Jim Henson's Dark Crystal Tales Cory Godbey 2017-08 Join Jen, Kira, and Fizzgig from Jim Henson's beloved cult-classic film The Dark Crystal before their fateful meeting. Here, they each embark on new side-adventures that will transform the life of one little bird after the cruel Skeksis set forth a series of events that ripple across the land.
Well Played 1.0 Drew Davidson 2009-01-01 Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Empires of Eve Andrew Groen 2015-09-30
That Winter Pamela Gillilan 1986 Pamela Gillilan was born in London in 1918, married in 1948 and moved to Cornwall in 1951. When she sat down to write her poem Come Away after the death of her husband David, she had written no poems for a quarter of a century. Then came a sequence of incredibly moving elegies. Other poems followed, and two years after starting to write again, she won the Cheltenham Festival poetry competition. Her first collection That Winter (Bloodaxe, 1986) was shortlisted for the Commonwealth Poetry Prize.
Marvel Weddings Stan Lee 2005 "Contains material originally published in magazine form as Fantastic four #150 and annual Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.
Save Game 2015-01-30 THE GLITCH HAS COME TO TENDORIAA vicious computer virus threatens to corrupt the entire internet, and the only ones standing in its way are the characters from your video games.8-bit heroes battle monsters and corrupted files--it's Wreck-It Ralph meets Lord of the Rings in a fight for the fate of the world!This 56-page Fate Core adventure provides a complete world to adventure in, including randomized character generation rules, ideas to govern digital adventures, and new Fate point hacks.PIXELS ARE FALLING. IT'S UP TO YOU TO SAVE GAME!The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening.
Being No One Thomas Metzinger 2004-08-20 According to Thomas Metzinger, no such things as selves exist in the world: nobody ever had or was a self. All that exists are phenomenal selves, as they appear in conscious experience. The phenomenal self, however, is not a thing but an ongoing process; it is the content of a "transparent self-model." In Being No One, Metzinger, a German philosopher, draws strongly on neuroscientific research to present a representationalist and functional analysis of what a consciously experienced first-person perspective actually is. Building a bridge between the humanities and the empirical sciences of the mind, he develops new conceptual toolkits and metaphors; uses case studies of unusual states of mind such as agnosia, neglect, blindsight, and hallucinations; and offers new sets of multilevel constraints for the concept of consciousness. Metzinger's central question is: How exactly does strong, consciously experienced subjectivity emerge out of objective events in the natural world? His epistemic goal is to determine whether conscious experience, in particular the experience of being someone that results from the emergence of a phenomenal self, can be analyzed on subpersonal levels of description. He also asks if and how our Cartesian intuitions that subjective experiences as such can never be reductively explained are themselves ultimately rooted in the deeper representational structure of our conscious minds.
Aliens in Popular Culture Michael M. Levy 2019-03-31 An indispensable resource, this book provides wide coverage on aliens in fiction and popular culture. • Provides cultural context in introductory essays on some of the key themes and contexts of alien representation • Covers a broad scope, with more than 130 entries on different topics, and is written by nearly 90 researchers with diverse expertise • Shows readers the varied ways that imagined aliens have become a part of popular culture • Presents both familiar topics and more obscure topics in popular culture to provide new scholarship
My Freshman Year Rebekah Nathan 2006-07-25 After fifteen years of teaching anthropology at a large university, Rebekah Nathan had become baffled by her own students. Their strange behavior—eating meals at their desks, not completing reading assignments, remaining silent through class discussions—made her feel as if she were dealing with a completely foreign culture. So Nathan decided to do what anthropologists do when confused by a different culture: Go live with them. She enrolled as a freshman, moved into the dorm, ate in the dining hall, and took a full load of courses. And she came to understand that being a student is a pretty difficult job, too. Her discoveries about contemporary undergraduate culture are surprising and her observations are invaluable, making My Freshman Year essential reading for students, parents, faculty, and anyone interested in educational policy.
Memoirs of a Gamer S. J Willoughby 2017-10-08 Based on the memories of a gamer turned cosplayer, this book documents the author's mega drive beginnings leading up to modern gaming. This book is full of candid photos Sarah's game collection accompanied by plenty of memories poured onto every page. If you're a fan of retro gaming or video games in general, then this modestly sized book would probably interest you.
