Physics of the Impossible Michio Kaku 2008-03-11 Teleportation, time machines, force fields, and interstellar space ships—the stuff of science fiction or potentially attainable future technologies? Inspired by the fantastic worlds of Star Trek, Star Wars, and Back to the Future, renowned theoretical physicist and bestselling author Michio Kaku takes an informed, serious, and often surprising look at what our current understanding of the universe's physical laws may permit in the near and distant future.Entertaining, informative, and imaginative, Physics of the Impossible probes the very limits of human ingenuity and scientific possibility.
Women in the Viking Age Judith Jesch 1991 Through runic inscriptions and behind the veil of myth, Jesch discovers the true story of viking women.
Visual Propaganda and Extremism in the Online Environment Strategic Studies Institute 2014-07-28 Most of the papers included in this volume, except for the editor's introduction, come from the conference on Visual Propaganda and Online Radicalization hosted in 2012 by Georgia State University in conjunction with the U.S. Army War College. They all speak to the power of visual images, particularly in the online environment, and the sophistication with which a variety of extremist and terrorist groups have adapted to the online environment, particularly through the use of powerful visual images. The strategic point made in these essays, and which serves as a unifying theme throughout the collection, is that weaker forces use these materials to great effect, and to even greater effect when we either underestimate the power of visual images or fail to develop effective counters. The unique value offered by these essays is to lay out clearly the ways in which images work for extremist groups, and to begin the process of developing effective strategies for responding.
Norse Mythology Volume 1 Neil Gaiman 2021-03-23 #1 New York Times bestselling author Neil Gaiman and Eisner Award-winning comics legend P. Craig Russell breathe new life into the ancient Norse stories in this comic-book adaptation of the hit novel Norse Mythology. Gaiman and Russell team with a legendary collection of artists to take readers through a series of Norse myths, including the creation of the Nine Worlds, the loss of Odin's eye and source of his knowledge, the crafting of Thor's hammer and the gods' most valuable treasures, the origin of poetry, and Loki's part in the end of all things--Ragnarök. Collects Norse Mythology #1-#6, featuring art by P. Craig Russell, Mike Mignola, Jerry Ordway, David Rubín, Piotr Kowalski, and Jill Thompson.
The Younger Edda 1897
The Element Encyclopedia of Secret Signs and Symbols: The Ultimate A–Z Guide from Alchemy to the Zodiac Adele Nozedar 2010-01-21 Unlock the lost and hidden meanings of the world's ancient and modern signs and symbols with the latest in the hugely popular series of 'Element Encyclopedias'. This is the biggest A-Z reference book on symbolic objects you'll ever find.
A History of Magic, Witchcraft and the Occult DK 2020-08-18 See the history of witchcraft, magic and superstition come to life with this spectacular supernatural book! From alchemy and modern Wicca to paganism and shamanism, this enchanting book takes you on a mystical journey that will leave you spellbound. This is the perfect introduction to magic and the occult! This reference book about magic is packed with: - Informative, engaging and accessible text and lavish illustrations - Special features on aspects of magic, such as oracle bones of ancient China, the Knights Templar and magic at the movies, and "plants and potions" like mandrake and belladonna examine topics in great detail - Quick-fact panels that explore magic origins, key figures, key deities, use in spells, structures of religions and more This indispensable witchcraft book explores the common human fascination with spells, superstition and the supernatural. It provides you with a balanced and unbiased account of everything from Japanese folklore and Indian witchcraft to the differences between black and white magic and dispelling myths such as those surrounding the voodoo doll and Ouija. Expect the unexpected with A History Of Magic, Witchcraft and the Occult. It will open your eyes to other worlds. Discover forms of divination from astrology and palmistry to the Tarot and runestones. Explore the presence of witchcraft in literature from Shakespeare's Macbeth to the Harry Potter series, and the ways in which magic has interacted with religion. Whether you're a believer or a skeptic, this richly illustrated history book provides a fresh approach to the extensive and complex story of witchcraft, magic and the occult.
