Warhammer 40k Thousand Sons Dreadnought Papercraft By Dmitry Eryomin
War of Secrets Phil Kelly 2018-06-26 In the shadow of the Great Rift, Primaris Marines fight alongside the Dark Angels against the t'au, but as whole worlds burn, a terrible psychic curse is unleashed. Lieutenant Xedro Farren is a Primaris Marine, stronger and more adept than even the Space Marines his brotherhood has been sent to fight alongside. As he and his Primaris brethren support the Dark Angels in fighting a trauma-scarred force of t’au seemingly hellbent on destroying their own allies, their true quarry soon becomes clear: the shadowy instigator of a psychic curse that could plunge a string of Imperial planets into madness. As worlds burn in the fires of battle, an unthinkable pact is struck, and Lieutenant Farren begins to peel back layer after layer of deceit to discover an appalling truth. Can he hope to emerge from this web of lies without losing his honour – or come to that, his life?
Castle Ravenloft 2010-09-21 An exciting D&D™ boardgame for 1–5 players. The master of Ravenloft® is having guests for dinner—and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft™, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Castle Ravenloft includes the following components: • 40 plastic heroes and monsters • 13 sheets of interlocking cardstock dungeon tiles • 200 encounter and treasure cards • Rulebook • Scenario book • 20-sided die
Damocles Ben Counter 2015-04-21 Four novellas that focus on the events of the second Damocles Gulf Crusade Two centuries ago, the Imperium of Man and the upstart Tau Empire fought to a standstill in the Damocles Gulf. Now, as the 41st millennium draws to a close, the tau have returned. As the world of Agrellan falls under attack, the White Scars and Raven Guard rush to its defence, but with the skilled Commander Shadowsun leading the alien forces, the Space Marines and their allies are hard pressed. Kor'sarro Khan, Huntmaster of the White Scars, swears that he will win the day in the most direct way possible - by taking Shadowsun's head.
Damnos Nick Kyme 2016-06-14 The world of Damnos faces annihilation by the necrons, until the Ultramarines arrive to even the odds. When Damnos is hit by cataclysmic earthquakes, an ancient force is awakened. Deep beneath the earth, the necrons rise from their slumber to decimate the human populace. All appears lost until salvation comes from the heavens... The Ultramarines brave an orbital bombardment to deploy their forces on Damnos. They are led by two legendary warriors - Captain Cato Sicarius and Chief Librarian Tigurius. They are the planet's last, great hope against the remorseless alien foes, but tensions within their ranks threaten to derail victory. As battle rages on Damnos, and the Ultramarines seek to defeat their soulless enemies, Tigurius receives a terrible vision - a vision telling of the death of a hero...
Warrior Brood C. S. Goto 2005 The world of Herodian IV is doomed when the nightmarish tyranid hive fleets descend from the depths of space, intent on devouring every living thing there. In the vital hours before the planeet is lost, Inquisitor Kalipsia and a team of Deathwatch Spaces Marines are sent on a mission to investigate a mysterious research outpost. The terrible secret they uncover could affect the fate of all humanity, but can they escape to dafety before they are torn apart by the ravenous alien bordes?
War of the Fang Chris Wraight 2016-03-08 A thousand years after the Heresy, the Space Wolves find themselves outgunned as the Thousand Sons invade Fenris. Contains the prequel novella The Hunt for Magnus and the novel Battle of the Fang. The Hunt for Magnus It is the end of the thirty-second millennium. For two thousand years, since the fall of Prospero, the Space Wolves have hunted their greatest foe, the quarry who escaped them on that benighted world: Magnus the Red, sorcerer-primarch of the Thousand Sons. Now, Great Wolf Harek Ironhelm has the traitor primarch’s scent... Determined to finish what Leman Russ began, Ironhelm sets out to capture and kill his prey, and the Hunt for Magnus begins. Battle of the Fang It is M32, a thousand years after the Horus Heresy. The Scouring is over and the Imperium at the height of its post-Crusade power. When Magnus the Red is tracked down to Gangava Prime, the Space Wolves hasten to engage the daemon primarch. Even as Great Wolf Harek Ironhelm closes on his ancient enemy, the Fang on the Space Wolves home world is besieged by a massive force of Thousand Sons. A desperate battle ensues as the skeleton forces of Wolf Lord Vaer Greylock attempt to hold back the attacking hosts before the last of his meagre defences gives in. Though a single Scout ship survives to summon Great Wolf Harek Ironhelm back to Fenris, none of the defenders truly realise the full scale the horror that awaits them, nor what the Battle for the Fang will cost them all.
