Charlie and the Great Glass Elevator Roald Dahl 2007-08-16 From the bestselling author of Charlie and the Chocolate Factory and The BFG! Last seen flying through the sky in a giant elevator in Charlie and the Chocolate Factory, Charlie Bucket's back for another adventure. When the giant elevator picks up speed, Charlie, Willy Wonka, and the gang are sent hurtling through space and time. Visiting the world’' first space hotel, battling the dreaded Vermicious Knids, and saving the world are only a few stops along this remarkable, intergalactic joyride.
From Studiolo to Gallery Alice Fornasiero 2020
Mater's Birthday Surprise (Disney/Pixar Cars) Melissa Lagonegro 2013-12-18 Mater thinks all his friends in Radiator Springs have forgotten his birthday—until they throw him the best surprise party ever! This Step 2 reader starring Lightning McQueen, Mater, and the rest of the cars from Disney/Pixar Cars and Cars 2 will make a perfect birthday gift for children ages 4 to 6. Step 2 readers use basic vocabulary and short sentences to tell simple stories. For children who recognize familiar words and can sound out new words with help.
Anti-Book Nicholas Thoburn 2016-12-15 No, Anti-Book is not a book about books. Not exactly. And yet it is a must for anyone interested in the future of the book. Presenting what he terms “a communism of textual matter,” Nicholas Thoburn explores the encounter between political thought and experimental writing and publishing, shifting the politics of text from an exclusive concern with content and meaning to the media forms and social relations by which text is produced and consumed. Taking a “post-digital” approach in considering a wide array of textual media forms, Thoburn invites us to challenge the commodity form of books—to stop imagining books as transcendent intellectual, moral, and aesthetic goods unsullied by commerce. His critique is, instead, one immersed in the many materialities of text. Anti-Book engages with an array of writing and publishing projects, including Antonin Artaud’s paper gris-gris, Valerie Solanas’s SCUM Manifesto, Guy Debord’s sandpaper-bound Mémoires, the collective novelist Wu Ming, and the digital/print hybrid of Mute magazine. Empirically grounded, it is also a major achievement in expressing a political philosophy of writing and publishing, where the materiality of text is interlaced with conceptual production. Each chapter investigates a different form of textual media in concert with a particular concept: the small-press pamphlet as “communist object,” the magazine as “diagrammatic publishing,” political books in the modes of “root” and “rhizome,” the “multiple single” of anonymous authorship, and myth as “unidentified narrative object.” An absorbingly written contribution to contemporary media theory in all its manifestations, Anti-Book will enrich current debates about radical publishing, artists’ books and other new genre and media forms in alternative media, art publishing, media studies, cultural studies, critical theory, and social and political theory.
Journalism at risk Onur Andreotti 2015-10-01 Is journalism under threat? Censorship, political pressure, intimidation, job insecurity and attacks on the protection of journalists’ sources - how can these threats be tackled?Journalism at Risk is a new book from the Council of Europe, in which ten experts from different backgrounds examine the role of journalism in democratic societies. Is journalism under threat? The image of journalists, as helmeted war correspondents protected by bullet-proof vests and armed only with cameras and microphones, springs to mind. Physical threats are only the most visible dangers, however. Journalists and journalism itself are facing other threats such as censorship, political and economic pressure, intimidation, job insecurity and attacks on the protection of journalists’ sources. Social media and digital photography mean that anyone can now publish information, which is also upsetting the ethics of journalism. How can these threats be tackled? What is the role of the Council of Europe, the European Court of Human Rights and national governments in protecting journalists and freedom of expression? In this book, 10 experts from different backgrounds analyse the situation from various angles. At a time when high-quality, independent journalism is more necessary than ever – and yet when the profession is facing many different challenges – they explore the issues surrounding the role of journalism in democratic societies.
Game Over David Sheff 2011-11-02 More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Building the Fastest Pinewood Derby Car Troy Thorne 2012-10-01 There is no secret to creating a winning Pinewood Derby car; all racers need is a great design and an understanding of these tips that trick their cars out for maximum speed. In three sections, this handbook takes builders from the beginning of car construction to ultimate derby-winning modifications. The "basic car" section addresses broad building concerns such as cutting the design, attaching and lubricating the wheels, and balancing the weight. "Winning car" secrets include extending the vehicle base, polishing axles, and modifying and aligning the wheels. Finally, the championship techniques of the "ultimate car" are revealed, allowing builders to shave those last tenths of a second off their times and go home with the trophy.
