One Place after Another Miwon Kwon 2004-02-27 A critical history of site-specific art since the late 1960s. Site-specific art emerged in the late 1960s in reaction to the growing commodification of art and the prevailing ideals of art's autonomy and universality. Throughout the 1970s and 1980s, as site-specific art intersected with land art, process art, performance art, conceptual art, installation art, institutional critique, community-based art, and public art, its creators insisted on the inseparability of the work and its context. In recent years, however, the presumption of unrepeatability and immobility encapsulated in Richard Serra's famous dictum "to remove the work is to destroy the work" is being challenged by new models of site specificity and changes in institutional and market forces. One Place after Another offers a critical history of site-specific art since the late 1960s and a theoretical framework for examining the rhetoric of aesthetic vanguardism and political progressivism associated with its many permutations. Informed by urban theory, postmodernist criticism in art and architecture, and debates concerning identity politics and the public sphere, the book addresses the siting of art as more than an artistic problem. It examines site specificity as a complex cipher of the unstable relationship between location and identity in the era of late capitalism. The book addresses the work of, among others, John Ahearn, Mark Dion, Andrea Fraser, Donald Judd, Renee Green, Suzanne Lacy, Inigo Manglano-Ovalle, Richard Serra, Mierle Laderman Ukeles, and Fred Wilson.
Touring the Universe through Binoculars Philip S. Harrington 1990-10-18 This comprehensive work takes you on a personal tour of the universe using nothing more than a pair of binoculars. More comprehensive than any book currently available, it starts with Earth's nearest neighbor, the moon, and then goes on to explore each planet in the solar system, asteroids, meteors, comets and the sun. Following this, the reader is whisked away into deep space to explore celestial bodies including stars that are known and many sights less familiar. The final chapter includes a detailed atlas of deep-sky objects visible through binoculars. The appendices include guidance on how to buy, care for and maintain astronomical binoculars, tips and hints on using them, and detailed information on several home-made binocular mounts.
Why Don't Students Like School? Daniel T. Willingham 2009-06-10 Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal
The Handbook of Ordinary Heroes Jigme Rinpoche 2019-09-03 Buddhism is said to be universal because it transcends all notions of time and culture. A French shepherd from the Middle Ages can apply it just as easily as a Singaporean businessman from the twenty-first century. The Buddha's teachings offer a method for understanding how to be and how to act--in other words, how to live our humanity while taking care of ourselves and others. The heroes referred to in this book are ordinary beings like us who choose to develop as individuals through their understanding and application of kindness and compassion. These heroes are bodhisattvas who wish for all beings to meet with lasting happiness and to experience protection from all causes for unhappiness. This handbook provides accessible explanations of what it means to live like a bodhisattva and offers a series of simple exercises directly related to daily life. It gives us key points for facing the difficulties we encounter in a new way and perceiving our lives according to altruistic values. Born in Tibet in 1949, Lama Jigme Rinpoche grew up and received his education with the principal teachers of the Kagyu lineage of Tibetan Buddhism. The Sixteenth Karmapa named Lama Jigme Rinpoche as his official representative and the spiritual director of Dhagpo Kagyu Ling in France. Ever since, Lama Jigme Rinpoche has filled this role. Strengthened by many years of experience in the West, his unique and modern approach renders the Buddha's millennia-old wisdom accessible and allows students to apply it concretely in daily twenty-first- century life.