Parable Visions - the Art of Cameron Gray Cameron Gray 2006-03 Digital Art, Photography and Written Works by Australian artist Cameron Gray.
Getting a Job in Computer Graphics Sean Wagstaff 2006-02-20 Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: Discover the myriad job possibilities from the obvious to the obscure Identify precisely what tools, skills, and knowledge employers seek Determine your best training options: college, art school, or do-it-yourself Recognize what staffing agencies and in-house recruiters are looking for Build an extraordinary resume that gets noticed Find out where to go to meet the right people and tap into networking opportunities Acquire the know-how to ace the job interview Produce an exceptional and applicable demo reel that will help you land the job Emulate the career paths of successful artists This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
How To Be A Games User Researcher Steve Bromley 2021-02-05 Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in How to plan, run, analyse and debrief professional quality playtests The importance of building relationships with game teams How to start a career in user research The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research UX researchers looking to transition into games New games user researchers Academics studying games design, development, or HCI Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career.
Code Monkey Save World Greg Pak 2014-02-15 A put-upon coding monkey teams up with a seething, lovelorn super-villain to fight robots, office worker zombies, and maybe even each other as they struggle to impress the amazing women for whom they fruitlessly long. Based on the songs of internet superstar musician Jonathan Coulton.
The Tomb of Black Sand Jacob Hurst 2019-10
The Little Tin Soldier Hans Christian Andersen 2003
Galaga Michael Kimball 2014 An emotional chronicle of classic aracde game fandom.
Digital Painting Techniques 3DTotal.com (Firm) 2009 "User level: intermediate to advanced 2D artists, concept artists, illustrators and matte painters"--P. [4] of cover.
The Golden Age of Video Games Roberto Dillon 2016-04-19 This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.
Air Force Gator Dan Ryckert 2012-11-13 With a storied military pedigree and unmatched war record, Air Force Gator achieved worldwide fame and legendary status among his peers. After falling into a years-long depression fueled by booze and pills, the alligator pilot is inspired to clean up his act and return to action after the tragic events of September 11th. When a former partner goes off the grid and threatens to shake the foundations of the United States, Air Force Gator is forced to return from the Middle East to face him head-on. Can Air Force Gator stop his old partner Gustav, or will the dastardly crocodile's plan for a reptilian revolution succeed?
Bedlam Christopher Brookmyre 2013-02-07 HEAVEN IS A PRISON. HELL IS A PLAYGROUND. Ross Baker is an overworked scientist developing medical technology for corporate giant Neurosphere, but he'd rather be playing computer games than dealing with his nightmare boss or slacker co-workers. He volunteers as a test candidate for the new tech - anything to get out of the office for a few hours. But when he emerges from the scanner he discovers he's not only escaped the office, but possibly escaped real life for good. He's trapped in Starfire - a video game he played as a child - with no explanation, no backup and, most terrifyingly, no way out.
Solidarity in Biomedicine and Beyond Barbara Prainsack 2017-01-19 In times of global economic and political crises, the notion of solidarity is gaining new currency. This book argues that a solidarity-based perspective can help us to find new ways to address pressing problems. Exemplified by three case studies from the field of biomedicine: databases for health and disease research, personalised healthcare, and organ donation, it explores how solidarity can make a difference in how we frame problems, and in the policy solutions that we can offer.