This Isn't Happening Steven Hyden 2020-09-29 THE MAKING AND MEANING OF RADIOHEAD'S GROUNDBREAKING, CONTROVERSIAL, EPOCHDEFINING ALBUM, KID A. In 1999, as the end of an old century loomed, five musicians entered a recording studio in Paris without a deadline. Their band was widely recognized as the best and most forward-thinking in rock, a rarefied status granting them the time, money, and space to make a masterpiece. But Radiohead didn't want to make another rock record. Instead, they set out to create the future. For more than a year, they battled writer's block, intra-band disagreements, and crippling self-doubt. In the end, however, they produced an album that was not only a complete departure from their prior guitar-based rock sound, it was the sound of a new era-and it embodied widespread changes catalyzed by emerging technologies just beginning to take hold of the culture. What they created was Kid A. Upon its release in 2000, Radiohead's fourth album divided critics. Some called it an instant classic; others, such as the UK music magazine Melody Maker, deemed it "tubby, ostentatious, self-congratulatory... whiny old rubbish." But two decades later, Kid A sounds like nothing less than an overture for the chaos and confusion of the twenty-first century. Acclaimed rock critic Steven Hyden digs deep into the songs, history, legacy, and mystique of Kid A, outlining the album's pervasive influence and impact on culture in time for its twentieth anniversary in 2020. Deploying a mix of criticism, journalism, and personal memoir, Hyden skillfully revisits this enigmatic, alluring LP and investigates the many ways in which Kid A shaped and foreshadowed our world.
Aplusphysics Dan Fullerton 2011-04-28 Featuring more than five hundred questions from past Regents exams with worked out solutions and detailed illustrations, this book is integrated with APlusPhysics.com website, which includes online questions and answer forums, videos, animations, and supplemental problems to help you master Regents Physics Essentials.
Never Have I Ever Katie Heaney 2014-01-14 A hilarious, quirky, and unflinchingly honest memoir about one young woman's life-long (and totally unsuccessful) search for love. "I've been single for my entire life. Not one boyfriend. Not one short-term dating situation. Not one person with whom I regularly hung out and kissed on the face." So begins Katie Heaney's memoir of her years spent looking for love, but never quite finding it. By age 25, equipped with a college degree, a load of friends, and a happy family life, she still has never had a boyfriend...and she's barely even been on a second date. Throughout this laugh-out-loud funny book, you will meet Katie's loyal group of girlfriends, including flirtatious and outgoing Rylee, the wild child to Katie's shrinking violet, as well as a whole roster of Katie's ill-fated crushes. And you will get to know Katie herself -- a smart, modern heroine relaying truths about everything from the subtleties of a Facebook message exchange to the fact that "Everybody who works in a coffee shop is at least a little bit hot." Funny, relatable, and inspiring, this is a memoir for anyone who has ever struggled to find love, but has also had a lot of fun in the process.
Game Design Workshop Tracy Fullerton 2014-03-05 Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Sonic Universe 7: Silver Saga Sonic Scribes 2015-02-24 Silver the Hedgehog lives in a world of ruin, and he's been traveling to the past, trying to change the fate of his time. But he's not prepared when a strange new force travels both space and time to attack him! Silver must journey to a twisted version of his world, join the last handful of rebels, and overthrow the most powerful foe he's ever encountered. Silver's psychic power is pushed to its limit against the chaos-fueled fury of Enerjak!
Rush Too Far Abbi Glines 2014-05-06 Get ready to fall hard for Rush… Fallen Too Farintroduced us to Rush Finlay, the gorgeous charming son of a famous rock star, and Blaire Wynn, the girl from Alabama who rode into Rosemary Beach, Florida, in a pick-up truck with a gun under the seat looking for her estranged father. United under one roof by the surprising marriage of their parents, Rush and Blaire couldn't hate each other more. But it only took a summer to for everything to change… Fallen Too Far was Blaire's story. Now it's time for Rush to share his side, and for readers to fall all over again!
The Art of Game Design Jesse Schell 2008-08-04 Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
The Prada Plan Ashley Antoinette 2009 Accepted into a New York organization known as The Elite, money-hungry Disaya Morgan enters into a world of sex and lies from where she cannot escape. Original.
