Surveillance, Architecture and Control Susan Flynn 2019-01-21 This edited collection examines the culture of surveillance as it is expressed in the built environment. Expanding on discussions from previous collections; Spaces of Surveillance: States and Selves (2017) and Surveillance, Race, Culture (2018), this book seeks to explore instances of surveillance within and around specific architectural entities, both historical and fictitious, buildings with specific social purposes and those existing in fiction, film, photography, performance and art. Providing new readings of, and expanding on Foucault’s work on the panopticon, these essays examine the role of surveillance via disparate fields of enquiry, such as the humanities, social sciences, technological studies, design and environmental disciplines. Surveillance, Architecture and Control seeks to engender new debates about the nature of the surveilled environment through detailed analyses of architectural structures and spaces; examining how cultural, geographical and built space buttress and produce power relations. The various essays address the ongoing fascination with contemporary notions of surveillance and control.
Eberron Explorer's Handbook David Noonan 2005 The ultimate sourcebook for players wishing to explore the world of Eberron, the "Explorer's Handbook" showcases the multi-continental aspect of the Eberron setting. This handbook encourages players to explore the entire world rather than remain fixed in one region.
The Wargaming Compendium Henry Hyde 2013-08-19 This book gives a complete introduction to the hobby of wargaming with miniatures, especially suitable for the newcomer but also containing sufficient depth and breadth of information to attract the more experienced gamer. Packed with color photographs, maps and diagrams, the book is a visual treat, but one built on the solid foundations of a highly literate and engaging text that does not dumb down the hobby. Every aspect is explained clearly and in a way that both informs and entertains, with plenty of personality, gentle humor and a lightness of touch. The contents include a brief history of the development of wargaming, choice of periods from ancients to sci-fi, the question of scale (not only of miniatures, but the size of game from the smallest skirmishes to epic battles), terrain, buying and painting miniatures, creating scenarios for wargames, running a campaign, solo wargaming and so on. It also incorporates simple wargaming rules covering all periods of history as well as fantasy and science fiction gaming. These rules will have optional mechanisms allowing them to be used for very small games with just a few figures, or much bigger games with several regiments or brigades on each side.
The Ultramarines Omnibus Graham McNeill 2012-06-01 Containing the novels Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun, plus a connected short story, the series follows the adventures of Space Marine Captain Uriel Ventris and the Ultramarines as they battle against the enemies of mankind. From their home world of Macragge, into the dreaded Eye of Terror and beyond, Graham McNeill1s prose rattles like gunfire and brings the Space Marines to life like never before.
Old World Armoury Robert J. Schwalb 2005 In a grim world of perilous adventures you need to be well prepared or you will face certain death. This supplement is a complete inventory of everything an adventurer needs to equip himself to survive and also a few other choice items as well.
Bloodsworn Nathan Long 2012 Returning to Nuln after her adventures in Praag, Ulrika finds the Lahmian vampires preparing for war. Across the Old World, their rivals, the von Carsteins, attack their strongholds and lead the witch hunters to their hidden lairs.
The Warmaster Dan Abnett 2015-07-07
Tom Clancy's Rainbow Six Michael Knight 1999 Covers all new Eagle Watch missions In-depth strategies for planning every mission and for executing your strike with utmost precision Detailed intelligence maps for all Rainbow Six and Eagle Watch missions Dossiers on all 24 playable characters, including the new Eagle Watch operatives Covers all new Eagle Watch multiplayer modes Basic anti-terrorist tactics every aspiring Special Forces commando should know
Shadowsword Guy Haley 2017-10-17 No-holds-barred tank warfare set amid the pitiless battlefields of the Warhammer 40,000 galaxy. Arriving in the Geratomro warzone, Honoured Lieutenant Bannick and the crew of the Baneblade Cortein’s Honour are assigned as close support to a company of Shadowsword Titan hunters and find themselves thrust into a deadly battle for the fate of three star systems. New and deadly allies throw into doubt all that Bannick has been told of the Imperium, threatening not only his life, but also his soul...