Mood Mapping Liz Miller 2010-03-05 Mood mapping simply involves plotting how you feel against your energy levels, to determine your current mood. Dr Liz Miller then gives you the tools you need to lift your low mood, so improving your mental health and wellbeing. Dr Miller developed this technique as a result of her own diagnosis of bipolar disorder (manic depression), and of overcoming it, leading her to seek ways to improve the mental health of others. This innovative book illustrates: * The Five Keys to Moods: learn to identify the physical or emotional factors that affect your moods * The Miller Mood Map: learn to visually map your mood to increase self-awareness * Practical ways to implement change to alleviate low mood Mood mapping is an essential life skill; by giving an innovative perspective to your life, it enables you to be happier, calmer and to bring positivity to your own life and to those around you. ‘A gloriously accessible read from a truly unique voice’ Mary O’Hara, Guardian ‘It’s great to have such accessible and positive advice about our moods, which, after all, govern everything we do. I love the idea of MoodMapping’ Dr Phil Hammond ‘Can help you find calm and take the edge off your anxieties’ Evening Standard ‘MoodMapping is a fantastic tool for managing your mental health and taking control of your life’ Jonathan Naess, Founder of Stand to Reason
Sketchbook: Anime Manga [150 Pages 5 X 8 Blank Pages with Border] O'Brien Publishing 2021-05-17 Do you love to draw? This sketchbook is a lovely addition to your creative library. Sketch on the go and pack this small convenient sketchbook in your bag. This sketchbook is great to have on hand when you get an idea while out and about, sitting in your favorite coffee shop, or just lounging around. You never know when inspiration will hit, so have this sketchbook nearby and don't miss a creative moment! Layout: Blank with Borders Size: 5" x 8" Paper: White paper Pages: 150 pages Cover: Matte paperback cover
Beartato and the Incredible Event 2017-03-04 Funny, all-ages comic strips starring Reginald (a bird) and his best friend Beartato (a bear-potato). What do you get when you mix "Twilight" with "The Da Vinci Code"? Who cares about that! Instead of thinking about silly questions you could be reading this book about Beartato and Reginald and sometimes Harrison is there too. Contains the "Brain Problems" series and the all-new short story "Beartato Gets Stuck in a Tree"! Anthony Clark is a cartoonist from Indiana. Besides his Beartato comics, he is illustrator and co-author (with KC Green) of the fantasy graphic novel BACK.
The Natural System of Colours (etc.) Moses Harris 1790
A Guide to Japanese Role-Playing Games Bitmap Books 2021-11
The Big U Neal Stephenson 2001-02-06 The New York Times Book Review called Neal Stephenson's most recent novel "electrifying" and "hilarious". but if you want to know Stephenson was doing twenty years before he wrote the epic Cryptonomicon, it's back-to-school time. Back to The Big U, that is, a hilarious send-up of American college life starring after years our of print, The Big U is required reading for anyone interested in the early work of this singular writer.
The Art of DOOM: Eternal Bethesda Softworks 2020-03-24 A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!
Skateboarding 10 1987-06-02 Learn to skate like a pro does.
23rd International Symposium on Computer and Information Sciences, 2008 IEEE Staff 2008
Star Wars Paper Models Bill Scollon 2021-10-26 This keepsake book includes pieces to build 25 detailed paper models of Star Wars vehicles from across all 9 episodes of the Skywalker saga! Each model also has a corresponding trading card that includes captivating information about each vehicle. This combination model kit and keepsake book will take you on an adventure through the entire Skywalker saga. Inside, you’ll find beautifully illustrated and highly detailed punch-out pieces and step-by-step instructions for constructing 25 iconic Star Wars vehicles, including the Millennium Falcon, a TIE fighter, and an X-wing. A collectible keepsake fact book contains fascinating story synopses and vehicle details, so you’ll discover little-known tidbits about each vehicle as you build the models. Each vehicle also comes with a collectible trading card. Star Wars fans across the spectrum will enjoy assembling and displaying this collection of replica vehicles from a galaxy far, far away.
The Untold History of Japanese Game Developers Volume 2 John Szczepaniak 2015-11-04 Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Twelve Years a Slave Solomon Northup 101-01-01 "Having been born a freeman, and for more than thirty years enjoyed the blessings of liberty in a free State—and having at the end of that time been kidnapped and sold into Slavery, where I remained, until happily rescued in the month of January, 1853, after a bondage of twelve years—it has been suggested that an account of my life and fortunes would not be uninteresting to the public." -an excerpt
Space Assasin Andrew Chapman 1985
The Starlight Calliope Andrew Hussie 2007-09-05 Details the adventures of Whistles, a clown in the Starlight Calliope circus, who retains his innocence and optimism even as he is forced to flee after being exposed to the corrupt underworld of the circus.
The Ice Dragon George R.R. Martin 2014-12-04 An enchanting tale of courage and sacrifice for young readers and adults by the wildly popular George R.R. Martin, author of A Song of Ice and Fire, the series that inspired HBO's Emmy Award-winning GAME OF THRONES. Lavish illustrations by acclaimed artist Luis Royo enrich this captivating and heartwarming story of a young girl and her dragon.

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