ComStar Sourcebook FASA Corporation 1992-09-01
Kobold Guide to Worldbuilding Wolfgang Baur 2012-12 The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org
The Best of Subterranean William Schafer 2017-07-31 From its launch in 2005 to its final issue in 2014, "Subterranean" magazine published stories by the leading lights of science fiction and fantasy literature. From Hugo and Nebula winners to Pulitzer and Booker Prize finalists to "New York Times" bestsellers, this anthology collects 30 pieces of "Subterranean's" best, representing diverse, breathtaking short fiction from today's modern masters. In "Last Breath" Joe Hill spins the tale of a man who collects the breaths of the dying for his haunting museum. Catherynne M. Valente's "White Lines on a Green Field" chronicles what might happen if Coyote became a small town high school quarterback. Karen Joy Fowler's "Younger Women" finds a woman confronting her daughter's new boyfriend, who happens to be a vampire. Visit the Twilight Zone via George R.R. Martin in the script "The Toys of Caliban." In Ted Chiang's "The Truth of Fact, the Truth of Feeling" the narratives of a journalist and a young man are told in contrast, both impacted by technology and literacy. And in Kelley Armstrong's "The Screams of Dragons" a boy is declared a changeling and things only get stranger from there. Other pieces visit far-flung space and intimate sick rooms, the futuristic pyramids of the rich and a jungle where a man-eating tiger stalks a village. "The Best of Subterranean," edited by William Schafer, is a must-have anthology that brings together more than 700 pages of stories as varied and distinguished as their authors, and which are utterly unforgettable.
The Art of Homeworld Rob Cunningham 2014-09-01
I Am Jade Falcon Robert Thurston 1995 Star Commander Joanna fights to recapture the glory of her victory at Tukkayid, but her age could work against her and she wonders if the status of Jade Falcon will prove enough for her to overcome the legendary Black Widow in a repeat battle. Original.
Twelve Years a Slave Solomon Northup 101-01-01 "Having been born a freeman, and for more than thirty years enjoyed the blessings of liberty in a free State—and having at the end of that time been kidnapped and sold into Slavery, where I remained, until happily rescued in the month of January, 1853, after a bondage of twelve years—it has been suggested that an account of my life and fortunes would not be uninteresting to the public." -an excerpt
Falcon Rising Fanpro 2003-06-01
Decision at Thunder Rift William H. Keith, Jr. 1992 With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.
Technical Readout Catalyst Game Labs 2007-11-01
Battletech Compendium FASA Corp 1995-09 BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.
BattleTech 25 Years of Art & Fiction Randall Bills 2009-10-01
BattleTech Legends 2021-02-15
RoboCop: Dead or Alive Joshua Williamson 2015-09-30 Months after the events of the original classic film, John Killian, a criminal from Old Detroit's mysterious past, returns to a city ablaze. As RoboCop, Anne Lewis, and the police department wage war on anarchic streets, tension between the people and "their protectors" is at an all-time high. When the mayor launches an initiative to remove the people's right to bear arms, Killian will lead the citizens in an uprising that tears down the very foundation of OCP. Collects issues #1-4.
Military - Tanks & Ground Vehicles 2007
The Wars of Reaving Ben H. Rome 2011-06
BattleTech 2021-04-30
BattleTech Legends 2020-12-20
Creating Q*bert and Other Classic Video Arcade Games Warren Davis 2021-11-30 Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Battletech Interstellar Operations Catalyst Game Labs 2016-04-27 Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.
Game Preview Nicolae Sfetcu 2014-05-04 A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Battletech Field Manual FASA Corporation 1997-05-01 The Free Worlds League (FWL) field manual provides an extensive survey of House Marik's Free Worlds League, one of the major Inner Sphere military powers. The manual includes a full military history of the rebellion-riddled confederation, from the Succession Wars to the Andurien Civil War and beyond, and profiles of every League regiment, including the elite Marik Guard and the chivalrous Knights of the Inner Sphere. Also included are color renderings of FWL uniforms and insignia and special rules for new, exclusive League weapons and BattleMechs.