First and Only Dan Abnett 2015-01-01 The Sabbat World have been lost to the Imperium for many long centuries. Now, a crusade fights to reclaim them. In its midst are Colonel-Commissar Ibram Gaunt and his "Ghosts", the brave men of the Tanith First-and-Only. As they survive battle after battle, Gaunt and his men uncover an insidious plot to unseat the crusade's warmaster, a move that threatens to destabilise the war effort and undo all the good work and sacrifice of millions of soldiers. With no one to trust and nowhere to turn, Gaunt must find a way to expose the conspiracy and save his men from a needless death.
Classic Battletech Miniatures Rules Fanpro 2003-06-01
The Eye of Medusa David Guymer 2017-11-14 The coldly methodical and unrelenting Iron Hands Space Marine Chapter clash with the cybernetic soldiers of the Adeptus Mechanicus over control of the world of Thennos. Ever since the dark days of the Great Heresy, the Iron Hands have a long and tortured history. Their years of suffering and war has left them hardened and believing in a brutal tenet: the flesh is weak. Heavily cybernetic, their flesh extensively altered, these warriors of the Imperium are more machine than man, cold in aspect as well as demeanour. Their methods of recruitment are harsh, their rituals arcane, their pride unshakable. So when a world under the protection of the Chapter falls foul of insurrection, the Iron Hands answer with fire and cold retribution. It matters not that Thennos is considered sovereign territory by the Adeptus Mechanicus - the Iron Hands' campaign is one of extermination. But there is something dark lurking within Thennos, a horror that defies the purity of cold logic and the machine, and threatens something more, something ruinous...
Warhammer Fantasy Roleplay Fantasy Flight Games 2009-02-28 Heroes rise from all walks of life in Warhammer Fantasy Roleplay. From the lowly peasant or meagre rat catcher to the wealthy noble or questing knight, fate might snare anyone in its fickle web. The Career Compendium is designed as the ultimate, comprehensive career reference for both players and Game Masters, and explores the many different paths heroes may take during their adventures. The Career Compendium includes the following: More than 220 official careers spanning the entire breadth of the Warhammer Fantasy Roleplay line. Eight brand new careers, including the Dilettante, Farmer, and Rapscallion. Expanded, full-page career entries, providing new insights and details for players and Game Masters alike. Revised character creation charts and references covering the entire range of basic starting careers. Hundreds of new adventure seeds and plot hooks to enhance your campaign. Master Indices and charts organising the entire range of careers in a variety of ways for easy reference and research. Updates, official errata, and clarifications for previously published careers. The Career Compendium is an invaluable resource for anyone who plays Warhammer Fantasy Roleplay. Capture the rich, vibrant life of the Old World through the eyes of your Warhammer Fantasy Roleplay characters.
Glorantha Sourcebook Greg Stafford 2018-06 Gloranthan History, Myths, and Culture source book for RPGs.
Sabbat Crusade Dan Abnett 2015-08-18 The fourteenth title in the best selling Gaunt's Ghosts series. Back after a four year absence. For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. The Space Marines of the Iron Snakes strike against heretic enclaves. Astra Miltarum units such as the Volpone Bluebloods defend worlds from the ruinous hordes. The forces of the enemy – the vicious Blood Pact and Sons of Sek – fight amongst themselves for the honour of facing their foes. And at the forefront of the crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only – better known as Gaunt’s Ghosts.
White Heat John Terraine 1982 The impact fundamental developments in technology had on World War I.
Rule book Andy Chambers 1997
Straken Toby Frost 2017-01-10 Colonel ‘Iron Hand’ Straken and his Catachan Jungle Fighters must hold the line against the ork menace. Plucked from a catastrophic war against the monstrous tyranids, Colonel ‘Iron Hand’ Straken and his Catachan Jungle Fighters are sent to the cavern world of Dulma’lin to clear it of an ork infestation. Ranged against an overwhelming force of greenskins, and with the hostile attentions of Commissar Morrell upon them, the Catachans must overcome internal divisions and hold the line against the alien menace.
