Total Annihiliation Arm Lurker Combat Submarine Free Paper Model Download
Mediating the Otherworld in Polish Folklore Ewa Maslowska 2019 The book focuses on the interpretation of linguistic strategies of interaction between the sacred (the metaphysical world) and the profane (the physical world) in Polish folklore. An analysis of linguistic and ritual behaviour in the context of the origin myth reveals the use of symbolism common to many cultures of the world.
Pulp Sonnets Tony Barnstone 2015 Poetry. Art. Improvising on the tropes of classic pulp fiction, including genres like crime noir, horror, sci-fi, superhero, espionage, and vigilante, Tony Barnstone's audacious new poems are counterpointed by the mischievous (and blood-splattered) ink drawings of Iranian artist Amin Mansouri. At times reinventing the sonnet tradition, Barnstone's linked sequences evoke serial-format comics and cinema, as each series breaks into discrete frames propelled by action. The ancient gods and epics have been high-jacked by animations and video games, but pulp remains unconquerable—ghastly, shameless, outrageous—and fun!
Metagaming Stephanie Boluk 2017-04-04 The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
I Have a Dream Time-Life Books 1968
Rogue Trader Core Rulebook Fantasy Flight Games 2009-10-01 In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counselors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.
Forgotten Realms Campaign Guide Bruce R. Cordell 2008 288 page hardcover by Bruce R. Cordell
Voya Nui 2006 Learn more about the most mysterious island in the BIONICLE universe with this brilliant mini guide.
Masters Theses in the Pure and Applied Sciences W. H. Shafer 2013-03-14 Masters Theses in the Pure and Applied Sciences was first conceived, published, and dis seminated by the Center for Information and Numerical Data Analysis and Synthesis (CINDAS) * at Purdue University in 1957, starting its coverage of theses with the academic year 1955. Beginning with Volume 13, the printing and dissemination phases of the ac tivity were transferred to University Microfilms/Xerox of Ann Arbor, Michigan, with the thought that such an arrangement would be more beneficial to the academic and general scientific and technical community. After five years of this joint undertaking we had concluded that it was in the interest of all concerned if the printing and distribution of the volume were handled by an international publishing house to assure improved service and broader dissemination. Hence, starting with Volume 18, Masters Theses in the Pure and Applied Sciences has been disseminated on a worldwide basis by Plenum Publishing Corporation of New York, and in the same year the coverage was broadened to include Canadian universities. All back issues can also be ordered from Plenum. We have reported in Volume 24 (thesis year 1979) a total of 10,033 theses titles from 26 Canadian and 215 United States universities. We are sure that this broader base for theses titles reported will greatly enhance the value of this important annual reference work. While Volume 24 reports these submitted in 1979, on occasion, certain universities do report theses submitted in previous years but not reported at the time.
Star Wars: The Old Republic Volume 3—The Lost Suns Alexander Freed 2012 One of the Republic's elite spies, Theron Shan, embarks on an assignment to uncover dark secrets that could shatter the fragile peace with the Sith and plunge the galaxy back into war! An old Jedi, Ngani Zho--once Theron's mentor, and formerly thought lost in Sith territory--has returned quite a bit more peculiar than before he left . . . Unfortunately, he is the only one who can guide Theron on his mission. Quickly, Theron's hands are full with Zho, a troublesome thief, and the Sith who never should have let that old Jedi return to the Republic! * Direct connections between game and comic! * Written by Alexander Freed, a senior writer of the game! * Starring Theron Shan of the legendary Shan bloodline.
