Middle-Earth Strategy Battle Game 2020
Champions of Fenris 2014
Ciaphas Cain Sandy Mitchell 2018
Codex Dark Angels Andy Chambers 2003-11
Hallowed Knights: Black Pyramid Josh Reynolds 2019-05-14 As they spearhead an advance into the Realm of Death, the Hallowed Knights are beset by enemies – including the treacherous Mannfred von Carstein, who may hold the key to saving a long lost soul. As cities rise across the Mortal Realms, Lord-Celestant Gardus Steel Soul leads his Hallowed Knights into darkest Shyish, hoping to gain a foothold for the forces of Azyr. But as the foundations of a new citadel are laid, the Hallowed Knights find themselves beset by enemies both living and dead – including the Mortarch of Night, Mannfred Von Carstein. Now, Gardus must lead his warriors into the very heart of darkness in order to save the soul of a warrior long thought lost…
The Long Lost Days 2017
Lorgar Gav Thorpe 2017-10-10 The fifth title in The Horus Heresy: Primarchs series, delving into the story of Lorgar, primarch of the Word Bearers Legion and the first of the Emperor's sons to fall to Chaos. Most devoted of all the primarchs, it was Lorgar who first fell to the lure of Chaos. Once known as Aurelian, this golden son of the Emperor of Mankind found himself an outcast because he worshipped his father as a god. Humbled before the ruins of Monarchia, chastened and brought low, Lorgar yearned for deeper meaning. He found it in the power of Ruin and thus began the descent into heresy. His fate had not always been so. On Colchis, his adopted birth world, Lorgar was not always the zealot, though his path would be nurtured by one: the priest Kor Phaeron.
Path of the Seer Gav Thorpe 2011-08-30 In this second installment in the trilogy, Thirianna embarks upon the mysterious Path of the Seer, which leads her to the otherrealm of the warp where daemons are made flesh and nightmares manifest – and where she is free to unleash her psychic powers. Original.
The Army List for ... Great Britain. Army 1872-07
Voyage of the Golden Dragon Scott Fitzgerald Gray 2006 Voyage of the Golden Dragon is a stand-alone adventure for the Dungeons & Dragons game that immerses your characters in the Eberron campaign setting. Designed to challenge 7th-level characters, it takes heroes on a perilous journey from Sharn to Stormrea
Pathfinder Adventure Path James Jacobs 2021-02-09 Enter the megadungeon! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse--and delve the dungeon levels far beneath it--to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! "Ruins of Gauntlight" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Abomination Vaults Adventure Path, a three-part, monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance. This adventure also includes an extensive gazetteer of the town of Otari, the heroes' home base, as well as new monsters, new rules, and new artifacts--including the dread Gauntlight itself! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Battlestar Galactica Fantasy Flight Games 2011-02-22
Clonelord Josh Reynolds 2018-06-12 Drawn back into the deadly machinations of his former Legion, Fabius Bile finds his destiny lies on the galaxy's Eastern Fringe, on a forgotten world called Solemnace. Once a loyal son of the Emperor’s Children, Fabius Bile now loathes those he once called brother. But when a former comrade requests his aid on a mission he cannot refuse, Bile is drawn once more into the sinister machinations of his former Legion. Now, accompanied by new allies and old enemies alike, Fabius Bile must travel deep into the wilds of the Eastern Fringe of the galaxy, in search of a world unlike any other. A world which might hold the key to his very survival. A world called Solemnace…
Blood Gorgons Henry Zou 2011-02-22 The Blood Gorgons, a Chaos Space Marine warband, fight the threat from Nurgle-infected foes on the planet of Hauts Bassiq. The Blood Gorgons Chaos Space Marines are called to one of their recruiting worlds as the populace is struck down by a plague of mutation. But the expeditionary force is decimated by a mysterious foe, and Sargaul is one of few survivors. The polluted world has become even more nightmarish than before, and Sargaul faces insurmountable odds if he is to save the savage planet. Facing a hostile environment, shadowy xenos enemies and treachery from within his own forces, Sargaul must dig deep into his hatred and determination to leave Haute Bassiq alive.