Edda Snorri Sturluson 1999 This is a pre-1923 historical reproduction that was curated for quality. Quality assurance was conducted on each of these books in an attempt to remove books with imperfections introduced by the digitization process. Though we have made best efforts - the books may have occasional errors that do not impede the reading experience. We believe this work is culturally important and have elected to bring the book back into print as part of our continuing commitment to the preservation of printed works worldwide.
Wolf's Honour Lee Lightner 2008 Following events described in 'Sons of Fenris', the Space Wolves find themselves under attack from all sides by the Thousand Sons Chaos Space Marines. In a last-ditch attempt to stop their ancient enemy, Ragnar and his battle-brothers launch a lightning strike on the Thousand Sons' base.
The Warcraft Civilization William Sims Bainbridge 2012-09-21 An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.
King Thor Jason Aaron 2020-03-18 Collects King Thor (2019) #1-4. One last ride with the almighty lord of Asgard! Jason Aaron reunites with Esad Ribi? to conclude the epic saga they began in THOR: GOD OF THUNDER! Seven years ago, Aaron and Ribi? introduced the Thor of the far future — All-Father of a broken realm and a dying universe — as he stood in battle against Gorr, the Butcher of Gods, wielder of All-Black the Necrosword. But now that nefarious blade has returned, in the hands of Thor’s all-time-greatest enemy: his adopted brother, Loki! It’s time for one final, cataclysmic showdown — but even worse is still to come as the ultimate end of all things grows near! A who’s who of Aaron’s past THOR collaborators, along with a few surprise guests, stop by to bring down the curtain on a glorious era in thunderous style!
Magnus Chase and the Ship of the Dead Rick Riordan 2017-10-03 Rick Riordan's Norse hero faces his greatest challenge yet in the final instalment of the series. Loki the trickster god is free from his chains. Now he's readying Naglfar, the Ship of the Dead, armed with a host of giants and zombies, to sail against the Norse gods and begin the final battle of Ragnarok. It's up to Magnus Chase and his friends to stop Loki's plans, but to do so they will have to sail across the oceans of Midgard, Jotunheim and Niflheim in a desperate race to reach Naglfar before it's ready to sail on Midsummer's Day. Along the way, they will face angry sea gods, hostile giants, and an evil fire-breathing dragon who happens to be a former acquaintance. But Magnus's biggest challenge will be facing his own inner demons. To defeat Loki, Magnus will need to use words, not force. This will require finding a magical elixir so deadly that it will either make Magnus Chase powerful enough to out-talk the silver-tongued Loki, or destroy Magnus utterly.
Spider-Man: Homecoming Prelude Marvel Comics 2017-06-20 You adored his introduction in Marvel's Captain America: Civil War, you can't wait for his Hollywood Homecoming - now really get to know the Spider-Man of the Marvel Cinematic Universe in this prelude to his big-screen solo adventure! By day, young Peter Parker attends high school and lives with his Aunt May. By night, he fights crime with wall-crawling powers and web-swinging tech - and he's destined to one day have an amazing, spectacular, sensational reputation as his neighborhood's friendly hero! Join Marvel's Spider-Man as he makes his first tentative web-swings towards a blockbuster future! COLLECTING: SPIDER-MAN: HOMECOMING PRELUDE 1-2; TBD
Halo: The Flood William C. Dietz 2019-01-01 The bestselling adaptation of the iconic video game Halo: Combat Evolved featuring the Master Chief—part of the expanded universe based on the award-winning video game series! 2552. Having barely escaped the final battle for Reach against the vast alien alliance known as the Covenant, the crew of the Pillar of Autumn, including Spartan John-117—the Master Chief—and his AI companion Cortana, is forced to make a desperate escape into slipspace. But their destination brings them to an ancient mystery and an even greater struggle. In this far-flung corner of the universe floats a magnificently massive, artificial ringworld. The crew’s only hope of survival is to crash-land on its surface and take the battle opposing the Covenant to the ground. But they soon discover that this enigmatic ringworld is much more than it seems. Built one hundred thousand years ago by a long-lost civilization known as the Forerunners, this “Halo” is worshipped by the Covenant—a sacred artifact they hope will complete their religious quest for supposed transcendence, and they will stop at nothing to control it. Engaging in fierce combat, Master Chief and Cortana will go deep into the Halo construct and uncover its dark secret and true purpose—even as a monstrous and far more vicious enemy than the Covenant emerges to threaten all sentient life on Halo and the galaxy beyond…
The Physics of Superheroes James Kakalios 2005-09-29 James Kakalios explores the scientific plausibility of the powers and feats of the most famous superheroes — and discovers that in many cases the comic writers got their science surprisingly right. Along the way he provides an engaging and witty commentary while introducing the lay reader to both classic and cutting-edge concepts in physics, including: What Superman’s strength can tell us about the Newtonian physics of force, mass, and acceleration How Iceman’s and Storm’s powers illustrate the principles of thermal dynamics The physics behind the death of Spider-Man’s girlfriend Gwen Stacy Why physics professors gone bad are the most dangerous evil geniuses!