Writings 1997-2003 CCRU 2017-04-07 Startling pulp theory-fictions, forays into cyberculture, occultural studies and popular numerics, paranoid cosmic conspiracy, and schizoid tactics for escaping the reality system recovered from the prehistoric lore of Lemurian Time Sorcery. From before the beginning (which was also, according to them, already the end), the adepts of the Architectonic Order of the Eschaton have worked tirelessly to secure the past, present, and future against the incursions of Neolemurian time-sorcery, eliminating all polytemporal activity, stitching up the future, sealing every breach and covering every track. According to the AOE, the CCRU “does not, has not, and will never exist.” And yet… The texts collected here document the CCRU's perilous efforts to catalogue the traces of Lemurian occulture, bringing together the scattered accounts of those who had stumbled upon lagooned relics of nonhuman intelligence—a project that led ultimately to the recovery of the Numogram and the reconstruction of the principles of Lemurian time-sorcery—before disintegrating into collective schizophrenia and two decades of absolute obscurity. Meshing together fiction, number theory, voodoo, philosophy, anthropology, palate tectonics, information science, semiotics, geotraumatics, occultism, and other nameless knowledges, in these pages the incomplete evidence gathered by explorers including Burroughs, Blavatsky, Lovecraft, Jung, Barker, J.G. Ballard, William Gibson, and Octavia Butler, but also the testimony of more obscure luminaries such as Echidna Stillwell, Oskar Sarkon, and Madame Centauri, are clarified and subjected to systematic investigation, comparison, and assessment so as to gauge the real stakes of the Time-War still raging behind the collapsing façade of reality. One of the most compelling and unnerving collective research enterprises to have surfaced in the twentieth century, the real pertinence of the CCRU's work is only now beginning to reveal itself to an unbelieving world. To plunge into the tangled mesh of these conspiracies, weird tales, numerical plagues, and suggestive coincidences is to test your sense of reality beyond the limits of reasonable tolerance—to enter the sphere of unbelief, where demonic currents prowl, where fictions make themselves real. Hyperstition.
The Owl House Anne Emslie 1991 Having spent her childhood at the Owl House and returned to nurse her ageing parents, artist Helen Martins totally transformed its interior and garden. Described as an integrated environmental artwork, the Owl House has become a popular off-the-beaten-track attraction for tourists.
Illustrated Dictionary Of Symbols In Eastern And Western Art James Hall 2018-05-04 "A Companion volume to James Hall’s perennial seller Dictionary of Subjects & Symbols in Art. which deals with the subject matter of Christian and Western art, the present volume includes the art of Egypt, the ancient Near East, Christian and classical Europe, India and the Far East. Flail explores the language of symbols in art showing how paintings, drawings and sculpture express man shades of meaning from simple, everyday hopes and fears to the profoundest philosophical and religious aspirations. The book explains and interprets symbols from many cultures, and over 600 illustrations clarify and complement the text. There are numbered references throughout the text to the sacred Iitcra-1 ture, myths and legends in which the symbols had their origins. Details of English translations of the works are in the bibliography. The book includes an appendix of the transcription of Chinese, notes and references, bibliography, chronological tables and index."
Media and Participation Nico Carpentier 2011 Discusses participatory processes within the media. By looking at a diversity of media (television, radio, print, web, photography, but also museums), this book focuses on the process of participation itself, and shows how complex and difficult it is for media organisations to uphold their democratic-communicative role.
Necronomicon Gnosis: A Practical Introduction Asenath Mason
Alien Bestiary (Starfinder) Legendary Games 2018-07 The Alien Bestiary brings you an incredible array of sci-fi and space-themedmonsters and menaces for the Starfinder Roleplaying Game! The creatures you'll find within areperfect for whenever your heroes make a foray into the dark tapestry of space or have to defendtheir home from alien invasion by eldritch horrors from beyond the stars.
Elder Evils Robert J. Schwalb 2007 Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters.
Ethics and Literary Practice Adam Zachary Newton 2021-09-09 This volume draws together a diverse array of scholars from across the humanities to formulate and address the question of “ethics and literary practice” for a new decade. In taking up a conjunction whose terms remain productively open to question, fifteen essays survey a range of approaches and topics including genre and disciplinary rhetoric, emergence theory and literary signification, the ethics of alterity, of attention, and of aesthetics, the decolonial and the paracritical, neorealism and contingency, analogy and affect, scripture and national literature. From Seamus Heaney to Hannah Arendt, Teresa Brennan to Stanley Cavell, Ronit Matalon to Édouard Glissant, Uwe Timm to Katherena Vermette, Notes for Echo Lake to the Gospel of St. Matthew, these contributions demonstrate how broadly and fruitfully ramifying its organizing inquiry can be. Bringing such multifarious perspectives to the topic feels only more urgent as language, meaning, and expression enter the crucible of a “post-truth” era.
