The Flight of the Eisenstein James Swallow 2018-08-28 Book four in the New York Times bestselling series. This is a reissue of 9781849708128 Having witnessed the events on Istvaan III, Deathguard Captain Garro seizes a ship and heads to Terra to warn the Emperor of Horus' treachery. But the fleeing Eisenstein is damaged by enemy fire, and becomes stranded in the warp. Can Garro and his men survive the depredations of Chaos and get his warning to Terra in time? This is a reissue of 9781849708128.
The Sabbat Worlds Crusade Dan Abnett 2005 A chronicle of all the events, battles, and personalities in the Gaunt's Ghosts series contains illustrations, maps, and photographs to bring the cataclysmic future war to life. Original.
Scrutiny; 20 Anonymous 2021-09-09 This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Secrets of Winning Baccarat Brian Kayser 2003-04-22 The good news: For the average player, baccarat offers the best odds in the house, giving the house barely a 1 per cent edge without using any winning strategies.
Priests of Mars Graham McNeill 2013 An Adeptus Mechanicus Explorator fleet ventures beyond the borders of the Imperium, in pursuit of arcane technology. Who knows what perils may lie outside the dominion of mankind?
Bedlam Christopher Brookmyre 2013-02-07 HEAVEN IS A PRISON. HELL IS A PLAYGROUND. Ross Baker is an overworked scientist developing medical technology for corporate giant Neurosphere, but he'd rather be playing computer games than dealing with his nightmare boss or slacker co-workers. He volunteers as a test candidate for the new tech - anything to get out of the office for a few hours. But when he emerges from the scanner he discovers he's not only escaped the office, but possibly escaped real life for good. He's trapped in Starfire - a video game he played as a child - with no explanation, no backup and, most terrifyingly, no way out.
I Am Slaughter Dan Abnett 2016-01-12 As the greatest Ork Waaagh! ever seen threatens to engulf the galaxy, the Imperial Fists make their last stand It is the thirty-second millennium and the Imperium is at peace. The Traitor Legions of Chaos are but a distant memory and the many alien races that have long plagued mankind are held in check by the Space Marines. When a mission to exterminate one such xenos breed on the world of Ardamantua draws in more of their forces, the Imperial Fists abandon the walls of Terra for the first time in more than a thousand years. And when another, greater, foe strikes, even the heroic sons of Rogal Dorn may be powerless against it. The Beast Arises… and it is mighty.
The Dead Walk Again C. J. Henderson 2007-07-01 YOU CAN'T KEEP A DEAD MAN DOWN! THEY'RE DEAD-but they keep on coming! Even if their eyeballs have turned to a syrupy goo, or if their arms and legs have come off, it just doesn't matter! They'll sniff you out and drag themselves inch after painful inch to get a taste of what you've got! In "Of Cabbages & Kings," the dead won't stop until they've destroyed her hometown, forcing Nate Southard's lone heroine to explore the zombie-infested world outside; John French's "Fast Eddie's Big Night Out," two cops prove themselves as relentless as the dead in extracting a deathbed confession; D.J. Kirkbride's "Married Alive" examines a cooling relationship, and what it takes to bring it back from the dead; and in "The Dead In Their Masses," James Chambers suggests that the walking dead are merely a symptom of a greater, looming terror. From some of the most talented and unique imaginations writing today comes twelve tales of inescapable horror that not only proves that you can't keep a dead man down, but that in the annals of modern zombie literature, it is impossible to go too far! praise for the dead walk! "Evokes the sense of terror that has kept zombie lore a staple of the horror industy for years." -Vampirella Magazine "Induces more emotional reactions than virgin on prom night." -Horror-Web.com More WEIRDTALES of ZOMBIES, REVENANTS & the LIVING DEAD by C.J. Henderson . John L. French . Nate Southard . Steven A. Roman . D.J. Kirkbride . Adam P. Knave . Bruce Gehweiler . Laszlo Xalieri . Patrick Thomas . and the irrepressible Jack Dolphin! ? Plus: "THE DEAD IN THEIR MASSES" A Brand-New Novella by JAMES CHAMBERS
Fire Warrior Simon Spurrier 2003-09-01 Ruling over the alien warriors of the Tau empire are the enigmatic Ethereals. When a powerful Ethereal crashes behind Imperial battle lines, it falls to one young Fire Warrior to sacrifice his life for the greater good. Original.