Tyrion & Teclis William King 2018-12-25 This ominbus tells the story of Tyrion and Teclis, saviours of high elf race and the heroes of Ulthuan. Tyrion and Teclis: the most legendary high elf heroes to roam the earth. Destined for greatness from birth, the twin brothers are as different as darkness and light. While Tyrion, a calculating tactician and unrivalled swordsman, inspires valour and fidelity in those around him, Teclis is the most powerful natural sorcerer of the age, harnessing a power that rivals even the mythic Caledor. Relive the twins’ most gripping adventures – from their quest through the deadly jungles of Lustria in search of the fabled lost sword of Caledor, through to the blood-thirsty battle to save their homeland from the malevolent Witch King, Malekith. This collection of William King’s Blood of Aenarion, Sword of Caledor and Bane of Malekith brims with rip-roaring adventure.
Fire Caste Peter Fehervari 2013-03-26 First Black Library novel starring the mysterious alien race the tau In the jungles of the Dolorosa Coil, a coalition of alien tau and human deserters have waged war upon the Imperium for countless years. Fresh Imperial Guard forces from the Arkhan Confederates are sent in to break the stalemate and annihilate the xenos. But greater forces are at work, and the Confederates soon find themselves broken and scattered. As they fight a desperate guerrilla war, their only hope may lie in the hands of a disgraced commissar, hell-bent on revenge.
Warhammer Fantasy Roleplay 4e Core Cubicle 7 2018-12-12 Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 page full color hardcover
Realm of the Ice Queen Green Ronin 2007 Detailing the land of Kislev in lavish detail, this book presents both the people and the places of the Ice Queen's realm. Inside you will find Kislev careers and creatures as well the secrets of Ice Magic revealed for the first time.
Hammerhal Josh Reynolds 2018-07-10 The Stormcast Eternals of the Hallowed Knights must uncover the mystery of the Hexwood before it brings the great city of Hammerhal to ruin. Dark forces stir within the bowers of the mysterious Hexwood. A great warhost of tzaangor beastkin, creatures devoted to the Chaos god Tzeentch, defile the once-verdant lands of Ghyran. All that opposes them are the Stormcast Eternals of the Hallowed Knights, noble warriors reforged in resplendent sigmarite and wielding the lightning of Azyr. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war in the forests, a secret and potentially ruinous attack on the great city of Hammerhal, which the Stormcasts are oath-sworn to protect, is about to begin. Both the warriors without and the hunters within the city must act fast, or the truth about the Hexwood will be the undoing of the Twin-tailed City.
Anarch Dan Abnett 2020-01-21 Book 15 in the hugely popular Gaunt's Ghosts series. The Victory arc concludes as beloved characters are put in more danger than you'll be able to bear. Fair warning: they're not all going to get out alive. Men of Tanith… do you want to live forever?’ On the forge world of Urdesh, the massed forces of the Imperial Crusade engage in a final bloody battle with the Archenemy commander known as the Anarch, and his elite warriors - the barbaric Sons of Sek. A victory for either side will decide more than just the fate of Urdesh… it will determine the outcome of the entire Sabbat Worlds Crusade. Ibram Gaunt – now serving at the right hand of Warmaster Macaroth – finds himself at the very heart of the struggle. His regiment, the Tanith First “Ghosts”, holds the vital key to ultimate success. But as the forces of the Imperium and Chaos square up for the final, large-scale confrontation, Gaunt discovers that the greatest threat of all may come from inside rather than out.
Reiksguard Richard Williams 2009 The launch title novel in the Empire Army series focuses on on the Reiksguard knights. Thrust onto the field of battle is Delmar von Reitendorf, a young man who must prove his courage in the face of war to restore his family's honor. Original.