New Super Mario Bros. Wii Fernando Bueno 2009 * Exclusive maps for every world. Every map was created for this guide, you won't find them anywhere else! * Locations for every Star Coin! * Super strategies for tricky levels so you find every nook and cranny! * Full details to unlock every World! * Tips for party play. Get your friends in the game for endless fun! * Exclusive poster!
Queerness in Play Todd Harper 2018-10-19 Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.
Webelos Handbook Boy Scouts of America 2003
Masculinities in Play Nicholas Taylor 2018-10-06 This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.
Which is the heroine? Nina Cole 1870
The Nutcracker Comes to America Chris Barton 2015-09-01 Every December, The Nutcracker comes to life in theaters all across the United States. But how did this 19th-century Russian ballet become such a big part of the holidays in 21st-century America? Meet Willam, Harold, and Lew Christensen, three small-town Utah boys who caught the ballet bug in the early 1900s. They performed on vaudeville and took part in the New York City dance scene. Russian immigrants shared the story of The Nutcracker with them, and during World War II, they staged their own Christmastime production in San Francisco. It was America's first full-length version and the beginning of a delightful holiday tradition.
The Big U Neal Stephenson 2001-02-06 The New York Times Book Review called Neal Stephenson's most recent novel "electrifying" and "hilarious". but if you want to know Stephenson was doing twenty years before he wrote the epic Cryptonomicon, it's back-to-school time. Back to The Big U, that is, a hilarious send-up of American college life starring after years our of print, The Big U is required reading for anyone interested in the early work of this singular writer.
Level Up! Scott Rogers 2010-09-29 Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Super Mario Encyclopedia: The Official Guide to the First 30 Years Nintendo 2018-10-23 Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Games and Bereavement Sabine Harrer 2019-03-31 How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
City of Glass Cassandra Clare 2010-08-03 Clary, who is still seeking a cure for her mother's enchantment, travals to the City of Glass, the capital of the forbidden country of the secretive Shadowhunters, where she uncovers important truths about her family's past.
Tampa Alissa Nutting 2013-07-02 “In this sly and salacious work, Nutting forces us to take a long, unflinching look at a deeply disturbed mind, and more significantly, at society’s often troubling relationship with female beauty.” (San Francisco Chronicle) In Alissa Nutting’s novel Tampa, Celeste Price, a smoldering 26-year-old middle-school teacher in Florida, unrepentantly recounts her elaborate and sociopathically determined seduction of a 14-year-old student. Celeste has chosen and lured the charmingly modest Jack Patrick into her web. Jack is enthralled and in awe of his eighth-grade teacher, and, most importantly, willing to accept Celeste’s terms for a secret relationship—car rides after dark, rendezvous at Jack’s house while his single father works the late shift, and body-slamming erotic encounters in Celeste’s empty classroom. In slaking her sexual thirst, Celeste Price is remorseless and deviously free of hesitation, a monstress of pure motivation. She deceives everyone, is close to no one, and cares little for anything but her pleasure. Tampa is a sexually explicit, virtuosically satirical, American Psycho–esque rendering of a monstrously misplaced but undeterrable desire. Laced with black humor and crackling sexualized prose, Alissa Nutting’s Tampa is a grand, seriocomic examination of the want behind student / teacher affairs and a scorching literary debut.
Britain's Winning Formula M. Beck-Burridge 1999-11-18 The international financial value of Grand Prix racing has grown substantially in recent years. This book will focus upon the massive size, value, importance and impact of the industry. It will also investigate the dominance of UK based Research and Development and design and the development of team strategy and tactics. The authors have based their analysis upon very up-to-date research involving interviews with key individuals at the highest level and visibility within the industry and focus upon the key management themes of teamworking, leadership, strategy and innovation.
Hot Wheels: Colouring Kit (Mattel) 2020-02 Get ready to zoom off with this awesome colouring kit! There are five marker pens and a colouring pad bound up in a handy case to keep everything together.
Revenge of the Angels Jennifer Ziegler 2015-08-25 The Brewster triplets, Dawn, Darby, and Delaney, usually love Christmas. Decorations, singing carols, seeing Aunt Jane and their favorite neighbors, hot cocoa, and presents--what could be better? But this year nothing is going right, starting with their local Christmas pageant. They practiced looking wise and stroking fake beards so they could play the three Wise People, but what did they get cast as? Angels - and just because they're girls! Totally not fair. And things are going from bad to worse. No Aunt Jane, no megaphone, no Mom or Lily because of the snow--and someone is stealing decorations (and baked goods!) from their neighbors' houses. The girls don't want this to be the worst Christmas ever, but can they fix the pageant, solve the mystery, find their dad a new couch (it's a long story), and recover their holiday cheer? Three times the angels means three times the festivities in this hilarious story from Jennifer Ziegler.