Search for Senna Katherine Applegate 1999 When David's girlfriend Senna is swallowed up by the Earth, he and his friends follow to save her, only to stumble upon a nightmarish land they could have never imagined. Original.
The Heathen Asbjörn Torvol 2021-04-05 Embark on a Vitki and Völva Initiation with my fully comprehensive guide to Heathen Sorcery, featuring full-page, color illustrations of rune spirit worlds. Here's how to perform Sinister Shamanism with the most revered gods in world history. In Heathen: A Viking Grimoire of Norse Sorcery, you will learn: Fully modernized initiatory pathworking Rituals for evocation, pacts & spells DIY help with relics, altars & shrines 31+ sigils for gods, goddesses & monsters 10 color illustrations of astral rune-scapes 100% compatible with Left Hand Path As a young boy in Scotland, my father would recite the exciting legends of the Norse Gods and Goddesses to me every night at bedtime. In my dreams I performed magick with these deities and became like an apprentice. From the Wise Wanderer Odin who hanged himself from a tree to discover the runes, to the Mighty Thor slaying the Frost Giants to protect Midguard, to the Goddess Freyja who rode in a chariot pulled by cats... these ancient heroes and heroines became dear friends and their worlds became a second home to me. My name is Asbjörn Torvol, and I have carefully formulated my entire lifetime of authentic experiences into a modern grimoire called Heathen: A Viking Grimoire of Norse Sorcery. For the first time ever, it provides a fully comprehensive guide to a magick initiation known as The Path of the Vitki & Völva. Utiseta: Meditation & Trance techniques to introduce you to the Norse Astral workings - Chapter 3 Dedication & Maegan: Dedication Rituals to build influence and favor with the Gods - Chapter 5 Pacts: Making agreements with certain Gods to further your relationship with them - Chapter 5 Self-Initiation: Rituals for Initiation that cuts out the need for a third party, so you can be initiated by the Gods themselves - Chapter 6 Vé Detailed methods on how to set up shrines and altars to the Gods - Chapter 9 Relic Creation: How to create your own magickal tools - Chapter 7 Protection Magick: Norse methods of protection magick from simple to complex - Chapter 7 Cleansing & Grounding: Norse methods of Cleansing and Grounding to connect with nature - Chapter 8 Lokkr: Evocation of over 31+ Gods, Goddesses & Monsters told of in the historical tales - Chapter 10 Sigils: Gorgeous, artisanal sigils for each God and entity never before done by another magician - Chapter 10 Galdrstafir: Norse Magickal sigils for manifestation and methods on creating your own - Chapter 12 Rune Magick: Methods and techniques of discovering and learning the runes and their magick - Chapter 13 Together we aspire to make history, not just reconstruct it. I still walk this path one foot at a time moment by moment and will for the remainder of my life. It is a living book. I hate dogma and leave you room to accommodate your personality and preferences in it. Let my grimoire Heathen: A Viking Grimoire of Norse Sorcery provide the do-it-yourself help necessary to skyrocket the ascent of a modern Vitki and Völva along the Norse path. This grimoire does not aspire to just reconstruct history... it aspires to make history. Stay true & stay awesome, ASBJÖRN TORVOL
End of the World Rpg
The Children of Odin the Book of Northern Myths Padraic Colum 2016-02-29 Once there was another Sun and another Moon; a different Sun and a different Moon from the ones we see now. Sol was the name of that Sun and Mani was the name of that Moon. But always behind Sol and Mani wolves went, a wolf behind each. The wolves caught on them at last and they devoured Sol and Mani. And then the world was in darkness and cold. In those times the Gods lived, Odin and Thor, Hödur and Baldur, Tyr and Heimdall, Vidar and Vali, as well as Loki, the doer of good and the doer of evil. And the beautiful Goddesses were living then, Frigga, Freya, Nanna, Iduna, and Sif. But in the days when the Sun and Moon were destroyed the Gods were destroyed too—all the Gods except Baldur who had died before that time, Vidar and Vali, the sons of Odin, and Modi and Magni, the sons of Thor.