Sandy Petersen's Cthulhu Mythos (for Pathfinder 2e) Sandy Petersen 2021-12-14
The Weird Tale S. T. Joshi 2003 The leading critic of supernatural literature here examines the roots of the "weird tale" (as Lovecraft called it) through detailed examinations of five "founding fathers" of the genre: Arthur Machen, Lord Dunsany, Algernon Blackwood, M.R. James, and H.P. Lovecraft. The result is a thorough study of the art, craft, philosophy, and aesthetics of an enduring genre of fantastic literature.
Dark Awakenings Matt Cardin 2010-01 In "Dark Awakenings," author and scholar Cardin explores the ancient intersection between religion and horror in seven stories and three academic papers.
The Labyrinth Index Charles Stross 2018-10-30 “A bizarre yet effective yoking of the spy and horror genres.” —The Washington Post Book World The Lovecraftian Singularity has descended upon the world in The Labyrinth Index, beginning an exciting new story arc in Charles Stross' Hugo Award-winning Laundry Files series! Since she was promoted to the head of the Lords Select Committee on Sanguinary Affairs, every workday for Mhari Murphy has been a nightmare. It doesn’t help that her boss, the new Prime Minister of Britain, is a manipulative and deceptive pain in the butt. But what else can she expect when working under the thumb of none other than the elder god N’yar Lat-Hotep a.k.a the Creeping Chaos? Mhari's most recent assignment takes her and a ragtag team of former Laundry agents across the pond into the depths of North America. The United States president has gone missing. Not that Americans are alarmed. For some mysterious reason, most of the country has forgotten the executive branch even exists. Perhaps it has to do with the Nazgûl currently occupying the government and attempting to summon Cthulhu. It's now up to Mhari and her team to race against the Nazgûl's vampire-manned dragnet to find and, for his own protection, kidnap the president. Who knew an egomaniacal, malevolent deity would have a soft spot for international relations?
A Great and Terrible Love Stephen Rafalsky 2017
Tome of Artifacts Keith Baker 2007
The Kinship Parenting Toolbox: A Unique Guidebook for the Kinship Care Parenting Journey Kim Phagan-Hansel 2015-03-01
Miniatures Handbook Michael Donais 2003-10-01 The Miniatures Handbook is the newest accessory for players who want to add depth and dimension to their roleplaying game or their miniatures experience. As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm. In addition to these features, this handbook gives expanded rules for three-dimensional, head-to-head miniatures play for both skirmish and mass battle conflicts and is instantly usable with the new D&D miniatures product line. There are new monsters presented with both full D&D and head-to-head statistics, and the book provides competitive scenarios for engaging miniatures combat.
Dead Lies Dreaming Charles Stross 2020-10-27 When magic and superpowers emerge in the masses, Wendy Deere is contracted by the government to bag and snag supervillains in Hugo Award-winning author Charles Stross' Dead Lies Dreaming: A Laundry Files Novel. As Wendy hunts down Imp—the cyberpunk head of a band calling themselves “The Lost Boys”— she is dragged into the schemes of louche billionaire Rupert de Montfort Bigge. Rupert has discovered that the sole surviving copy of the long-lost concordance to the one true Necronomicon is up for underground auction in London. He hires Imp’s sister, Eve, to procure it by any means necessary, and in the process, he encounters Wendy Deere. In a tale of corruption, assassination, thievery, and magic, Wendy Deere must navigate rotting mansions that lead to distant pasts, evil tycoons, corrupt government officials, lethal curses, and her own moral qualms in order to make it out of this chase alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Twelve Years a Slave Solomon Northup 101-01-01 "Having been born a freeman, and for more than thirty years enjoyed the blessings of liberty in a free State—and having at the end of that time been kidnapped and sold into Slavery, where I remained, until happily rescued in the month of January, 1853, after a bondage of twelve years—it has been suggested that an account of my life and fortunes would not be uninteresting to the public." -an excerpt
Icons of Horror and the Supernatural S. T. Joshi 2007 Offers entries on 24 of the significant archetypes of horror and the supernatural, from the classical epics of Homer to the novels of Stephen King.