Dawn of War C. S. Goto 2004 The Bone Ravens, Space Marine warriors with near superhuman strength, are sent to destroy the planet Cyrene and its heretical populace, but one of the warriors, Brother-Captain Angelos, is faced with a difficult choice because Cyrene is his own native world. Original. (A novelization of the THQ Real Time Strategy game, releasing Fall 2004)
Sons of the Emperor: An Anthology John French 2020-03-03 An amazing collection of Horus Heresy Primarch short stroies, penned by a host of best selling authors. A must have for all fans of Horus Heresy! From their shadowed origins to the desperate battles that ensued when half of them rebelled against their father, the Sons of the Emperor – the vaunted primarchs – were among the greatest of humanity's champions, warriors without peer and heroes whose deeds became legend. From the Angel Sanguinius, who took the sole brunt of his Legion's most brutal acts, to Vulkan, whose humanity made him unique amongst his brothers, and from dour Perturabo, architect, inventor and murderous warlord, to Horus, whose shining light was eclipsed only by the darkness that grew within his soul, this anthology covers eight of the primarchs and their greatest – or darkest – deeds. CONTENTS The Passing of Angels by John French The Abyssal Edge by Aaron Dembski-Bowden Mercy of the Dragon by Nick Kyme Shadow of the Past by Gav Thorpe The Emperor’s Architect by Guy Haley Prince of Blood by L J Goulding The Ancient Awaits by Graham McNeill Misbegotten by Dan Abnett
Sand Key, the Key to All 1890
Lion El'Jonson: Lord of the First David Guymer 2020-05-26 Book 13 in The Horus Heresy Primarch Series Each primarch is an exemplary being, derived from the Emperor’s own genetic stock to embody a facet of His personality. Their powers are unfathomable, but only one of them is the First. Lion El’Jonson is the paragon of what it is to be a primarch. His Legion, pre-eminent for most of their long history, typify the virtues of temperance, pride, and martial excellency that the Lion embodies. They are the Emperor’s last line and final sanction. They are His Dark Angels. Now, while the Emperor gathers His mightiest sons for an assault on Ullanor Prime, the Lord of the First instead draws his Legion to the farthest reaches of the known galaxy, seeking to subdue a single rebellious world. Is this but another example of the Lion’s infamous pride, or is there more afoot amidst that graveyard of empires that is the Ghoul Stars, more than the Lion will share even with his own sons?
Red Tithe Robbie MacNiven 2017-07-25 The most brutal of Space Marines, the Carcharodons Astra, battle the Night Lords for control of the prison world of Zartak. On the prison world of Zartak, darkness has fallen on arbitrators and inmates alike. The Night Lords have come, and with them the shadow of fear and pain. But they are not the only ones with an interest in Zartak. From the void, running on silent, another fleet emerges. Its warriors are grey-clad and white-faced, and their eyes are as black as the Outer Dark – the savage Carcharodon Astra. As these two packs of ancient, merciless predators stalk the shadows of the prison colony, both seeking a single young inmate with unnatural talents, the corridors run red with blood, and both factions will have to fight tooth and claw to leave Zartak alive.
Sons of Corax George Mann 2016-11-08 The Raven Guard are Space Marines like no other. The sons of Corax fight their battles with stealth and speed rather than fury and flame. As shadows of death, they appear behind enemy lines and strike without mercy or restraint. Chaos engulfs the Sargassion Reach, and Captain Koryn s Raven Guard lead the fight against the pestilent forces of Nurgle. But they are not alone, the Brazen Minotaurs led by the headstrong Captain Daed aiding them in their mission. Can the two Chapters bring their wildly different tactics together to defeat the foe and save the Sargassion Reach from damnation?"
