Quiet Power Strategy Tara Gentile 2015-02-01 There's a better way to run your business: your way. You've never had more more access to ideas for how to run your business. There's a lot of Noise out there. This book is your opportunity to seize the power of Quiet. You won't find success in the Noise. It's only when you get quiet and find your own path to your vision that you can create the wealth, peace, and ease you truly crave. Tara Gentile, creator of Quiet Power Strategy, shares the concepts she's honed by working with hundreds of entrepreneurs and business owners to help them discover their own plans for success. You'll discover what separates smart, creative people who achieve their goals and smart, creative people who don't. You'll learn why self-leadership is more important than ever and how perception, discernment, and focus help you uncover unique opportunities. Then, step by step, you'll craft your own Quiet Power Strategic Plan and learn to lead yourself and your business through the Noise. If you've ever looked for a better way to do things YOUR way, this is the book for you.
Roman Art 2007 A complete introduction to the rich cultural legacy of Rome through the study of Roman art ... It includes a discussion of the relevance of Rome to the modern world, a short historical overview, and descriptions of forty-five works of art in the Roman collection organized in three thematic sections: Power and Authority in Roman Portraiture; Myth, Religion, and the Afterlife; and Daily Life in Ancient Rome. This resource also provides lesson plans and classroom activities."--Publisher website.
The Complete Book of Cartooning John Adkins Richardson 1977 Demonstrates and explains the fundamentals of drawing faces, full figures, animals, and caricatures of celebrities and friends and offers advice on preparing cartoons for different types of printing processes and getting work published
Quick & Easy Sewing Projects Cy DeCosse Incorporated 1993 Includes how-to information.
7 Traits of Effective Parenting Danny Huerta 2020-08-18 In today's complex world, parenting is a tough job. Beyond the difficulties of the changing world we live in, there are also the daily frictions of imperfect people sharing a home together. However, Daniel P. Huerta, Focus on the Family's Vice President of Parenting, offers hope and help for you to become an effective parent. Based on exhaustive research, Huerta presents a collection of seven powerful character traits designed to help parents grow and thrive as they take on the task of raising children. Parents will be encouraged to navigate family life with grace and love so their children ultimately see God's transformative power, love, and influence.
High Tide for Horseshoe Crabs Lisa Kahn Schnell 2015-04-14 Horseshoe crabs, shorebirds, and humans converge in a frenzy of activity. Every spring millions of horseshoe crabs crawl to the beaches of Delaware Bay to lay their eggs. But they aren’t the only ones crowding ashore. Flocks of shorebirds migrating north from South America stop to feed on the horseshoe crab eggs. People also flock to the scene. Scientists and tourists turn out to see the spectacle and learn more about the creatures that call this habitat home for a few weeks. Alan Marks' gorgeous paintings bring the reader down to the shoreline to observe this exciting annual event that interconnects species in a web of life and an ancient food chain.
Build a Christmas Village Leonard Hospidor 2011-09-06 Delight friends and family with an enchanting old-world village, festively decked out for the holidays. It's simple! Just punch the pieces, fold, glue, and add glitter to make a steepled church; English Tudor Revival home with a Shaker roof; New England-style Colonial; a bow-wow-wow doghouse; snow-covered trees, and more! The all-inclusive kit features an instruction book, cardstock project sheets, vellum, glitter, pipe cleaners, glue, and one premade evergreen tree.
Robo Force and the Giant Robot Seth McEvoy 1985 The reader's decisions will determine whether Wrecker and S.O.T.A., two members of the Robo Force, are able to stop Vulgar, a giant robot, from destroying half their planet's food supply
A Different Home Kelly DeGarmo 2014-01-21 A sensitive picture book to help ease the anxieties of foster children aged 4 to 10 entering placement. In A Different Home, Jessie tells us her story of being placed in foster care. At first she is worried and has lots of questions. The new home is not like her old home -- she has a different bedroom, different clothes, and there's different food for breakfast. She also misses her family. When Jim and Debbie, her foster parents, answer her questions she begins to feel better and see that this different home is kind of nice. Written in simple language and fully illustrated in color, this storybook is designed to help children in care, or moving into care, to settle in and answer some of the questions they may have. Accompanied by notes for adults on how to use the story with children, it will be a useful book for foster parents and caseworkers, as well as social workers, teachers and anyone else working with children in foster care.