Raspberry Pi Hacks Ruth Suehle 2013-12-09 With more than 60 practical and creative hacks, this book helps you turn Raspberry Pi into the centerpiece of some cool electronics projects. Want to create a controller for a camera or a robot? Set up Linux distributions for media centers or PBX phone systems? That’s just the beginning of what you’ll find inside Raspberry Pi Hacks. If you’re looking to build either a software or hardware project with more computing power than Arduino alone can provide, Raspberry Pi is just the ticket. And the hacks in this book will give you lots of great ideas. Use configuration hacks to get more out of your Pi Build your own web server or remote print server Take the Pi outdoors to monitor your garden or control holiday lights Connect with SETI or construct an awesome Halloween costume Hack the Pi’s Linux OS to support more complex projects Decode audio/video formats or make your own music player Achieve a low-weight payload for aerial photography Build a Pi computer cluster or a solar-powered lab
Decoding Your Cat American College of Veterinary Behaviorists 2020 The cutting-edge, scientifically accurate, definitive book on the most popular behavioral issues that cats face In the United States, one of the predominant reasons that owners abandon or give up their pets (often leading to euthanasia) is because of unwanted behaviors. Many have tried to instruct proper cat training, but this is the first book of its kind to provide an in-depth understanding of the underlying reasons for a cat's problem behavior, the essential key to unlocking the best for your cat and avoiding pitfalls. Decoding Your Cat gives owners new insight on promoting their cat's physical and psychological health and wellness and maintaining a long and fulfilling relationship together. Written by the leading experts in cat behavior from the American College of Veterinary Behaviorists, with an introduction by animal expert Steve Dale, this book conveys the newest and best information on cat behavioral science in a fun, interesting, and understandable way. Together with anecdotes from real life situations and the science behind how cats relate to their world, Decoding Your Cat empowers owners to provide a home environment that is happy, safe, and functional, to identify and seek treatment for medical health problems, to understand how to deal with unwanted behaviors, and in general to help cats live longer and fuller lives.
The Worlds of Frank Herbert Frank Herbert 1971
Bestiary Notebook Set 2019
Achtung-Panzer! Heinz Guderian 1995 This is one of the most significant military books of the twentieth century. By an outstanding soldier of independent mind, it pushed forward the evolution of land warfare and was directly responsible for German armoured supremacy in the early years of the Second World War. Published in 1937, the result of 15 years of careful study since his days on the German General Staff in the First World War, Guderian's book argued, quite clearly, how vital the proper use of tanks and supporting armoured vehicles would be in the conduct of a future war. When that war came, just two years later, he proved it, leading his Panzers with distinction in the Polish, French and Russian campaigns. Panzer warfare had come of age, exactly as he had forecast. This first English translation of Heinz Guderian's classic book - used as a textbook by Panzer officers in the war - has an introduction and extensive background notes by the modern English historian Paul Harris.
Black Ops Guy Bowers 2015-10-20 Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios – from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types – spies, mercenaries, criminals, hackers, special forces, and many more – to recruit the best possible team for the job. Players may also choose to join a faction – powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!
War and Conquest Rob Broom 2012-06 Become a great commander from history and shape destiny! Taking an army of models soldiers, you can recreate a famous battle, or simply enjoy a relaxing game with friends across the tabletop.
Oathmark: Bane of Kings Joseph A. McCullough 2021-06-24 Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents. Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship.
The Enlisting Wife Grace Smith Richmond 1918
D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit Wizards RPG Team 2021-09-21 The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.
Oathmark Joseph A. McCullough 2020-04-30 Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
A Tour Through the Whole Island of Great Britain Daniel Defoe 2005-08-25 Britain in the early eighteenth century: an introduction that is both informative and imaginative, reliable and entertaining. To the tradition of travel writing Daniel Defoe brings a lifetime's experience as a businessman, soldier, economic journalist and spy, and his Tour (1724-6) is an invaluable source of social and economic history. But this book is far more than a beautifully written guide to Britain just before the industrial revolution, for Defoe possessed a wild, inventive streak that endows his work with astonishing energy and tension, and the Tour is his deeply imaginative response to a brave new economic world. By employing his skills as a chronicler, a polemicist and a creative writer keenly sensitive to the depredations of time, Defoe more than achieves his aim of rendering 'the present state' of Britain.
Zombie-Gut Chili and Other Horrifying Dinners Ali Vega 2017-01-01 What can be as creepy and gruesome as it is tasty? Your dinner! Learn how to create a variety of dinner entrees that are both repulsive and good to eat. Cook up some maggot burgers, brain-chunk dumplings, and monster-skin mac and cheese. Cooking dinner has never been so much fun—or so gross!
My House Is Killing Me! Jeffrey C. May 2020-12-01 This book is a must for all home occupants as well as perfect for those contemplating moving to or purchasing a property.