Scion Demigod Justin Achilli 2007 The Overworld's gone silent, and the Scions are left to their own devices as they battle a renewed titanspawn offensive. But is the war already lost? Without word from the Gods as to what's occurred, the heroes must master the powers of demigodhood, visit the World's terrae incognitae and finally storm the Underworld itself in a desperate attempt to reach the Gods and save all that exists.
Paper Craft North Light Books 1993 Offers suggestions and instructions for creating paper crafts for different ability levels
Supernatural beings from Slovenian myth and folktales Monika Kropej 2012
Norse Mythology Peter Andreas Munch 2011-09 Peter Andreas Munch (1810-1863) was a Norwegian historian, known for his work on the medieval history of Norway. His scholarship included Norwegian archaeology, geography, ethnography, linguistics, and jurisprudence. Munch is noted for his Norse Legendary saga translations.
The Sacred & the Digital F.G. (Frank) Bosman 2019-04-18 Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Gods of the North Brian Branston 2020-11-06 Gods of the North is about the mythology of the Vikings, Angels, Saxons and Jutes and how it has shaped cultures, languages and later religions. The author Brian Branston states that a myth is like a dream; a direct expression of the unconscious mind, and the events of a myth, its characters and symbols are to the human race as the events, characters and symbols of his dream are to the individual. Like a dream the myth may ignore the conventional logic of space and time relationships, of events following one after another in a causal sequence. Nevertheless, a dream has a meaning which can be made plain; and so has a myth. It is not easy to interpret the myths of our own culture, for our near ancestors-those of a thousand odd years ago-were persuaded to forget them or to relegate their broken remnants to the nursery. The Gods of the North were once upon a time the gods of our forefathers. The fossilized remains of these deities survive in place-names for instance, as Wansdyke, Wednesbury, Wensley, Tuesley and Thundersley; in the names of the days of the week, as Sunday, Monday, Tuesday, Wednesday, Thursday and Friday; in folklore and fairy tale with their stories of witches on broomsticks.
Actionable Gamification Yu-kai Chou 2019-12-03 Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key Features Explore what makes a game fun and engaging Gain insight into the Octalysis Framework and its applications Discover the potential of the Core Drives of gamification through real-world scenarios Book Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learn Discover ways to use gamification techniques in real-world situations Design fun, engaging, and rewarding experiences with Octalysis Understand what gamification means and how to categorize it Leverage the power of different Core Drives in your applications Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies Examine the fascinating intricacies of White Hat and Black Hat Core Drives Who this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
The Writer's Journey Christopher Vogler 1999 The Writer's Journey is an insider's guide to how master storytellers from Hitchcock to Spielberg have used mythic structure to create powerful stories. This new edition includes analyses of latest releases such as The Full Monty.
Norse Mythology Neil Gaiman 2017-02-07 “Remarkable.… Gaiman has provided an enchanting contemporary interpretation of the Viking ethos.”—Lisa L. Hannett, Atlantic Neil Gaiman, long inspired by ancient mythology in creating the fantastical realms of his fiction, presents a bravura rendition of the Norse gods and their world from their origin though their upheaval in Ragnarok. In Norse Mythology, Gaiman stays true to the myths in envisioning the major Norse pantheon: Odin, the highest of the high, wise, daring, and cunning; Thor, Odin’s son, incredibly strong yet not the wisest of gods; and Loki—son of a giant—blood brother to Odin and a trickster and unsurpassable manipulator. Gaiman fashions these primeval stories into a novelistic arc that begins with the genesis of the legendary nine worlds and delves into the exploits of deities, dwarfs, and giants. Through Gaiman’s deft and witty prose, these gods emerge with their fiercely competitive natures, their susceptibility to being duped and to duping others, and their tendency to let passion ignite their actions, making these long-ago myths breathe pungent life again.