Earth Bound Christine Feehan 2015-07-07 #1 New York Times bestselling author Christine Feehan returns to the mysterious coastal town of Sea Haven where a woman is stalked by her inescapable past in the fourth novel in the Sisters of the Heart series. On the shores of Sea Haven, six women touched by great loss have come together in a sisterhood strengthened by the elements—a bond each will need as new love and danger enter their lives... After escaping from a cult, Lexi found refuge with her sisters on the farm that more than sustained her body—it nurtured her soul as well. But she never forgot the terror she left behind or the always present fear that the cult would find her again, and claim her. Then her nightmare came true. Lexi was discovered and threatened—only to be suddenly saved by a stranger. He is Gavriil Prakenskii, and he’s awestruck by the woman he’s rescued. She is destined for him. He can feel it in his soul. But how can Lexi find happiness with a man steeped in secrets and shadows, one intimately acquainted with violence, and whose very love could be the death of them?
City Coloring Book Creative Coloring 2018-02-19 This fantastic cities coloring book features inspiring illustrations from countries around the world including London, Paris, New York, San Francisco, and Rome. Color the Eiffel Tower, London Bridge, the Leaning Tower of Pisa, the Vatican, the Empire State Building, the Taj Mahal, city skylines, cathedrals, and more. Contains 40 full-page designs. Printed single side for ease of removal and no bleed through Large 8 1/2 x 11 inch pages Pure white, 50 lb paper
Art as an Early Intervention Tool for Children with Autism Nicole Martin 2009-06-15 The early years are the most critical period of learning for a child with autism. Therapeutic art-making can be a useful tool to tap into their imaginations and help them to express their thoughts and feelings. Art as an Early Intervention Tool for Children with Autism includes practical advice on helping a child move beyond scribbling, organizing the child's environment for maximum comfort and relaxation, and providing physical and sensory support. This book is packed with tips and suggestions for how to provide art therapy for children with autism — covering topics such as the basic materials required, safety issues, how to set up a workspace, and ideas for managing difficult behavior. The author writes from a professional and personal perspective — Nicole Martin is a qualified art therapist specializing in working with children with autism, and she also has a brother with autism. Perfect for busy parents and as a practical reference for professionals such as psychologists, teachers, occupational therapists, sensory integration therapists and anyone working with a child on the autism spectrum.
Super Mario Encyclopedia: The Official Guide to the First 30 Years Nintendo 2018-10-23 Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Leaf Sandra Dieckmann 2018-04
Midnight, Champion Bucking Horse 1957 A fictionalized account of one of the greatest rodeo bucking horses of all time told in first person from the point of view of each of the three men who knew him best.
Origami Sea Life John Montroll 1991-01-01 In Origami Sea Life, John Montroll and Robert J. Lang have collaborated to produce a truly elegant work. The pages of this book contain some of the most creative origami published to date. Each project is accompanied by a biological sketch of the animal to enhance the visual description. There are 38 models in all ranging from the lowly barnacle to the mighty whale. in between are to be found a cuttlefish, angelfish, lionfish, and fiddler crab, to name but a few of the unusual origami projects presented. Each project is illustrated with step-by-step instructions, utilizing the unique folds which make each of these animals so lifelike. Beginner and expert alike will find hours of creative fun in these pages. Origami Sea Life also includes a summary of the history of origami sea life. Information on types of paper and the technique of wet folding make this book indispensible for all those with an interest in papercraft.
Why Don't Students Like School? Daniel T. Willingham 2009-06-10 Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal
On Writing Stephen King 2012 In 1999, Stephen King began to write about his craft -- and his life. By midyear, a widely reported accident jeopardized the survival of both. And in his months of recovery, the link between writing and living became more crucial than ever. Rarely has a book on writing been so clear, so useful, and so revealing. On Writing begins with a mesmerizing account of King's childhood and his uncannily early focus on writing to tell a story. A series of vivid memories from adolescence, college, and the struggling years that led up to his first novel, Carrie, will afford readers a fresh and often very funny perspective on the formation of a writer. King next turns to the basic tools of his trade -- how to sharpen and multiply them through use, and how the writer must always have them close at hand. He takes the reader through crucial aspects of the writer's art and life, offering practical and inspiring advice on everything from plot and character development to work habits and rejection. Serialized in the New Yorker to vivid acclaim, On Writing culminates with a profoundly moving account of how King's overwhelming need to write spurred him toward recovery, and brought him back to his life. Brilliantly structured, friendly and inspiring, On Writing will empower--and entertain--everyone who reads it.