Xenos Dan Abnett 2015-06 The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of demons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch.
First and Only Dan Abnett 2015-01-01 The Sabbat World have been lost to the Imperium for many long centuries. Now, a crusade fights to reclaim them. In its midst are Colonel-Commissar Ibram Gaunt and his "Ghosts", the brave men of the Tanith First-and-Only. As they survive battle after battle, Gaunt and his men uncover an insidious plot to unseat the crusade's warmaster, a move that threatens to destabilise the war effort and undo all the good work and sacrifice of millions of soldiers. With no one to trust and nowhere to turn, Gaunt must find a way to expose the conspiracy and save his men from a needless death.
Transformers: A Visual History Jim Sorenson 2019-11-12 Celebrating 35 years of rare and iconic TRANSFORMERS imagery, this deluxe art book will delight fans of all ages! One of the world’s most popular franchises, Transformers has been delighting fans since 1984. Now, in this deluxe hardcover celebration, Hasbro reveals behind-the-scenes production sketches, beautifully polished final art, and everything in-between. From the obscure to the iconic, this book features packaging artwork, animation models, video game designs, comic pages, and, for the first time ever, production artwork from all six Paramount live-action films! Lovingly curated by Transformers archivist Jim Sorenson, this is the most comprehensive collection of Transformers imagery ever assembled. © 2019 Hasbro. All Rights Reserved.
Dark Age of Camelot Prima Temp Authors 2002 Your indispensable field-guide! • Two types of maps–terrain/landmark & monster/NPC! • Realm maps–the world at a glance • Region maps–all monsters and levels • City and town maps–merchant & NPCs • Dungeon maps–includes Darkness Falls • RVR maps–invader danger zones • Tips from Guest-Consultant Kirstena
Damocles Ben Counter 2015-04-21 Four novellas that focus on the events of the second Damocles Gulf Crusade Two centuries ago, the Imperium of Man and the upstart Tau Empire fought to a standstill in the Damocles Gulf. Now, as the 41st millennium draws to a close, the tau have returned. As the world of Agrellan falls under attack, the White Scars and Raven Guard rush to its defence, but with the skilled Commander Shadowsun leading the alien forces, the Space Marines and their allies are hard pressed. Kor'sarro Khan, Huntmaster of the White Scars, swears that he will win the day in the most direct way possible - by taking Shadowsun's head.
Malleus Dan Abnett 2015-08-11 Part two of the epic Eisenhorn trilogy returns A century after his recovery of the alien Necroteuch, Gregor Eisenhorn is one of the Imperial Inquisition’s most celebrated agents. But when a face from his past returns to haunt him, and he is implicated in a great tragedy that devastates the world of Thracian Primaris, Eisenhorn’s universe crumbles around him. The daemon Cherubael is back, and seeks to bring the inquisitor to ruin – either by his death, or by turning him to the service of the Dark Gods.
The Imperial Infantryman's Uplifting Primer - The Damocies Gulf Edition Matt Ralphs 2008-01-08 Pocket book of the Imperial Guard styled in the form of an artefact of the 41st millennium. Contained within is a wealth of information describing tactics, combat, enemies, prayers and much more all couched in a tongue-in-cheek, pseudo-propagandist rhetoric. The book is filled with numerous sketches and diagrams to accompany the text. This second edition has additional sections on fighting in space and combating the alien Tau.