Firedrake Nick Kyme 2010-10-26 The Salamanders attempt a daring rescue mission deep in Dark Eldar territory in order to reveal more secrets held within the Tome of Fire. When Chaplain Elysius of the Salamanders is taken captive by Dark Eldar, he faces a fight for survival at the hands of these cruel aliens. The Firedrakes of 1st Company attempt a daring rescue mission, but much more is at stake than the Chaplain’s life. He holds the key to secrets buried beneath Mount Deathfire, secrets that could reveal the damnation – or salvation – of their home world.
Fall of Macharius William King 2015-06-01 In the last years of the Crusade, Macharius comes to Loki. This heavily industrialised world is the bastion of Lord Solar's arch-nemesis, the traitor Richter. Formerly one of Macharius's trusted advisors, Richter's betrayal is indicative of the low morale and dissent amongst the Imperial forcs. Brought to the edge of the known galaxy, thrust into a plague-ridden hell of trench warfare, Macharius faces his sternest test. As the end of the Crusade dawns, this couls be the end to th Imperium's war and the final fall of Macharius.
Dark Apostle Anthony Reynolds 2007-09-25 Driven by dark visions, Dark Apostle Jarulek and his forces from the Word Bearers Chaos Space Marines ravage the Imperial planet of Tanakreg, brutally enslaving its inhabitants and racing against time to build a monstrous tower before the Imperial army arrives to reclaim the planet. Original.
Huron Blackheart: Master of the Maelstrom Mike Brooks 2022-05-10 Huron Blackheart, Master of the piratical Chaos warband the Red Corsairs, makes a action packed return in this great character focussed novel. Huron Blackheart is the master of the Red Corsairs, but keeping power is never certain for those renegades who have renounced the Imperium. With the galaxy thrown into turmoil by the return of Roboute Guilliman, and new challenges to his authority emerging within his own ranks, Huron must call on every trick he knows to stay in control… and alive. But even a warrior as ferocious as the Blood Reaver must be wary, for although there are still bargains open to him, not all are ones he should rush into…
Ravenwing Gav Thorpe 2013-01-01 Upon steeds of adamantium and steel, the Ravenwing of the Dark Angels bring death to the foes of the Imperium in the first book in a new trilogy from acclaimed author Gav Thorpe. The Ravenwing stand apart from the rest of the Dark Angels Chapter – these dynamic Space Marines take to the battlefield upon steeds of adamantium and steel, and swoop from the skies in lightning-fast speeders to bring death to the foes of the Imperium. Led by the heroic Master Sammael, they prosecute war where their battle-brothers cannot, and are ever at the forefront of the Dark Angels’ campaigns.
The Voice of Mars David Guymer 2018-11-06 Charged with unlocking mysterious Aeldari devices, Iron Father Kristos of the Iron Hands soon realises the xenos are not alone in their attempts to thwart his duty… For ten thousand years, the Voice of Mars has been a secretive, but powerful position upon the Iron Council. Yet its ambitions, first seeded during the Horus Heresy, are only now beginning to mature. Iron Father Kristos is charged with unlocking the mysterious Eldar devices known collectively as the ‘Dawnbreak Technologies.’ Before he can recover the first element from Fabris Calivant, the Eldar orchestrate a vicious greenskin invasion which descends upon the Knight World. Kristos soon realises the xenos are not alone in their attempts to thwart his duty. His own brothers also seek to possess the formidable powers for their own ends. In a mission that pitches Clan against Clan, Iron Hand against Iron Hand, to what lengths will the Iron Father go to secure victory?
Blood Gorgons Henry Zou 2011-02-22 The Blood Gorgons, a Chaos Space Marine warband, fight the threat from Nurgle-infected foes on the planet of Hauts Bassiq. The Blood Gorgons Chaos Space Marines are called to one of their recruiting worlds as the populace is struck down by a plague of mutation. But the expeditionary force is decimated by a mysterious foe, and Sargaul is one of few survivors. The polluted world has become even more nightmarish than before, and Sargaul faces insurmountable odds if he is to save the savage planet. Facing a hostile environment, shadowy xenos enemies and treachery from within his own forces, Sargaul must dig deep into his hatred and determination to leave Haute Bassiq alive.