Call of Cthulhu 7th Ed. QuickStart Sandy Petersen 2013-08-01 HORROR ROLEPLAYING IN THE WORLDS OF H.P. LOVECRAFT "The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Now they sleep — some deep within the enveloping earth and others beneath the eternal sea, in the drowned city of R'lyeh, preserved in the waters by the spells of mighty Cthulhu. When the stars are right they will rise, and once again walk this Earth." Welcome to Chaosium's CALL OF CTHULHU 7th EDITION QUICK-START rules, a booklet that collects the essential rules for CALL OF CTHULHU 7th Edition and presents them in abbreviated form.This book comprises a complete basic roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (or Keeper, in Call of Cthulhu), while the other player(s) assume the roles of player characters (investigators, in Call of Cthulhu) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).From its origin, CALL OF CTHULHU was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other CALL OF CTHULHU mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there's less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp.Use this booklet to play CALL OF CTHULHU immediately, and to discover the improvements to the system. Games rules, an updated character sheet, and a classic adventure are included.
Peacock Pie Walter De la Mare 2015-01-01 The perfect gift for children aged 8+, this stunning classic collection of poetry will delight a new generation of readers of the Faber Children's Classics list.Peacock Pie contains the finest of Walter de la Mare's poems for children, accompanied by exquisite original illustrations from Edward Ardizzone. This beautiful new edition of a classic anthology is an essential part of any child's bookshelf.
4 3 2 1 Paul Auster 2017-01-31 SHORTLISTED FOR THE 2017 MAN BOOKER PRIZE A Globe and Mail Best Book A New York Times Notable Book of the Year From the internationally celebrated author of The New York Trilogy comes a sweeping story of birthright and possibility, of love and the fullness of life itself, in which we follow the four parallel lives, loves, and obsessions of one remarkable boy during a time of great change in America. On March 3, 1947, in the maternity ward of Beth Israel Hospital in Newark, New Jersey, Archibald Isaac Ferguson, the one and only child of Rose and Stanley Ferguson, is born. From that single beginning, Ferguson's life will take four simultaneous and independent fictional paths. Four Fergusons made of the same genetic material, four boys who are the same boy, will go on to lead four parallel and entirely different lives. Family fortunes diverge. Loves and friendships and intellectual passions contrast. Chapter by chapter, the rotating narratives evolve into an elaborate dance of inner worlds enfolded within the outer forces of history as, one by one, the intimate plot of each Ferguson's story rushes on across the tumultuous and fractured terrain of mid-twentieth-century America. A boy grows up -- again and again and again. As inventive and dexterously constructed as anything Paul Auster has ever written, 4 3 2 1 is an unforgettable tour de force, the crowning work of this masterful writer's extraordinary career.
Jim Henson's Labyrinth: The Novelization Jim Henson 2014-04-22 Fourteen-year-old Sarah must reach the center of a dangerous labyrinth within thirteen hours in order to save her little brother Toby from Jareth, King of the Goblins.
Quiz Compend Northwestern University (Evanston, Ill.). Dental School 1924
Papertoy Monsters Brian Castleforte 2010-12-29 A breakthrough paper-folding book for kids—paper airplanes meet Origami meets Pokemon. Papertoys, the Internet phenomenon that’s hot among graphic designers and illustrators around the world, now comes to kids in the coolest new book. Created and curated by Brian Castleforte, a graphic designer and papertoy pioneer who rounded up 25 of the hottest papertoy designers from around the world (Indonesia, Japan, Australia, Italy, Croatia, Chile, even Jackson, Tennessee), Papertoy Monsters offers 50 fiendishly original die-cut designs that are ready to pop out, fold, and glue. The book interleaves card stock with paper stock for a unique craft package; the graphics are colorful and hip, combining the edginess of anime with the goofy fun of Uglydolls and other collectibles. Plus each character comes with its own back-story. And the results are delicious: meet Pharaoh Thoth Amon, who once ruled Egypt but is now a mummy who practices dark magic in his sarcophagus. Or Zumbie the Zombie, who loves nothing more than a nice plate of brains and yams. NotSoScary, a little monster so useless at frightening people that he has to wear a scary mask. Yucky Chuck, the lunchbox creature born in the deepest depths of your school bag. Plus Zeke, the monster under your bed, Nom Nom, eater of cities, and Grumpy Gramps, the hairy grandpa monster with his very own moustache collection.