Dracula's Guest Illustrated Bram Stoker 2021-04-12 Dracula's Guest is a short story by Bram Stoker and published in the short story collection Dracula's Guest and Other Weird Stories.
Bestiary 2 Paizo Publishing 2011-01 A good Game Master never has enough monsters, and a good player always has time to kill a few more! The newest hardcover rulebook for the smash hit Pathfinder Roleplaying Game presents more than 300 new creatures for all your fantasy RPG needs. From classic creatures like undead dragons, hippogriffs, and the Jabberwock to denizens of the outer planes like daemons, proteans and the all-new aeons, the Pathfinder RPG Bestiary 2 is packed from cover-to-cover with exciting surprises and fuel for a thousand campaigns! The Pathfinder RPG Bestiary 2 includes: - More than 300 different monsters including new golems, giants, dragons, planar denizens, and classic creatures from mythology and gaming tradition - An innovative format that gives each creature its own page or two-page spread for complete ecological detail and ease of reference - Dozens of monstrous variants to modify creatures and keep players on their toes - Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat - Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration - Suggestions for monstrous cohorts - Plenty of new animal companions and familiars - AND MUCH, MUCH MORE!
The Transnational Fantasies of Guillermo del Toro A. Davies 2014-10-02 Offering a multifaceted approach to the Mexican-born director Guillermo del Toro, this volume examines his wide-ranging oeuvre and traces the connections between his Spanish language and English language commercial and art film projects.
The Secret Life of a Satanist Blanche Barton 2014-08-18 An inside view of the provocative man who created the Church of Satan and wrote The Satanic Bible.
Monsters of Any Kind Ramsey Campbell 2018 Monsters are difference, change, deviance. Life force. If they want to survive, men need monsters. Stories by Ramsey Campbell, David J. Schow, Edward Lee, Jonathan Maberry, Lucy Taylor, Owl Goingback, Damien Angelica Walters, Bruce Boston, Cody Goodfellow, Monica J. O'Rourke, Michael Bailey, Erinn L. Kemper, Mark Alan Miller, Jess Landry, Santiago Eximeno, Gregory L. Norris, Greg Sisco, Michael Gray Baughan. Edited by Alessandro Manzetti and Daniele Bonfanti. Cover Art by Wendy Saber Core, internal illustrations by Stefano Cardoselli.
Anti-War Activism K. Gillan 2008-10-01 The first academic account of the 21st century anti-war and peace movement. Empirically rich and conceptually innovative, Anti-War Activism pays especially close attention to the changed information environment of protest, the complex alliances of activists, the diversity of participants, as well as campaigners' use of new (and old) media.
Hitler's Bandit Hunters Philip W. Blood 2011-03 In August 1942, Hitler directed all German state institutions to assist Heinrich Himmler, the chief of the SS and the German police, in eradicating armed resistance in the newly occupied territories of Eastern Europe and Russia. The directive for "combating banditry" (Bandenbekämpfung), became the third component of the Nazi regime's three-part strategy for German national security, with genocide (Endlösung der Judenfrage, or "the Final Solution of the Jewish Question") and slave labor (Erfassung, or "Registration of Persons to Hard Labor") being the better-known others. An original and thought-provoking work grounded in extensive research in German archives, Hitler's Bandit Hunters focuses on this counterinsurgency campaign, the anvil of Hitler's crusade for empire. Bandenbekämpfung portrayed insurgents as political and racial bandits, criminalized to a greater degree than enemies of the state; moreover, violence against them was not constrained by the prevailing laws of warfare. Philip Blood explains how German forces embraced the Bandenbekämpfung doctrine, demonstrating the equal culpability of both the SS police forces and the "heroic" Waffen-SS combat arm and shattering the contrived postwar distinctions between them. He challenges the traditional view of Himmler as an armchair general and bureaucrat, exposing him as the driving force behind one of the most successful security campaigns in history, and delves into the contentious issue of the complicity of ordinary German police, soldiers, and citizens, as well as the citizens of occupied territories, in these state-sponsored manhunts. This book provokes new debates on the Nazi terrorization of Europe, the blind acquiescence of many, and the courageous resistance of the few.