Legends of the Space Marines Christian Dunn 2010 Space Marines and their evil counterparts, the Traitor Marines, epitomisr the wartorn. Warhammer 40,000 universe. This short story collection focuses entirely on these superhuman warrior, telling high-action tales of heroism and savagery. Combining the talents of Black Library favorite authors such as Mike Lee and Nick Kyme with hot new talent, this collection is not to be missed
Ogre Miniatures Steve Jackson 1992-10-01
Red Fury James Swallow 2008 Following the tragic events that led the Blood Angels to the brink of civil war, the Chapter's strength has been badly depleted. The Blood Angels must act, and act quickly, before their enemies learn of their weakness and attack.
Brothers of the Snake Dan Abnett 2012-01-06 The Iron Snakes Chapter has sworn a pledge to protect the Reef Stars from ruin, whatever the cost. Sergeant Priad and the Damocles Squad battle to preserve humanity against the myriad foes that threaten to destroy it.
Fist of Demetrius William King 2014-06 As the crusade reaches its apex, Lord Solar Macharius is drawn by a prophecy to the world of Demetrius in search of an ancient artefact - the Fist of Demetrius. Rumours and legends abound of the artefact's providence as a weapon of a primarch, the lords of Horus Heresy. With it, Macharius believes his success and victory is assured but others crave this potent weapon, and the dark eldar will do anything to obtain it.
Blades of Damocles Phil Kelly 2017-04-04 Setting out to exterminate the upstart Tau Empire before it becomes a threat, the Ultramarines under Captain Atheus discover that the xenos may be more of a menace than they originally believed… The Imperium of Man takes its bloody revenge upon the expansionist tau in a war of dizzying spectacle. For the first time, the daredevil warriors of the Ultramarines Assault Company go to war en masse, fighting in the skies, in the streets, and even in the prototype testing facilities of the tau Earth caste. However, Sergeants Sicarius and Numitor must overcome their hunger for glory as the brightest stars of the Tau Empire, Commanders Farsight and Shadowsun, hunt them to the brink of disaster. Tempers run short as battle-brothers fall, ammunition runs out and the course of the war takes ever-darker twists and turns. With two warrior cultures struggling for a vital edge and the body count spiralling towards a terrible conclusion, can notions of honour and duty survive at all?
Wrath of Iron Chris Wraight 2015-07-28 The latest Space Marines Battles novel After decades spent in the service of the Chaos god Slaanesh, the ruling classes of the Contqual sub-sector have finally brought true damnation upon their people – innumerable hordes of foul and lascivious daemons swarm from a tear in the fabric of reality to embrace their mortal pawns and drive them on to ever more depraved acts of worship. It falls to the Space Marines of the Iron Hands Chapter, wrathful and merciless, to cleanse these worlds of the warp’s unholy taint, and it is upon the surface of Shardenus that the fate of a billion lost souls will be decided.
Dark Ages Dan Abnett 2015-04-07 New York Times best-selling novelist, graphic novelist, and all-around character, Dan Abnett (Horus Rising, Guardians of the Galaxy, The New Deadwardians) turns his skewed vision to the year 1333. The known world is locked in a holy war. As a godless mercenary company slogs across Europe in search of sustenance and coin, they encounter a demonic force born not of hell, but from beyond the stars! As evil comes forth from the skies above, the heathen warband seeks refuge and redemption in a fortified monastery. But inside lies a dark secret that could ensure their salvation--or seal their fate!