Astronomy and Culture Edith W. Hetherington 2009-05-20 While astronomy is a burgeoning science, with tremendous increases in knowledge every year, it also has a tremendous past, one that has altered humanity's understanding of our place in the universe. The impact of astronomy on culture - whether through myths and stories, or through challenges to the intellectual status quo - is incalculable. This volume in the Greenwood Guides to the Universe series examines how human cultures, in all regions and time periods, have tried to make sense of the wonders of the universe. Astronomy and Culture shows students how people throughout time have struggled with the complexities apparent in the night sky, complexities that modern science has only just begun to understand.
100 Years of the Best American Short Stories Heidi Pitlor 2015-10-06 For the 100th anniversary of "The Best American Short Stories" series, a retrospective of stories selected by master of the form Lorrie Moore. The stories, along with one hundred years of behind-the-scenes anecdotes and decade-by-decade analysis, tell the history of American short fiction, showcasing representative moments in the series as well as literary moments in time.
Social Studies for Sierra Leone Joe A. D. Alie 2012
En Garde! Craig Woodfield 2016-01-20 En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight – offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period – monsters, demons, revenants and witches – and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.
Ogre Miniatures Steve Jackson 1992-10-01
Battletech Compendium FASA Corp 1995-09 BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.
The Man Who Awoke Laurence Manning 1979-02-12
Bethorm Jeff Dee 2014-04-17 Spacefaring humans and aliens conquer the lush planet Tékumel. Then a disaster casts the entire star system into a pocket dimension! Cut off for millennia, the survivors revert to savagery - while mastering the magic which operates in their new universe. Strange creatures prowl the wilderness. Mighty heroes battle in the arena. Underground chambers hold vast treasures. Pirates prowl the steaming seas. Automatons guard ancient technological wonders. Enemies plot the overthrow the Empire. Hostile aliens seek the destruction of Mankind. The Undying Wizards guard and manipulate the timeline. Nexus points open to the Demon Realms. And the Pariah Gods seek the end of existence itself! Powered by the skill-based Pocket Universe system, PCs can have almost any combination of abilities. Join a legion or hire your sword to the highest bidder. Become a sorcerer mastering ancient spells. Engage in foreign intrigue, seek adventure, study secrets of the ancient past... Tékumel is a world of exotic adventure!
Tomorrow’s War (Science Fiction Wargaming Rules) Ambush Alley Ambush Alley Games 2011-10-20 A miniatures wargame of gritty futuristic combat, Tomorrow's War projects the tactics and technology of today's military conflicts hundred's of years into the future. While robot drones, anti-gravity vehicles, and advanced battle-suit technology have changed the face of warfare, the essentials of combined-arms tactics have remained constant. Using the popular Force on Force rules as a basis, Ambush Alley Games has created the most realistic and tactically challenging science fiction wargame on the market. The rulebook includes a detailed optional 'future history' and a campaign system so that individual battles can be linked into an ongoing storyline.
En Garde! Darryl Hany 2005-11-01 Set in the world of the Three Musketeers and Cyrano de Bergerac, En Garde! is one of the original role-playing games. This new edition is faithful to the original game and introduces a new generation to the delights of swashbuckling in seventeenth century Paris.
The Nightmare Before Dinner Zach Neil 2018-10-02 Get your goth on with 60+ recipes from Beetle House restaurant, where “every day is Halloween” and guests indulge in a deadly delicious menu inspired by the works of Tim Burton and all things dark and lovely. If you delight in ghoulish frights and movies like The Nightmare Before Christmas, Beetlejuice, and The Evil Dead; then you’ll love the official cookbook of Beetle House, the Halloween-inspired restaurant with locations in New York and Los Angeles. The Nightmare Before Dinner features more than 60 gothically delicious recipes from chef-owner Zach Neil. Indulge in the Edward Burger Hands, a juicy burger with a Sriracha cream sauce, stuffed with smoked bacon, fried egg, pepper jack cheese, and avocado. You’ll also learn to make an array of spooky craft cocktails, from the Coco Skellington to the Beetle’s Juice. Plus if you’re vegan or vegetarian, The Nightmare Before Dinner has your spooky side covered, too—it offers a vegan alternative or ingredient swap for each and every recipe in the book! Throw your own goth-themed party! A bonus section provides inspiration for table settings, decorations, and foods to serve at your holiday or screening party. This is the perfect cookbook for the Tim Burton movie buff, Halloween enthusiast, or goth in your life.