Valdor: Birth of the Imperium Chris Wraight 2020-02-04 Explore the history of one of the most well known heroes of the Imperium in this awesome new novel from Chris Wraight. Constantin Valdor. It is a name that brings forth images of heroism, honour and peerless duty. For it is he who commands the will of the Legio Custodes that most esteemed and dedicated cadre of elite warriors. He is the Emperor’s sword, His shield, His banner and he knows no equal. Clad in shining auramite, his fist clenched around the haft of his Guardian Spear, he is the bulwark against all enemies of the throne, within or without. Nearing the end of the wars of Unity, Valdor’s courage and purpose is put to the test as never before. The petty warlords and tyrants of Old Earth have been all but vanquished, and the Emperor’s armies are triumphant. What now for the nascent Imperium and what fate its forgotten soldiers, its Thunder Warriors and armies of Unity? A new force is rising, one which shall eclipse all others and open the way to the stars. But change on Terra is seldom bloodless and for progress to be ensured darker deeds are necessary.
Warriors of Ultramar Graham McNeill 2015-05 In the cold dakness of space, the voracious alian tyranids travel from world to world, consuming all in a futile attempt to slake their hunger for bio-matter. Lying directly in theirpath is the industrial planet Tarsis Ultra, where Captain Uriel Ventris and the Ultramarines of Fourth Company stand shoulder to shoulder with their battle-brothers from the Mortifactors Chapter. As war rages and the situation looks bleak, Uriel must accept the barbaric traditions of his allies and act against the ancient tactics laid down in the holy Codex Astartes if there is to be any chance of destroying the alien menace. Previous Titles: Nightbringer - 9781849708609 Dark Hunters: Umbra Sumus - 9781849708449
Blackstone Fortress Darius Hinks 2019-05-14 When he discovers a prize that could change the face of the galaxy, disgraced Rogue Trader Janus Draik recruits a team of treasure-seeking misfits to claim it. But danger lurks in the darkness… READ IT BECAUSE The full story behind the Warhammer Quest: Blackstone Fortress game is revealed! Join Janus Draik and his crew as they venture into the depths of the fortress and encounter all manner of deadly foes. There are those in the great expanse of the galaxy that seek profit wherever it is to be found: the deal makers, the opportunists and explorers – the Rogue Traders. Granted power by an ancient charter, sanctioned by the Emperor Himself, these scoundrels, entrepeneurs and adventurers roam the galaxy in search of fortune and glory. None perhaps are as hungry for these twin-vices as Janus Draik. All but disowned by his wealthy family, regarded as a wayward son of ill repute and little potential, Draik knows he must restore his fortunes soon or his misadventures will see him destitute and discarded. So it is then that when he finds a truly exceptional prize, one that will return him to his deserved station, Draik recruits a crew of fellow treasure seekers and sets them to the task. Draik's obsession is all-consuming, and he will risk everything to obtain his prize and its many secrets, including his life or even that of his crew…
Collecting the Art of G. I. Joe R. Carson Mataxis 2015-07-15 This 62 page 8"x11" celebration of the painted art of G.I.Joe: A Real American Hero features every carded figure, vehicle, playset, poster and peripheral product featuring painted art released from 1982-1983. This soft cover book features 100# paper and an epic card stock AccuFoil 11"x16" wraparound cover!
The Founding Dan Abnett 2017-12-12 New edition of the first Gaunt's Ghosts omnibus, containing the opening story arc in the series, comprising the novels First and Only, Ghostmaker and Necropolis. In the Chaos-infested Sabbat System, the massed ranks of the Astra Militarum - more commonly known as the Imperial Guard - stand shoulder to shoulder as they counter an invasion by heretical forces. Amongst the defenders of the Imperium are the troops of the Tanith First-and-Only, a displaced regiment forced to flee their home planet before it succumbed to the unrelenting assault of Chaos. Nicknamed 'the Ghosts', their specialist scouting role sees them thrown into the thickest of the fighting. Led by Colonel-Commissar Ibram Gaunt, they must evade the treacherous scheming of rival regiments and the lethal firepower of the enemy if they are to have any hope of achieving victory over the forces of Chaos.