The Craft of Research, Third Edition Wayne C. Booth 2009-05-15 With more than 400,000 copies now in print, The Craft of Research is the unrivaled resource for researchers at every level, from first-year undergraduates to research reporters at corporations and government offices. Seasoned researchers and educators Gregory G. Colomb and Joseph M. Williams present an updated third edition of their classic handbook, whose first and second editions were written in collaboration with the late Wayne C. Booth. The Craft of Research explains how to build an argument that motivates readers to accept a claim; how to anticipate the reservations of readers and to respond to them appropriately; and how to create introductions and conclusions that answer that most demanding question, “So what?” The third edition includes an expanded discussion of the essential early stages of a research task: planning and drafting a paper. The authors have revised and fully updated their section on electronic research, emphasizing the need to distinguish between trustworthy sources (such as those found in libraries) and less reliable sources found with a quick Web search. A chapter on warrants has also been thoroughly reviewed to make this difficult subject easier for researchers Throughout, the authors have preserved the amiable tone, the reliable voice, and the sense of directness that have made this book indispensable for anyone undertaking a research project.
The Airplane Book Bob Ottum 1972
The Last Mortal Bond Brian Staveley 2016-03-15 The trilogy that began with The Emperor's Blades and continued in The Providence of Fire reaches its epic conclusion, as war engulfs the Annurian Empire in Brian Staveley's The Last Mortal Bond The ancient csestriim are back to finish their purge of humanity; armies march against the capital; leaches, solitary beings who draw power from the natural world to fuel their extraordinary abilities, maneuver on all sides to affect the outcome of the war; and capricious gods walk the earth in human guise with agendas of their own. But the three imperial siblings at the heart of it all--Valyn, Adare, and Kaden--come to understand that even if they survive the holocaust unleashed on their world, there may be no reconciling their conflicting visions of the future. Chronicle of the Unhewn Throne The Emperor's Blades The Providence of Fire The Last Mortal Bond Other books in the world of the Unhewn Throne Skullsworn At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Mid-course Correction Ray C. Anderson 1998 Of value to business people, environmentalists, and educators alike, Mid-Course Correction is a business book about the environment that's written from a personal perspective. With passion and pride, Ray Anderson, Founder, Chairman, and CEO of one of the world's largest interior furnishings companies, recounts his awakening to the importance of environmental issues and outlines the steps his petroleum-dependent company, Atlanta-based Interface, Inc., is taking in its quest to become a sustainable enterprise - one that will never have to take another drop of oil from the earth.
Paper Craft Airplanes 2013-06-15 Each Paper Craft book contains punch-out shapes and instructions for making 24 appealing, original 3-D models - that are as fun to make as they are to enjoy. Sturdy paper is scored and perforated for convenience. Create your own fleet of fantastic planes-from the Secret Mission to the Striker, and the Pirate to the Passenger-to take flight right in your own home! Make 24 of the coolest airplanes you ever saw for play and display!
The Works of Edgar Allan Poe Edgar Allan Poe 1895
What They Don't Teach in Art School Will Terry 2021 A marketing and best businesses practice manual for aspiring illustrators to use after they have mastered the art of illustration. This book will help artists learn techniques to land illustration in house jobs, freelance jobs, and create and market their own branded products online.
Focus on Vocabulary 1 Diane Schmitt 2011 A research-based vocabulary textbook that gives intermediate to high-intermediate students hands-on preparation for understanding mid-frequency vocabulary, such as that found in novels, newspapers, films and social and workplace settings.
Grant's Tomb Louis L. Picone 2021-02-16 The moving story of Ulysses S. Grant's final battle, and the definitive account of the national memorial honoring him as one of America's most enduring heroes The final resting place of Ulysses S. Grant, the victorious general in the Civil War and the eighteenth president of the United States, is a colossal neoclassical tomb located in the most dynamic city in the country. It is larger than the final resting place of any other president or any other person in America. Since its creation, the popularity and condition of this monument, built to honor the man and what he represented to a grateful nation at the time of his death, a mere twenty years after the end of the Civil War, have reflected not only Grant's legacy in the public mind but also the state of New York City and of the Union. In this fascinating, deeply researched book, presidential historian Louis L. Picone recounts the full story. He begins with Grant's heroic final battle during the last year of his life, to complete his memoirs in order to secure his family's financial future while contending with painful, incurable cancer. Grant accomplished this just days before his death, and his memoirs, published by Mark Twain, became a bestseller. Accompanying his account with numerous period photographs, Picone narrates the national response to Grant's passing and how his tomb came to be: the intense competition to be the resting place for Grant's remains, the origins of the memorial and its design, the struggle to finance and build it over the course of twelve years, and the vicissitudes of its afterlife in the history of the nation up to recent times.