Dungeon Master's Screen Reincarnated Wizards RPG Team 2017-09-19 MASTER THE GAME with this indispensable tool for the world’s greatest roleplaying game Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. • The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. • Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. • An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
Athletico Mince Bob Mortimer 2017-01 In the first book inspired by their wildly popular podcast, Bob Mortimer and Andy Dawson have tried their hardest to produce an authoritative guide to the past, present and future world of football. But, as in the podcast, they tend to get a bit side-tracked - as well as bringing you some (fairly) genuine football facts 'n' stats, Bob and Andy get waylaid with speculation about the lifestyle of baked bean-loving, yellow snake-owning former England boss Steve McClaren. There's also input from the Secret Soccer Superstar - a former player who lifts the lid on what it's really like to be a top, top pro. In keeping with the occasional non-football vibe of the podcast, there's also lifestyle hacks, domestic appliance tips and meat advice, as well as Bob and Andy's fact-files on each other and a definitive guide to lifting up celebrities.In summary, it's a bit of a mess. BUT, it's a beautiful, glorious, hilarious mess... and if you're not reduced to at least one convulsion while reading it, Bob and Andy are going to be very disappointed with you indeed. In fact, they might come round to your house and force you to KISS THE ALDERMAN!
Outer Dark Robbie MacNiven 2018-09-18 With tyranid hive fleets approaching, the Carcharodons make a stand on the world of Piety V. If they can stop the xenos here, they will be able to end the menace before it begins. The Carcharodons’ remit is an unenviable one - this Chapter of Space Marines plies the dark areas of space, endlessly hunting down the enemies of mankind. Living on the edge, with no fixed base of operations, they are creatures shaped by their environment, renowned for their ruthlessness and their brutality. With a fresh wave of tyranid hive fleets approaching the galactic plane, the Carcharodons decide to use the world of Piety V as a bulwark. If they can stop the xenos here, they will be able to end the menace before it begins. But as they mobilise the planet’s defenders and fight the tyranids, the Carcharodons come to learn what the value of mankind truly is.
The Swords of Calth Graham McNeill 2021-03-02 Uriel Ventris is back! The game is set in the grim darkness of the far future, where mighty armies clash on countless war-torn worlds and Humanity stands alone, beset on all sides by the threats of the heretic, the mutant and the alien. There is no mercy. There is no respite. Prepare yourself for battle.
Scythes of the Emperor L J Goulding 2017-08-08 A doomed Space Marine Chapter confronts the alien tyranids in a devastating battle for survival. Following the loss of their home world Sotha to the tyranid Hive Fleet Kraken, the Scythes of the Emperor begin a new kind of war against the alien menace. Facing further humiliation and defeat after regrouping at the Giant’s Coffin on Miral Prime, recently appointed Chapter Master Thracian must find a way exploit his warriors’ need for vengeance if their Space Marine Chapter is to have any hope of survival... This collection spans the greatest period of upheaval in the Scythes of the Emperor's history, and includes the novel Slaughter at Giant’s Coffin along with five additional short stories.
Throneworld Guy Haley 2016-05-17 The Imperium’s situation has never been more grim – an ork attack moon hangs over Terra, and ork armadas ravage human space.The Adeptus Astartes, armed with the knowledge of how to defeat the greenskins, must now travel back to Terra through a galaxy teaming with orks. The Imperium’s situation has never been more grim – an ork attack moon hangs over Terra, and ork armadas ravage human space. To make matters even worse, eldar strike at the heart of the Imperial Palace, forcing humanity’s defenders to fight on two fronts at once. Though it seems nothing can stop the orks – neither brute force, science, nor faith – an unlikely alliance in the furthest reaches of space uncovers the first clue how to defeat the greenskins. The Adeptus Astartes now face an almost impossible task - taking news of this discovery back to Terra through a galaxy teaming with orks.
Architect of Fate Christian Dunn 2015-08-18 Four tales of different Space Marine Chapters battling the forces of Chaos across the galaxy. From small scale clashes to total war, all are drawn into the machinations of Kairos Fateweaver. But how does it all link together? The Space Marines stand against the darkness, and yet on countless battlefields they play unwitting roles in the schemes of Fateweaver. From the doomed world of Ilissus, through the embattled corridors of the Endeavour of Will, to the borders of the Eye of Terror itself – friend and foe alike follow the great plan that he set in motion many thousands of years ago. But not even the Architect of Fate himself can foresee the destiny that lies in wait for him...