The Uriel Ventris Chronicles Graham McNeill 2019-01-08 The return of one of Black Library's most popular omnibuses, back in print for the first time in ages. The Ultramarines are a byword for loyalty and courage, their martial prowess is legendary and is second only to the God-Emperor. Graham McNeill’s epic trilogy of Ultramarines novels is a masterpiece of non-stop action! Containing the novels Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun, the series follows the adventures of Space Marine Captain Uriel Ventris and the Ultramarines as they battle against the enemies of mankind. From their home world of Macragge, into the dreaded Eye of Terror and beyond, Graham McNeill’s prose rattles like gunfire and brings the Space Marines to life like never before. This book contains the novels Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun, all written by Graham McNeill.
Baneblade Guy Haley 2017-10-17 Fast-paced, hard-hitting military fiction featuring the Baneblade battle tank Mars Triumphant. By the blessing of the Omnissiah was the Mars Triumphant born – from the forges of the Adeptus Mechanicus, the mighty Baneblade super-heavy battle tank comes to bring death and destruction to the foes of the Imperium. During a bitter war against the orks in the Kalidar system, Lieutenant Lo Bannick joins the crew of the venerable tank, and as part of the 7th Paragonian Tank Company he witnesses combat from within one of the Astra Militarum’s mightiest war machines. But even as Bannick’s own dark past threatens to undo him, the Mars Triumphant may have met its match in the form of a terrifying new foe.
Considers the ravens. [The author identified in an MS. note as H. S. Sutton.] Henry Septimus Sutton 1875
Warhammer Empire Alessio Cavatore 2000-09
Hereticus Dan Abnett 2015-09-15 Part three of the epic Eisenhorn trilogy returns Hunted by his former allies as a radical and enemy of the Imperium, Inquisitor Gregor Eisenhorn must fight to prove that he remains loyal as he tracks down a dangerous heretic whom the Inquisition believes dead – the dread former Inquisitor Quixos. As he grows more desperate for victory, Eisenhorn uses ever darker means to achieve his goals – but how far can he go using the weapons of the enemy until he becomes that very enemy – and no different to the traitor he hunts?
Codex Imperial Guard Andy Chambers 2003-07 A supplement to the Warhammer 40,000 game. Describes in detail the Imperial guard army, its background and its heroes. Includes an army list, background, a hobby section and special characters.
Grimblades Nick Kyme 2010-07-27 Left to defend the Reikland alone from orcs and goblins, Prince Wilhelm and the Grimblades engage in a desperate war across the empire while Emperor Dieter IV flees to the sancturay of Altdorf.
Nightbringer Graham McNeill 2021-04-13 Black Library presents the Masterworks – a curated collection of novels celebrating the very best science fiction and fantasy set in the worlds of Warhammer. Newly promoted to the captaincy of the Ultramarines Fourth Company, Uriel Ventris leads his warriors to the world of Pavonis, where vicious alien raiders are bringing death and destruction. As Pavonis descends into political turmoil, Uriel and his warriors must battle the xenos as they unravel a plot to unleash an ancient evil buried deep beneath the world – the mysterious and deadly Nightbringer. This edition also includes the prequel short story ‘Chains of Command’. Locked in battle with the treacherous Night Lords, Captain Idaeus and his warriors – including Sergeant Uriel Ventris – enact a dangerous plan that goes against the tenets of the Codex Astartes… with deadly consequences.
Wargaming Campaigns Henry Hyde 2018-03 Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. 'Whatever historical or fantasy setting your prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Warhammer Fantasy Roleplay Character Record Pack Chris Pramas 2005 "Warhammer fantasy roleplay is a complete game. All you need to play is this book, some dice, and a group of friends."--Cover back.

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