Emma. Northanger Abbey. Persuasion Jane Austen 1976
What Video Games Have to Teach Us About Learning and Literacy. Second Edition James Paul Gee 2014-12-02 James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Citygami London Clockwork Soldier 2018-06 London's skyline springs to life in this ingeniously crafted book that lets you build your own paper city. Citygami London is a craft project, a diorama, a study in architecture, and, when it's finished, a stand-alone piece of art. Inspired by one of the world's great architectural cities, Clockwork Soldier have created a unique experience that lets readers replicate London's most famous buildings, while also gaining fascinating insight into their histories and significance. Here, scale models of the Shard, Tower Bridge, St. Paul's Cathedral, the London Eye, and other structures are presented in die-cut, pre-folded, cardstock pages. Clear, easy-to-follow instructions show you how to assemble each building. Accompanying the models are a set of detachable cards of the buildings, allowing readers to play against each other by comparing facts and figures about the structures. Best of all, when every building has been constructed, the result is a display-ready cityscape of London. As fun as it is educational, this craft book promises hours of absorbing activity and a lasting keepsake for years to come.
The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration Mary Scannell 2010-05-28 Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
The Unicorn Project Gene Kim 2019-11-26 The Phoenix Project wowed over a half-million readers. Now comes the Wall Street Journal Bestselling The Unicorn Project! “The Unicorn Project is amazing, and I loved it 100 times more than The Phoenix Project…”—FERNANDO CORNAGO, Senior Director Platform Engineering, Adidas “Gene Kim does a masterful job of showing how … the efforts of many create lasting business advantages for all.”—DR. STEVEN SPEAR, author of The High-Velocity Edge, Sr. Lecturer at MIT, and principal of HVE LLC. “The Unicorn Project is so clever, so good, so crazy enlightening!”––CORNELIA DAVIS, Vice President Of Technology at Pivotal Software, Inc., Author of Cloud Native Patterns This highly anticipated follow-up to the bestselling title The Phoenix Project takes another look at Parts Unlimited, this time from the perspective of software development. In The Unicorn Project, we follow Maxine, a senior lead developer and architect, as she is exiled to the Phoenix Project, to the horror of her friends and colleagues, as punishment for contributing to a payroll outage. She tries to survive in what feels like a heartless and uncaring bureaucracy and to work within a system where no one can get anything done without endless committees, paperwork, and approvals. One day, she is approached by a ragtag bunch of misfits who say they want to overthrow the existing order, to liberate developers, to bring joy back to technology work, and to enable the business to win in a time of digital disruption. To her surprise, she finds herself drawn ever further into this movement, eventually becoming one of the leaders of the Rebellion, which puts her in the crosshairs of some familiar and very dangerous enemies. The Age of Software is here, and another mass extinction event looms—this is a story about rebel developers and business leaders working together, racing against time to innovate, survive, and thrive in a time of unprecedented uncertainty...and opportunity. “The Unicorn Project provides insanely useful insights on how to improve your technology business.”—DOMINICA DEGRANDIS, author of Making Work Visible and Director of Digital Transformation at Tasktop ——— “My goal in writing The Unicorn Project was to explore and reveal the necessary but invisible structures required to make developers (and all engineers) productive, and reveal the devastating effects of technical debt and complexity. I hope this book can create common ground for technology and business leaders to leave the past behind, and co-create a better future together.”—Gene Kim, November 2019
The Important Book Margaret Wise Brown 1990-03-10 The important thing about The Important Book -- is that you let your child tell you what is important about the sun and the moon and the wind and the rain and a bug and a bee and a chair and a table and a pencil and a bear and a rainbow and a cat (if he wants to). For the important thing about The Important Book is that the book goes on long after it is closed.What is most important about many familiar things -- like rain and wind, apples and daisies -- is suggested in rhythmic words and vivid pictures. 'A perfect book . . . the text establishes a word game which tiny children will accept with glee.' -- K.
Beginning Database Design Solutions Rod Stephens 2010-12-30 The vast majority of software applications use relational databases that virtually every application developer must work with. This book introduces you to database design, whether you're a DBA or database developer. You'll discover what databases are, their goals, and why proper design is necessary to achieve those goals. Additionally, you'll master how to structure the database so it gives good performance while minimizing the chance for error. You will learn how to decide what should be in a database to meet the application's requirements.

Copyright � 2019 www.papercraftsquare.com Inc.