Deathwatch RPG Fantasy Flight Games 2011-03-01 The Space Marines of the Deathwatch safeguard the Jericho Reach against the galaxy's deadliest foes. Do not falter: arm yourselves with the best wargear and abilities the Deathwatch has to offer! Rites of Battle, a supplement for Deathwatch, offers the means to enrich and add detail to the adventures of a Kill-team in the Jericho Reach. A host of new character options allow for increased personalization with thorough "Create Your Own Chapter" and "Alternate Specialities" rules. Play a member of the Imperial Fists Chapter or one of the Successor Chapters that send Space Marines to the Deathwatch. Meanwhile, vehicle rules add a new dimension to gameplay and expand possibilities for adventure. Battle alien tanks with your Land Raider or prowl behind enemy lines with a Land Speeder Storm. Gain access to an extensive new armoury of weapons, armour, and relics from the armouries of Watch Fortress Erioch, or earn new special honours and distinctions to reflect your Space Marine's glorious victories! A valuable handbook for Space Marines of the Deathwatch, Rites of Battle contains everything needed to prepare a Deathwatch Kill-team for any mission. Rise to glory in the service of the Emperor!
The Master of Mankind Aaron Dembski-Bowden 2018-06-26 As war splits the galaxy, the Emperor toils in the vaults beneath the Imperial Palace. But his great work is in peril, and the forces of Chaos are closing in… While Horus’ rebellion burns across the galaxy, a very different kind of war rages beneath the Imperial Palace. The ‘Ten Thousand’ Custodian Guard, along with the Sisters of Silence and the Mechanicum forces of Fabricator General Kane, fight to control the nexus points of the ancient eldar webway that lie closest to Terra, infested by daemonic entities after Magnus the Red’s intrusion. But with traitor legionaries and corrupted Battle Titans now counted among the forces of Chaos, the noose around the Throneworld is tightening, and none but the Emperor Himself can hope to prevail.
Battle of the Fang Chris Wraight 2011-06-07 The fourth book in the best selling Space Marine Battles series featuring the Space Wolves It is M32, a thousand years after the Horus Heresy. The Scouring is over and the Imperium at the height of its post-Crusade power. When Magnus the Red is tracked down to Gangava Prime, the Space Wolves hasten to engage the daemon primarch. Even as Great Wolf Harek Ironhelm closes on his ancient enemy, the Fang on the Space Wolves home world is besieged by a massive force of Thousand Sons. A desperate battle ensues as the skeleton forces of Wolf Lord Asvald Greylock attempt to hold back the attacking hosts before the last of his meagre defences gives in. Though a single Scout ship survives to summon Great Wolf Harek Ironhelm back to Fenris, none of the defenders truly realise the full scale the horror that awaits them nor what the Battle for the Fang will cost them all.
Treacheries of the Space Marines Christian Dunn 2012-09-25 A short story collection about Chaos Space Marines Even among the superhuman warriors of the Adeptus Astartes, there are those who turn their backs on their brothers. An all-new collection of short stories from the 41st Millennium.
Wargaming Campaigns Henry Hyde 2018-03 Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. 'Whatever historical or fantasy setting your prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Corporia Mark Plemmons 2014-03-10 Corporia is a 208-page tabletop role-playing game of genre-bending fiction and futuristic urban fantasy. In Corporia, you take on the roles of reborn Knights of the Round Table or their supernaturally-powered allies, fighting an invisible war for justice in the struggle between otherworldly Chaos magics and the oppressive Order of the ruling mega-corporations! Corporia is 'knights in shining Armani.' It's what happens when you mix Camelot with a spoonful of Torchwood, add a pinch of cyberpunk, a dash of Joss Whedon's Angel, and a sprinkling of Shadowrun. If you enjoy these, you're going to love Corporia. Highlights One simple, unified game mechanic for all abilities, including fighting, spellcasting, and hacking! All characters can join the Hacker in virtual conflicts; no one gets left out! Spellcasters can cast whatever they can imagine, limited only by their skill rank in any of eight schools of magic - and all 64 sample spells can be easily modified at will! Four personality traits (three public, one private) keep situations interesting and provide points for permanent and temporary improvements, supplementing the core dice mechanics without becoming the main aspects of the rules! Metal melee weapons are more effective against monsters than firearms, keeping swords and daggers relevant even in a future of X-Calibre energy pistols and glowing raypiers! An innovative, modern design style in a book full of page-turning concepts!