High Score! Rusel DeMaria 2004 Explores the history of video and computer games and discusses the changes they have made in both the business world and popular culture.
Trading Card Games For Dummies John Kaufeld 2006-02-10
Lost Destiny Michael A. Stackpole 1995 Succeeding in their invasion campaign with the secret aid of ComStar, the BattleTech warriors are unaware of ComStar's ulterior motive to reunite the Inner Sphere worlds under its single rule. Original.
Battletech Technical Readout 1992 Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.
Mechwarrior Vanguard Wizkids LLC 2006-05-31 Power and war abhor vacuums, and the lack of structure in the Inner Sphere means a free-for-all as Houses and Clans grab as many worlds as possible! MechWarrior: Vanguard brings this frantic drive to consolidate power to the MechWarrior collectable miniatures game (CMG), and House Liao's military might leads the charge. As infrastructure further crumbles, new high-risk, high-reward gear is introduced, which could mean the key to victory - or self-destruction!
Freebirth Robert Thurston 1998 Ordered to investigate the secrets experiment being carried out by the Falcons on the Smoke Jaguar homeworld, the freeborn warrior Horse is dispatched, but when he is captured, Horse finds himself duty-bound to the enemy. Original.
Battletech Technical Readout 3150 Catalyst Game Labs 2015-09-02 War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanitys homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.
Lethal Heritage Michael A. Stackpole 1995 In the first volume of the Blood of Kerensky trilogy, the five warring Successor States of the Inner Sphere confront a new, mutual threat, the invasion of the Clans, technologically superior, bioengineered warriors. Original.
BattleTech: Shell Games Jason Schmetzer 2020-05-06 STRENGTH VS. HONOR For more than a decade, the Republic of the Sphere’s army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring secrets from past wars. His troops have spent years training in isolation behind the Wall, and they are hungry for battle, ready to remind the Inner Sphere that the wounded Republic is still a force to be reckoned with. But Dieron is also the fortress of Warlord Kambei Okamoto, one of the Combine’s top military officials, and he and his Dieron Regulars are committed to holding the line and defending their home against Republic aggression, no matter the cost. Although the Republic may have surprise and numbers on their side, the Combine troops boast the strength of an impregnable redoubt—and the keen edge of their own unimpeachable honor. And when these two forces clash, the battle for Dieron will be a titanic one indeed…
Sword of Sedition Loren L. Coleman 2005 The Republic orchestrates a summit of Inner Sphere leaders on Terra as a tribute to the assassinated Steiner-Davion, a gathering that reveals treachery and betrayal in the upper eschelon of the Senate, placing newly elected Exarch Jonah Levin in danger. Original.
The Way of the Wolf L. David Mech 1995-07-01 Written with a general audience in mind, The Way of the Wolf focuses on wolf behavior and biology, offering an overview of the animals' social hierarchy, communication methods, feeding habits, courtship, and reproduction. A new understanding of the world's most misunderstood and maligned animal. 75 full-color photographs.
Tactics of Duty William H. Keith 1995 Insurrection sweeps the Federated Commonwealth, with civilians on Caledonia revolting against their Davion-backed oppressors. But this time, the Gray Death Legion is there to back them up, and when the Davion 'Mechs show up, it's a free-for-all that will leave scars from one end of the planet to the other. Now a top-rated animated series.
Programming Linux Games Loki Software, Inc 2001 Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Battletech Technical Readout: 3055 Upgrade Herbert A Beas, II 2012-01-18
Game Design Foundations Roger Pedersen 2009-06-01 Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the One Pager document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry."
Battletech Field Manual 3085 Joel Bancroft-Connors 2012-02-01
Historical Operation Klondike Chris Hartford 2010-05-01
Game of Thrones 5-Copy Boxed Set George R. R. Martin 2012-05 THE HIT ORIGINAL SERIES FROM HBO #1 INTERNATIONALLY BESTSELLING AUTHOR GEORGE R. R. MARTIN A SONG OF ICE AND FIRE Includes GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS A DANCE WITH DRAGONS

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