Crisis of Faith Phil Kelly 2018-01-09 Fresh from his victory on Arkunasha, the young Commander Farsight leads a crusade to reclaim tau colonies lost to mankind's Imperium. The tau are a mysterious alien race, diametrically opposed to the Imperium of Man in every possible way, from their mastery of technology to their methods of warfare and social structure. Yet in galactic terms they are a young race, and naïve when it comes to the manipulations of Chaos. When promising young commander Farsight is promoted to lead a crusade across the Damocles Gulf to reclaim the tau’s lost colonies from mankind, the mood is one of optimism. With their mighty fleet, and superior weapons and machines, how can their endeavour possibly fail? However, despite a parade of early successes, Commander Farsight soon faces enemies he wasn’t anticipating, and finds not only his courage but also his soul tested to the very limit.
Out of the Abyss Wizards RPG Team 2015-09-15 Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
Ghost Warrior Gav Thorpe 2018-05-15 When the long-lost craftworld Ziasuthra reappears, Iyanna Arienal and Yvraine of the Ynnari lead an expedition to it in hope of retrieving the last cronesword. Still reeling from the advent of the Great Rift and the ravages of the tyranids, the aeldari inhabitants of Iyanden are shocked when they receive a message from a long-lost craftworld. Missing for millennia, the craftworld of Ziasuthra has suddenly reappeared from its sanctuary in the warp, and its denizens wish to make contact. Led by the Spiritseer Iyanna and Yvraine, the Emissary of Ynnead, a small force of craftworld aeldari head to Ziasuthra to open negotiations with their brethren. Behind their surface desire to help, however, Iyanna and Yvraine have a stronger motive: they are seeking the final cronesword, which could lie hidden behind ancient web portal on this craftworld. But how co-operative will the mysterious Ziasuthrans prove to be, or do they too have their own agenda?
Astra Militarum Games Workshop Design Studio 2013
Codex Craftworld Eldar Gavin Thorpe 1999-09
Calgar's Fury Paul Kearney 2017-10-10 An action-packed novel about Marneus Calgar, Chapter Master of the Ultramarines and Lord of Macragge, written by critically acclaimed author Paul Kearney. The Realm of Ultramar stands as a shining beacon of order and strength in a galaxy wracked by war and torment. Custodian of this realm, the Chapter Master of the Ultramarines, Marneus Calgar, has fought many foes and won countless wars to ensure its borders remain safe. But when an immense space hulk emerges into the Ultramar system, carrying with it the threat of something ancient and terrible, it is Calgar once again who stands in defence of his realm, prepared to meet whatever horrors are aboard and discover the mystery at the heart of the ship dubbed Fury.
The Blueprint Wesley Cross 2016-04-13 Corporate warfare.Human augmentation.Find out if Jason Hunt can beat the impossible odds in this high-octane science-fiction thriller. There's a corporate cabal that wants to rule the world. Some might say it has been doing it already for decades by whatever means necessary. But they are no longer content to hide in the shadows. They want to become true masters. Jason Hunt knows nothing about that world. But when his wife becomes ill, he finds himself pitted against the cabal that might hold the key to her survival. To save her, he needs to embrace technology he doesn't understand, take over a billion-dollar company without a billion dollars, outsmart professional assassins, and land a contract with the DOD. But even that might not be enough. THE BLUEPRINT is the first book in the internationally best-selling UPGRADE series, set in a dark, near-future world that will appeal to fans of Michael Crichton, Robert Ludlum, and William Gibson.
Plague Garden Josh Reynolds 2017-12-05 The Stormcast Eternals of the Hallowed Knights must brave Nurgles's Realm of Decay if they are to find their lost leader, Lord-Castellant Lorrus Grymn. As the war for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to the Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...
Old Earth Nick Kyme 2019-06-11 Reborn in the fires of Nocturne, Vulkan prepares for his final journey. With the choice between vengeance and duty, what will the primarch's destiny be? Reborn in body and spirit beneath Mount Deathfire, the primarch Vulkan gathers his most trusted sons and prepares for the final part of his journey. The Legions shattered at Isstvan V have stalled the Warmaster’s advance across the galaxy, but fresh cracks are spreading through the alliance between the Iron Hands, Salamanders and Raven Guard, along with mysterious rumours of the return of Ferrus Manus. Haunted by a sense of destiny unfulfilled, Vulkan must choose between joining their war of vengeance against the traitors, or following his own barely understood path all the way to the Throneworld itself.