Where Do We Go from Here? Kimberly L. Watkins 2019-12-10 As the characters go through their daily journeys, each one finds themselves often pondering the question: Where do we go from here? Some will realize the answer to that question, while others will be left to figure out which way to turn next. Interwoven in this novel are issues and lessons related to friendship, love, death, family secrets, betrayal, heartbreak and pure bliss. Set in the suburbs of Maryland and the Washington Metropolitan area, you’ll take a ride through the characters’ lives that will touch your heart and leave you wanting more.
Strength to Love Martin Luther King, Jr. 2019-10-15 The classic collection of Dr. King’s sermons that fuse his Christian teachings with his radical ideas of love and nonviolence as a means to combat hate and oppression. As Martin Luther King, Jr., prepared for the Birmingham campaign in early 1963, he drafted the final sermons for Strength to Love, a volume of his most well known homilies. King had begun working on the sermons during a fortnight in jail in July 1962. While behind bars, he spent uninterrupted time preparing the drafts for works such as “Loving Your Enemies” and “Shattered Dreams,” and he continued to edit the volume after his release. Strength to Love includes these classic sermons selected by Dr. King. Collectively they present King’s fusion of Christian teachings and social consciousness and promote his prescient vision of love as a social and political force for change.
Liber 333 Tempel Ov Blood 2013-08-30 The Tempel ov Blood exists as a Nexion to the Dark Gods, as well as a guidance and filtration system for aspiring Noctulians. Known widely as an esoteric society that employs the most forbidden practices, it remains a secret society. Now, in celebration of its first decade, the Tempel releases certain of its teachings to the public. This authorized volume contains secret practices which the Tempel ov Blood wishes to be studied and used, in hopes of reaching those few adepts who are willing to go beyond all limits - in search of a truly demonic awakening.
The Los Angeles River Blake Gumprecht 2001-04-30 Winner of the J. B. Jackson Prize from the Association of American Geographers Three centuries ago, the Los Angeles River meandered through marshes and forests of willow and sycamore. Trout spawned in its waters and grizzly bears roamed its shores. The bountiful environment the river helped create supported one of the largest concentrations of Indians in North America. Today, the river is made almost entirely of concrete. Chain-link fence and barbed wire line its course. Shopping carts and trash litter its channel. Little water flows in the river most of the year, and nearly all that does is treated sewage and oily street runoff. On much of its course, the river looks more like a deserted freeway than a river. The river's contemporary image belies its former character and its importance to the development of Southern California. Los Angeles would not exist were it not for the river, and the river was crucial to its growth. Recognizing its past and future potential, a potent movement has developed to revitalize its course. The Los Angeles River offers the first comprehensive account of a river that helped give birth to one of the world's great cities, significantly shaped its history, and promises to play a key role in its future.
The Masque of the Red Death Edgar Allan Poe 2020-09-29 E. A. Poe’s short story follows Prince Prospero and his friends’ futile attempt to outrun and outsmart a deadly plague, called the Red Death. The heart of the story is presented as a masquerade where the guests revel in mirth and intoxication, oblivious of the horrors that await them. The author’s narrative techniques revolve around symbolism (number seven, the clock, the black chamber) and provides an allegorical halo around the short story. Witnessing his wife’s suffering from tuberculosis and the ravages of cholera in Baltimore at the time, Poe imbues "The Mask" with an air of veracity, but the supernatural reigns supreme. Edgar Allan Poe (1809-1849) was an American poet, author, and literary critic. Most famous for his poetry, short stories, and tales of the supernatural, mysterious, and macabre, he is also regarded as the inventor of the detective genre and a contributor to the emergence of science fiction, dark romanticism, and weird fiction. His most famous works include "The Raven" (1945), "The Black Cat" (1943), and "The Gold-Bug" (1843).