The Eye of Hermes William Howard 2017-02-11 In a far corner of the universe, two intelligent insects races, the bee-like Polistine and the Beetleguise have been engaged in a bitter war that has lasted 500 years. In fact, the only place in the universe were they are able to co-exist is on the the asteroid prison, Minerva, home to the worst alien criminals in the galaxy. Even with their inability to end this conflict, both races are faced with the knowledge that greater threats are on the horizon. First, an ancient gem with an insatiable appetite for energy has awaken from its long slumber. The only thing standing in its' way is Astral Engineer Kasidy Vulkner and the crew of the Mjolnir. Second, the tyrannical warlord Diabolix is making his way back into this dimension with plans for galactic conquest. And the only being that can stop him is an Abomination.
Halo: Evolutions Volume I Various Authors 2010-11-02 The original Halo: Evolutions, split into two volumes. This volume contains stories by: Tobias S. Buckell B. K. Evenson Jonathan Goff Eric Nylund Frank O'Connor Eric Raab When humanity expanded beyond the safety of Earth to new stars and horizons, they never dreamed what dangers they would encounter there. When the alien juggernaut known as the Covenant declared holy war upon the fragile human empire, millions of lives were lost—but, millions of heroes rose to the challenge. In such a far-reaching conflict, not many of the stories of these heroes, both human and alien, have a chance to become legend. This collection holds eleven stories that dive into the depths of the vast Halo universe, not only from the perspective of those who fought and died to save humanity, but also those who vowed to wipe humanity out of existence. Included in this volume you'll find the stories of: * A Spartan II washout who was most dangerous when he was told he could not serve with his fellow warriors. * An ONI intelligence officer who falls captive to a ravenous pack of Brutes * A dying man standing between The Covenant and the location of Earth, with only a compromised AI to aid him * The confession of an ODST who tried to get more out of the war than just victory * A select unit of Spartan IIIs put on a mission to succeed against against a never-before-seen Elite force * The impossible life and possible death of Admiral Preston J. Cole * And new to this volume, a glimpse into Forerunner life in "Soma the Painter" At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Viking Way Neil Price 2019-04-30 Magic, sorcery and witchcraft are among the most common themes of the great medieval Icelandic sagas and poems, the problematic yet vital sources that provide our primary textual evidence for the Viking Age that they claim to describe. Yet despite the consistency of this picture, surprisingly little archaeological or historical research has been done to explore what this may really have meant to the men and women of the time. This book examines the evidence for Old Norse sorcery, looking at its meaning and function, practice and practitioners, and the complicated constructions of gender and sexual identity with which these were underpinned. Combining strong elements of eroticism and aggression, sorcery appears as a fundamental domain of women's power, linking them with the gods, the dead and the future. Their battle spells and combat rituals complement the men's physical acts of fighting, in a supernatural empowerment of the Viking way of life. What emerges is a fundamentally new image of the world in which the Vikings understood themselves to move, in which magic and its implications permeated every aspect of a society permanently geared for war. In this fully revised and expanded second edition, Neil Price takes us with him on a tour through the sights and sounds of this undiscovered country, meeting its human and otherworldly inhabitants, including the Sámi with whom the Norse partly shared this mental landscape. On the way we explore Viking notions of the mind and soul, the fluidity of the boundaries that they drew between humans and animals, and the immense variety of their spiritual beliefs. We find magic in the Vikings' bedrooms and on their battlefields, and we meet the sorcerers themselves through their remarkable burials and the tools of their trade. Combining archaeology, history and literary scholarship with extensive studies of Germanic and circumpolar religion, this multi-award-winning book shows us the Vikings as we have never seen them before.