Rogue Trader: Into the Storm Nathan Dowdell 2010-08-31 Many a foolhardy Rogue Trader has passed through the Maw, never to be seen again. Avoid their fate! Equip yourselves with the tools and abilities any worthy Rogue Trader needs to survive. Into the Storm offers a host of new character options, allowing for increased personalization with the new expanded Origin Path and Alternate Career Ranks. Plus, play as a character from beyond the Imperium with two all-new xenos Careers! Vehicle rules add a new dimension to gameplay and expand possibilities for adventure. Explore uncharted worlds in a Rhino Armoured Personnel Carrier or dominate your foes from the cockpit of a Fury starfighter. You can even gain access to an extensive new armoury of weapons, armour, and gear wrested from alien races or rediscovered from humanity's dark past, or augment yourself with new psychic powers for Astropaths and Navigators. Into the Storm contains everything needed to build and equip a Rogue Trader like no other... and the crew to match!
Commissar Andy Hoare 2014 Deployed to the prison planet of Furia Penitens to quell a violent uprising, the 77th Vostroyan Firstborn regiment of the Imperial Guard find themselves in a precarious position. The rebels are in a fortified prison-hive, all but impenetrable. A disgrace suffered by their forebears haunts them. And they hate their new commissar. Can Commissar Flint bring them to victory and restore their reputation, or with the 77th fail again?
Raging Swan's GM's Miscellany Creighton Broadhurst 2014-05-27 Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting features of note? Then GM's Miscellany: Urban Dressing is for you! Presenting tons of cool, interesting features for common urban fixture such as shops, stalls, thieves and so on, GM's Miscellany: Urban Dressing provides the harried GM the tools to quickly and easily bring such features to life.
The Old West Skirmish Wargames John Curry 2017-05-30 These classic rules launched skirmish wargaming in the UK and the North America. They were played in most wargaming clubs on a regular basis. From stage coach robberies to recreations of gunfights from the pages of history, these rules introduced wargaming with individual figures. This edition includes many previously unpublished chapters. These rules have all that is required to recreate the American Wild West on the table top. Bank robberies, saloon brawls, US cavalry actions and the showdown on the main street are made possible. The basic rules are straightforward, but there are many optional chapters that can be used as required. Optional rules include all the glorious detail of the Wild West: Saloon Brawls, Special rules for Indians, The 'Iron Horse' and Frontier towns and for playing solo games In addition to the full set of original rules, this edition includes extra chapters on various scenarios and campaigns The History of Wargaming Project aims to document the development of wargaming.
Spawn's Universe: #1 Todd McFarlane 2021-06-23 IT’S HERE: THE OFFICIAL INTRODUCTION TO THE LONG-AWAITED SPAWN’S UNIVERSE! A double-sized issue that begins a storyline so huge that three NEW SPAWN-related monthly titles will spill out from it, including… A new SPAWN title. GUNSLINGER SPAWN monthly. And a new TEAM book bringing a handful of these characters together in their own book. With this one-shot…the world of SPAWN changes forever! New heroes. New villains, and more importantly, new titles coming to a comic shop near you. Join this list of artists as we unveil a historic moment in the mythology of SPAWN’S UNIVERSE: JIM CHEUNG TODD McFARLANE STEPHEN SEGOVIA MARCIO TAKARA
The World Engine Ben Counter 2016-05-10 A planet-sized super weapon, the World Engine must be stopped before it destroys all in its path. A full Space Marine Chapter is given the seemingly impossible task of destroying it. For months, the necron World Engine has blazed a trail across the Vidar sector, destroying planets and devastating every fleet sent to destroy it. Now, the Astral Knights Space Marine Chapter enact a daring plan to get to the heart of the mighty edifice and bring it to an end. Crashing their battle-barge into the World Engine, they land upon its surface, seeking its heart. Confronted by sinister necrons, the fate of the Astral Knights hangs in the balance, along with the lives of untold billions...