Shroud of Night Andy Clark 2018-02-20 An band of elite Chaos Space Marines from the Alpha Legion undertake a deadly stealth mission to infiltrate a heavily defended Imperial world. Upon the oceanic hive world of Tsadrekha, the darkness of the Noctis Aeterna is held at bay by the golden light of a unique beacon. Yet as sharks are drawn to blood, so the ravening warbands of the Heretic Astartes circle the planet, warring to claim this rich prize for their Dark Gods. Now, one of those warlords has deployed a secret weapon to end the deadlock. Kassar and his elite band of Alpha Legionnaires, the Unsung, must infiltrate the planet, using all their cunning and warrior skill to overcome the planet's defenders and corrupt the beacon. They need to work fast, for none other than Khârn the Betrayer himself has come to lead the final assault. As a rising tide of apocalyptic warfare consumes Tsadrekha, Kassar and his brothers must race for the prize or be consumed by the fury of the storm.
Cult of the Spiral Dawn Peter Fehervari 2018-03-20 Intrigue and horror abound in a tale of dark cults and the corrupting power of false faith. The galaxy is vast, and worship of the God-Emperor by His faithful takes many forms. The Spiral Dawn is one of the countless sanctioned sects of the Imperial cult. When a gathering of Spiralytes makes their holy pilgrimage to the sect’s home world, Redemption, instead of the haven of enlightenment they are expecting, they find a soot-choked hellhole where their order’s founders and an unorthodox regiment of Astra Militarum maintain an uneasy coexistence. As tensions between the pilgrims and the superstitious Guardsmen mount, the new arrivals begin to unravel the dark secrets concealed at the heart of their faith... This paperback edition contains a bonus short story, 'Cast a Hungry Shadow', available in print for the first time.
Loads of Lists Helicon Publishing, Limited 2001 From the world's most dangerous cities to the biggest computer companies, highest mountains and the rarest Pokemon cards, this work contains a collection of information. From serious information to more fanciful information such as the most popular snacks to famous suicides. The work contains over 1500 lists and is presented in an easily browsable format.
Hammerhal Josh Reynolds 2018-07-10 The Stormcast Eternals of the Hallowed Knights must uncover the mystery of the Hexwood before it brings the great city of Hammerhal to ruin. Dark forces stir within the bowers of the mysterious Hexwood. A great warhost of tzaangor beastkin, creatures devoted to the Chaos god Tzeentch, defile the once-verdant lands of Ghyran. All that opposes them are the Stormcast Eternals of the Hallowed Knights, noble warriors reforged in resplendent sigmarite and wielding the lightning of Azyr. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war in the forests, a secret and potentially ruinous attack on the great city of Hammerhal, which the Stormcasts are oath-sworn to protect, is about to begin. Both the warriors without and the hunters within the city must act fast, or the truth about the Hexwood will be the undoing of the Twin-tailed City.
Brancalonia. Macaronicon 2021
War Unending Christian Dunn 2010
Jain Zar Gav Thorpe 2017-11-14 The second book in the Phoenix Lords series, focusing on the fast and deadly female warrior, Jain Zar, first exarch of the Howling Banshees. The enigmatic eldar are one of the many intelligent races that battle humankind for control of the stars. Though few in number, they are an ancient race, and their mode of war blends spirituality with a unique mastery of technology. In times of need, the entire eldar race will rouse to war led by terrifying, almost mythological figures – the phoenix lords. Each different in his or her own way, these immortal beings embody the warrior nature of the eldar. Jain Zar – the Storm of Silence – was the first phoenix lord to be recruited by Asurmen, and would prove a swift and deadly fighter, able to harness the rage of her scream to slaughter any who dare oppose her.
Omens of War Fantasy Flight Games 2011-08-09 Prepare for war! Introducing exciting new options for combat and warfare, Omens of War greatly expands the Warhammer Fantasy Roleplay experience. This third instalment in the Ruinous Power cycle allows players to further customise their characters by incorporating new fighting styles and mounted combat, while exploring military campaigns and battles across the Empire. Omens of War also introduces the Ruinous Power of Khorne and his minions, as well as provides a complete adventure that will pit players against the machinations of the Blood God.
Hammers of Sigmar C L Werner 2016-12-06 The God-King’s champion battles his foes for the first time. Amongst all of the Stormhosts, none are more vaunted than the Hammers of Sigmar. In the shadow of the Nomad City, the mettle of the Stormbound is tested the battle to sanctify the Crucible of Blood, a gateway to Chaos and madness. Within the ranks of the Stormcast Eternals, there is one who is greater than all others. He is the Celestant-Prime. For centuries he slumbered, until the great hammer of Sigmar, Ghal Maraz, was returned. But a warrior born must still be tempered, and so unto the swamps of Krahl does Sigmar cast his scion to destroy a powerful creature called the Prismatic King.

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