The Book of Blots Stubba 2014-11-18 The original and genuine Book of Blots of the Odinic Rite inherits the rich and formal qualities of English ritual language. It derives, ultimately, from times when poetry was mantic and widely used for magical purposes. Now, as in the elder days, it introduces, interprets and celebrates within a spiritual context the events and seasons of life and of the natural year. The fully revised and updated second edition of The Book of Blots provides a comprehensive celebration of the events and seasons of the Odinist year. This classic handbook is now re-issued for the guidance of all heathens.
American Elf 2012 James Kochalka 2013 In 2012, Amy finally finds a video game she likes, Oliver kisses God, and Eli decides to grow elf ears. Meanwhile, James writes his own animated series, falls in love with Star Fox, sings with his dying father, wins the Eisner Award, wonders if he's too old for rock & roll, and decides to do the unthinkable: bring American Elf to an end.
The WoW Diary (junk) John Staats 2019 Companion piece to the WoW Diary
Blue In Green OGN Ram V 2020-10-28 The dark and haunting portrayal of a young musician’s pursuit of creative genius—the monstrous nature of which threatens to consume him as it did his predecessor half a century ago. From creators RAM V (Grafity’s Wall, These Savage Shores) and ANAND RK (Grafity’s Wall), BLUE IN GREEN is an exploration of ambitions, expectations, and the horrific depths of their spiraling pursuit.
Runic Amulets and Magic Objects Mindy MacLeod 2006 A fresh examination of one of the most contentious issues in runic scholarship - magical or not?
SpiderMan/Deadpool Vol. 3 Joe Kelly 2017-09-27 Add a little bit of Spidey and a touch of Deadpool, take away the Y chromosomes, blend it all together, and what do you get? Peter Parker and Wade Wilson's worst nightmare: the murderous, mixed-up miss named Itsy Bitsy! The daughter of our two heroes is stronger than them, faster than them and has seriously creepy daddy issues - but what crazed mind could have conceived of her in the first place? As the body count rises, Spider-Man and Deadpool must work together to take down Itsy Bitsy - and the person who's been pulling their strings from the start! But how is a trip to Weirdworld going to help wash that spider out? It's the most disturbing Spidey/Deadpool story yet, from the wild imaginations of Joe Kelly and Ed McGuinness! Collecting SPIDER-MAN/DEADPOOL #9-10, #13-14 and #17-18.
The Unworthy Thor Jason Aaron 2017-05-24 Collecting The Unworthy Thor #1-5. Unfit to lift his hammer, with another now wielding the power of Thor, the Odinson's desperate quest to regain his worthiness takes him out into the cosmos - where he's learned of the existence of a mysterious other Mjolnir! This weapon of ultimate power, a relic from a dead universe, is the key to the Odinson's redemption - but some of the greatest villains of the Marvel Universe are anxious to get their hands on it as well. And when the Realm of Old Asgard vanishes, the Odinson's hopes might go with it - unless good tidings from Beta Ray Bill offer fresh hope! Can the Odinson reclaim his honor, or will the power of thunder be wielded for evil? Let the battle for the hammer commence!
Quite Contrary Richard Roberts 2020-02-16 The secret of having an adventure is getting lost. Who ever visited an enchanted kingdom or fell into a fairy tale without wandering into the woods first? Well, Mary is lost. Mary is lost in the story of Little Red Riding Hood, and that is a cruel and murderous story. She's put on the red hood and met the Wolf. When she gives in to her Wolf's temptations, she will die. That's how the story goes, after all. Unfortunately for the story and unfortunately for the Wolf, this Little Red Riding Hood is Mary Stuart, and she is the most stubborn and contrary twelve-year-old the world has ever known. Forget the Wolf's temptations, forget the advice of the talking rat trying to save her—she will kick her way through every myth and fairy tale ever told until she finds a way to get out of this alive. Her own way, and no one else's.
Aegishjalmur Michael Kelly 2011-01-01 A curriculum of runic study which uses the myth of Sigurd the Volsung to awaken the powers of the Northern Dragon within the psyche of the student. Uses the same highly effective and transfromative pattern of Draconian Initiation first developed in the author's previous book 'Apophis', here adapted exclusively to runic lore.