Wolfblade William King 2003-11-18 The epic saga of Ragnar Blackmane continues with this tale set on the holy planet of Terra where Ragnar uncovers a plot that reaches into the very depths of the Imperium and perhaps even to the God-Emperor himself. Original.
Blades of Damocles Phil Kelly 2017-04-04 Setting out to exterminate the upstart Tau Empire before it becomes a threat, the Ultramarines under Captain Atheus discover that the xenos may be more of a menace than they originally believed… The Imperium of Man takes its bloody revenge upon the expansionist tau in a war of dizzying spectacle. For the first time, the daredevil warriors of the Ultramarines Assault Company go to war en masse, fighting in the skies, in the streets, and even in the prototype testing facilities of the tau Earth caste. However, Sergeants Sicarius and Numitor must overcome their hunger for glory as the brightest stars of the Tau Empire, Commanders Farsight and Shadowsun, hunt them to the brink of disaster. Tempers run short as battle-brothers fall, ammunition runs out and the course of the war takes ever-darker twists and turns. With two warrior cultures struggling for a vital edge and the body count spiralling towards a terrible conclusion, can notions of honour and duty survive at all?
The Macharian Crusade Omnibus William King 2017-02-07 Omnibus edition containing all three novels in The Macharian Crusade trilogy: Angel of Fire, Fist of Demetrius and Fall of Macharius. At the dawn of the 41st millennium, Lord Solar Macharius and his vast Astra Militarum armies embark upon the reconquest of a thousand worlds. Only Macharius, his will idomitable, has the strength of purpose and leadership to bring about such an immense undertaking, a crusade the like of which has not been seen since the dark days of the Heresy. But the countless wars are all-consuming, devouring men and materiel, and soon even Macharius's trusted generals and advisors begin to question the feasibility of such a punishing and seemingly endless campaign. As the battlefront stretches across the length of the stars and over a thousand worlds, can Macharius hold his crusade together or will it end in ignominy and flame?
Treacheries of the Space Marines Christian Dunn 2012-09-25 A short story collection about Chaos Space Marines Even among the superhuman warriors of the Adeptus Astartes, there are those who turn their backs on their brothers. An all-new collection of short stories from the 41st Millennium.
Fall of Macharius William King 2015-06-01 In the last years of the Crusade, Macharius comes to Loki. This heavily industrialised world is the bastion of Lord Solar's arch-nemesis, the traitor Richter. Formerly one of Macharius's trusted advisors, Richter's betrayal is indicative of the low morale and dissent amongst the Imperial forcs. Brought to the edge of the known galaxy, thrust into a plague-ridden hell of trench warfare, Macharius faces his sternest test. As the end of the Crusade dawns, this couls be the end to th Imperium's war and the final fall of Macharius.
Lords of Mars Graham McNeill 2014-06 Pursued by vengeful eldar, Magos Kotov's Explorator armada heads into a newly revealed area of space in pursuit of ancient secrets. As the Adeptus Mechanicus forces and Black Templars Space Marines tackle the twin threats of the wrathful aliens and insurrection aboard the fleet, a greater danger reveals itself.
Weapons of Legacy Bruce R. Cordell 2005 The ultimate guide to magic itemsespecially weaponsof rich heritage. Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves. AUTHOR BIO: BRUCE R. CORDELL, an Originsaward-winning author, has designed over 30 game titles, including theExpanded Psionics Handbook. He also co-authoredSandstorm,Libris Mortis: The Book of Undead,Planar Handbook,Epic Level Handbook, andUnderdark. KOLJA RAVEN LIQUETTE is best known for authoring The Waking Lands web site. He has also published articles inDragon Magazine. TRAVIS STOUT is a freelance designer who has written several articles for Dragon Magazine and whose previous design credits includeLost Empires of Faerun and thePlayer's Guide to Faerun.
