha, once home to the Scythes of the Emperor, now a barren wasteland devoured by the vile Tyranids. Accompanied by Tetrarch Felix and his elite warriors, it is here that Cawl believes the lynchpin of his mysterious Great Work lies. But uncovering it is a near impossible task, one in which the Archmagos must overcome an ancient evil that threatens to extinguish the last hope of humanity.
Baneblade Guy Haley 2017-10-17 Fast-paced, hard-hitting military fiction featuring the Baneblade battle tank Mars Triumphant. By the blessing of the Omnissiah was the Mars Triumphant born – from the forges of the Adeptus Mechanicus, the mighty Baneblade super-heavy battle tank comes to bring death and destruction to the foes of the Imperium. During a bitter war against the orks in the Kalidar system, Lieutenant Lo Bannick joins the crew of the venerable tank, and as part of the 7th Paragonian Tank Company he witnesses combat from within one of the Astra Militarum’s mightiest war machines. But even as Bannick’s own dark past threatens to undo him, the Mars Triumphant may have met its match in the form of a terrifying new foe.
Pawns of Chaos Brian Craig 2001-04-03 On the medieval world of Sigmatus, two naive children, Dathan and Hycilla, become entangled in a plot to summon a powerful daemon in an attempt to protect a group of Chaos cultists from the oppressive forces of the planet's governor. With the Warp Storm that has isolated Sigmatus from the rest of the Imperium for two-hundred years abating. Imperial forces race to prevent the planet succumbing to the Dark Powers.
The Wolftime Gav Thorpe 2021-11-23 Book 3 of the Black Library Mega-Series, "Dawn of Fire" The Indomitus Crusade has brought the Emperor’s vengeance to thousands of star systems. The fleets and armies under the leadership of Roboute Guilliman fight for the survival of humanity against the forces of the Chaos Gods. But the traitors and heretics are not the only foe looking to destroy the rule of Terra. Xenos prey on human worlds in numbers not seen for millennia. Worst amongst them are the rampaging orks, whose migration conquests threaten to reverse many gains of Fleet Primus. And their throaty bellows carry a name not heard in years, of destruction made flesh, a bestial warlord without peer: Ghazghkull Mag Uruk Thraka. In the midst of this brutal tide is Fenris, world of the Space Wolves under Logan Grimnar. Depleted by ever greater demands on their warriors, called upon by the Legion-breaker Guilliman, the Wolves of Fenris face a momentous decision. Grimnar and his counsellors must choose whether their fate is to ally themselves with an ancient rival and risk all that makes them the Vlka Fenryka, or to accept their demise and wait for the return of their own primarch, and the coming of the Wolftime.
Ciaphas Cain Sandy Mitchell 2018
Stormwrack Richard Baker 2005 This third in a series of beautifully illustrated supplements focuses on play in specific environmental climes, Maelstrom contains rules for sea campaigns and covers land-based D&D campaigns and dungeon adventures.
Wargaming Campaigns Henry Hyde 2018-03 Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. 'Whatever historical or fantasy setting your prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Salvation's Reach Dan Abnett 2012-10-23 The latest Gaunt's Ghost now in paperback The Tanith First-And-Only embark on a desperate mission that could decide the fate of the Sabbat Worlds Crusade in the thirteenth book of this popular Imperial Guard series. The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless, and hungry for action, they are offered a mission that perfectly suits their talents. The objective: the mysterious Salvation’s Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it’s regarded as a suicide mission, and the Ghosts may have been in reserve for so long they’ve lost their edge. Haunted by spectres from the past and stalked by the Archenemy, Colonel-Commissar Gaunt and his Ghosts embark upon what could be their finest hour… or their final mission.
Execution Hour Gordon Rennie 2004-04-01 The vile and unholy shadow of Chaos falls across the Gothic sector at the onslaught of Warmaster Abaddon's infernal Black Crusade. Fighting a desperate rearguard action, the Imperial Battlefleet has no choice but to sacrifice dozens of worlds and millions of lives to buy precious time for their fleets to regroup. But what possible chance do they have when Abaddon's unholy forces have the power to kill men and murder entire planets?
Rogue Trader Nathan Dowdell 2012-10-25 The Warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars. The Navis Primer, a supplement for Rogue Trader, reveals the secret history of the Koronus Expanses Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy career path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. Whats more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!
Avenging Son Guy Haley 2020-08-18 Book 1 of the brand new 9 part mega-series from Warhammer 40,000. A great darkness has befallen the galaxy, and the armies of Chaos are rampant. To survive, humanity must retaliate and take back what they have lost. By the will of the reborn primarch, Roboute Guilliman, is the Indomitus Crusade launched – a military undertaking that eclipses all others in known history. From the Throneworld of Terra does the Avenging Son hurl his fleets, their mission the very salvation of mankind. As vessels in their thousands burn through the cold void, the attention of Fleetmistress VanLeskus turns to the Machorta Sound – a region under attack by a dreaded Slaughter Host of the Dark Gods. The success of the Indomitus Crusade will be determined by this conflict, and the desperate mission of Battlegroup Saint Aster, led by Space Marine Lieutenant Messinius. Even then it is but a prelude to the forthcoming bloodshed.
Deathwatch RPG: The Emperor's Chosen Owen Barnes 2013-06-15 The Emperors Chosen is a supplement for Deathwatch that lets players delve into the history of the Jericho Deathwatch and honor the heroic veteran Battle Brothers that have come before them. As part of a veteran Kill-team, Player Characters can assume a Heroic Legacy and combat their foes with tactical precision and martial excellence. Then, the included adventure invites Kill-teams to follow in the footsteps of their predecessors and complete the mission that laid them low!
Necropolis Dan Abnett 2015-08-04 Book three in Black Library's longest running Sci-fi series returns For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only – better known as Gaunt’s Ghosts. On the world of Verghast, a grinding war between two hive cities – one loyal to the Imperium, the other fallen to the worship of the Dark Gods – is bolstered by the forces of the Imperial Guard. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat. This edition includes the epilogue short story ‘In Remembrance’, in which Gaunt’s Ghosts are accompanied into battle by an artist commissioned to create a sculpture in commemoration of a great victory by the Tanith First.
Indomitus Gav Thorpe 2021-08-03 The Indomitus Crusade begins! For nearly ten years, the Indomitus Crusade has waged a war of defiance and reconquest in the war-torn Imperium. Attached to Crusade Fleet Quintus – dubbed the Cursed Fleet by many – the Ultramarines of the Ithraca’s Vengeance are drawn to a stricken world. With millions enslaved, a malign necron technology siphons the souls of the innocent and heralds the Silent Kingdom’s expansion. The Ultramarines face an impossible decision: mount a desperate last stand to destroy the Pariah Nexus, or break away and damn the entire sector to bring word of this ancient foe’s resurgence to the only being capable of halting it – the Lord Primarch Roboute Guilliman.

Copyright � 2019 www.papercraftsquare.com Inc.