Space Skimmer David Gerrold 2014-01-28 Mass comes from a harsh world named Streinveldt, where the gravity is 2.5 times that of Earth and only genetically engineered people can reside. Mass is humanoid, genetically evolved to cope with greater pressures, stronger gravity, and heavier densities than those of an ancient planet he never knew, nor probably ever would. For Mass, Earth is millennia in the past. Four hundred years ago, the Empire encompassed 11,000 inhabited worlds. It was the center of a thriving trade economy. Then, almost overnight, the Empire collapsed, leaving the remaining planets virtually isolated from one another. Mass decides to search for the Empire with his diverse companions, who have also evolved to withstand the environments of the vastly different worlds they inhabit. To live, they must find a way to come together, as they're faced with intense pressure, clashing perspectives, and unfamiliar circumstances.
Last Days: Zombie Apocalypse Ash Barker 2018-06-28 Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living. Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face – mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat! A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
Outdoor Life; 5 Anonymous 2021-09-09 This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
The Silent Miaow Paul Gallico 1985-04-01 Two hundred photographs of Cica, a wise and worldly cat, fill this manual, which instructs stray kittens and homeless cats on how to obtain, captivate, and dominate the families of their choice
Lego Make Your Own Movie Klutz 2016-11 Lights...camera...action! Bring your LEGO minifigures to life with this beginner-friendly guide to stop-motion animation. Ten "Mini Movies" walk you through using your phone, tablet, or computer to make short, funny clips with step-by-step instructions. Set the stage with any of the six included background settings and thirty-six LEGO elements, including a pizza, banana, baseball cap, six minifigure heads, and more! Plus, learn the tricks of the trade as you dive into more advanced skills, such as lighting, sound effects, and camera angles. With these tips and tricks, every movie you make is guaranteed to be a successful smash hit.
Hardware: The Definitive SF Works of Chris Foss Chris Foss 2011-09-06 Foss’s groundbreaking and distinctive science fiction art revolutionized paperback covers in the 1970s and 80s. Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky
Ordinary Journal Swagg Publishing 2021-05-25 This is a plain and simple journal for anyone who wants to write their own thoughts on paper. This journal can serve many purposes: personal thoughts, random writings and journaling. Size: 6 x 9 inches and 100 pages.
Phantastes George MacDonald 2017-01-04 When, on his twenty-first birthday, Anodos goes into his father's study and opens a drawer, a little ancient fairy lady grants his wish to go to Fairy Land. But is it all just a fantasy? A forerunner of the modern fantasy genre, "Phantastes" is a poignant, whimsical fairy tale. George MacDonald’s classic from 1858 was a favourite of C.S. Lewis’. George MacDonald (1824-1905) was a Scottish author, poet and Christian minister. A pioneer of fantasy literature, he was the mentor of Lewis Carroll. Among his notable works are "Phantastes" (1858), "David Elginbrod" (1863), "At the Back of the North Wind" (1871), "The Princess and the Goblin" (1872), and "Lilith" (1895).
Danger Bear's Odyssey Benjamin Wallace 2019-08-14 The greatest adventure ever written. Now with bears! Join Danger Bear and his friends as they embark on Odysseus' ten year journey home from the Trojan War. It's a coloring adventure filled with gods, goddesses, cyclops, monsters, and a lot of really, really bad luck. Introduce your child to one of the greatest works of Western literature with this fun-filled coloring adventure.
Sinister Intent Linda Dowling 2020-09 Will Lisa O'Connor's strength of spirit, reinforced by her love of the Australian outback and the Aboriginal culture, see her prevail against the escalating sinister intentions surrounding her?

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