Starship Troopers Robert Anson Heinlein 1987 In a futuristic military adventure a recruit goes through the roughest boot camp in the universe and into battle with the Terran Mobile Infantry in what historians would come to call the First Interstellar War
Dark Heresy - The Lathe Worlds Fantasy Flight Games 2012-08-01 For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector. The Lathe Worlds is a supplement for Dark Heresy that reveals the secret history of the Adeptus Mechanicus, from their mysterious founding to their current struggles against tech-heresy. Whats more, players will gain access to new alternate careers such as the Mech-Assassin and Agent of the Lords Dragon, and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, your team will journey to a lost comet-station, where theyll stop renegade tech-priests from heretical experiments into the Warp!
Baneblade Guy Haley 2017-10-17 Fast-paced, hard-hitting military fiction featuring the Baneblade battle tank Mars Triumphant. By the blessing of the Omnissiah was the Mars Triumphant born – from the forges of the Adeptus Mechanicus, the mighty Baneblade super-heavy battle tank comes to bring death and destruction to the foes of the Imperium. During a bitter war against the orks in the Kalidar system, Lieutenant Lo Bannick joins the crew of the venerable tank, and as part of the 7th Paragonian Tank Company he witnesses combat from within one of the Astra Militarum’s mightiest war machines. But even as Bannick’s own dark past threatens to undo him, the Mars Triumphant may have met its match in the form of a terrifying new foe.
Word Bearers: The Omnibus Anthony Reynolds 2015-07-28 Three books and short stories in one big volume of battling space marines This omnibus edition contains three novels - Dark Apostle, Dark Creed and Dark Disciple plus two short stories about the chaos space marines from the Word Bearers Chapter
The Carrion Throne Chris Wraight 2018-05-29 Inquisitor Erasmus Crowl and his acolyte Spinoza follow the trail of a shadowy conspiracy on Holy Terra itself, the capital world of the Imperium. In the hellish sprawl of Imperial Terra, Ordo Hereticus Inquisitor Erasmus Crowl serves as a stalwart and vigilant protector, for even the Throneworld is not immune to the predations of its enemies. In the course of his Emperor-sworn duty, Crowl becomes embroiled in a dark conspiracy, one that leads all the way to the halls of the Imperial Palace. As he plunges deeper into the shadowy underbelly of the many palace districts, his investigation attracts the attention of hidden forces, and soon he and his acolyte Spinoza are being hunted – by heretics, xenos, servants of the Dark Powers, or perhaps even rival elements of the Inquisition itself. Soon they discover a terrible truth, one that if allowed to get out could undermine the very fabric of the Imperium itself.
Garro: Legion of One James Swalllow 2011-04
Dungeons & Dragons Hardcover Publications: Complete warrior : a player's guide to combat for all classes Andy Collins 2003-11 The most detailed D&D¨ sourcebook on combat ever released.
Dark Vengeance C. Z. Dunn 2012
Cadian Blood Aaron Dembski-Bowden 2009 When the Imperial shrine world of Kathur is blighted by Choas, the brave Guardsmen of Cadia are sent to reclaim it. The plague of Nurgle has set in deeply on the planet, forcing the Cadians into battle with an innumerable legion of the infected.
Dune (Movie Tie-In) Frank Herbert 2021 Follows the adventures of Paul Atreides, the son of a betrayed duke given up for dead on a treacherous desert planet and adopted by its fierce, nomadic people, who help him unravel his most unexpected destiny.
Hereticus Dan Abnett 2015-09-15 Part three of the epic Eisenhorn trilogy returns Hunted by his former allies as a radical and enemy of the Imperium, Inquisitor Gregor Eisenhorn must fight to prove that he remains loyal as he tracks down a dangerous heretic whom the Inquisition believes dead – the dread former Inquisitor Quixos. As he grows more desperate for victory, Eisenhorn uses ever darker means to achieve his goals – but how far can he go using the weapons of the enemy until he becomes that very enemy – and no different to the traitor he hunts?

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