On the Come Up Angie Thomas 2019-02-05 #1 New York Times bestseller · Seven starred reviews · Boston Globe-Horn Book Award Honor Book “For all the struggle in this book, Thomas rarely misses a step as a writer. Thomas continues to hold up that mirror with grace and confidence. We are lucky to have her, and lucky to know a girl like Bri.”—The New York Times Book Review This digital edition contains a letter from the author, deleted scenes, a picture of the author as a teen rapper, an annotated playlist, Angie’s top 5 MCs, an annotated rap, illustrated quotes from the book, and an excerpt from Concrete Rose, Angie's return to Garden Heights. Sixteen-year-old Bri wants to be one of the greatest rappers of all time. Or at least win her first battle. As the daughter of an underground hip hop legend who died right before he hit big, Bri’s got massive shoes to fill. But it’s hard to get your come up when you’re labeled a hoodlum at school, and your fridge at home is empty after your mom loses her job. So Bri pours her anger and frustration into her first song, which goes viral . . . for all the wrong reasons. Bri soon finds herself at the center of a controversy, portrayed by the media as more menace than MC. But with an eviction notice staring her family down, Bri doesn’t just want to make it—she has to. Even if it means becoming the very thing the public has made her out to be. Insightful, unflinching, and full of heart, On the Come Up is an ode to hip hop from one of the most influential literary voices of a generation. It is the story of fighting for your dreams, even as the odds are stacked against you; and about how, especially for young black people, freedom of speech isn’t always free. Don't miss Concrete Rose, Angie Thomas's powerful prequel to her phenomenal bestseller, The Hate U Give!
The Complete Works of Josh Billings Henry W. Shaw 2011
Computer Gaming World 1997
Reality Is Broken Jane McGonigal 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Ape Escape 2 Tim Bogenn 2003 BradyGames' Ape Escape 2 Official Strategy Guide features a step-by-step walkthrough to guide players through every environment. Coverage of each delinquent monkey, and all mini-games. Expert boss tactics, plus complete item and vehicle lists. Game secrets revealed, and more!
How to Play Video Games Matthew Thomas Payne 2019-03-26 Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
The Art of Game Design Jesse Schell 2014-11-06 Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Homer Economicus Joshua Hall 2014-05-14 In Homer Economicus a cast of lively contributors takes a field trip to Springfield, where the Simpsons reveal that economics is everywhere. By exploring the hometown of television's first family, this book provides readers with the economic tools and insights to guide them at work, at home, and at the ballot box. Since The Simpsons centers on the daily lives of the Simpson family and its colorful neighbors, three opening chapters focus on individual behavior and decision-making, introducing readers to the economic way of thinking about the world. Part II guides readers through six chapters on money, markets, and government. A third and final section discusses timely topics in applied microeconomics, including immigration, gambling, and health care as seen in The Simpsons. Reinforcing the nuts and bolts laid out in any principles text in an entertaining and culturally relevant way, this book is an excellent teaching resource that will also be at home on the bookshelf of an avid reader of pop economics.
Fluent Forever Gabriel Wyner 2014-08-05 NATIONAL BESTSELLER • For anyone who wants to learn a foreign language, this is the method that will finally make the words stick. “A brilliant and thoroughly modern guide to learning new languages.”—Gary Marcus, cognitive psychologist and author of the New York Times bestseller Guitar Zero At thirty years old, Gabriel Wyner speaks six languages fluently. He didn’t learn them in school—who does? Rather, he learned them in the past few years, working on his own and practicing on the subway, using simple techniques and free online resources—and here he wants to show others what he’s discovered. Starting with pronunciation, you’ll learn how to rewire your ears and turn foreign sounds into familiar sounds. You’ll retrain your tongue to produce those sounds accurately, using tricks from opera singers and actors. Next, you’ll begin to tackle words, and connect sounds and spellings to imagery rather than translations, which will enable you to think in a foreign language. And with the help of sophisticated spaced-repetition techniques, you’ll be able to memorize hundreds of words a month in minutes every day. This is brain hacking at its most exciting, taking what we know about neuroscience and linguistics and using it to create the most efficient and enjoyable way to learn a foreign language in the spare minutes of your day.
Contemporary Intellectual Property Hector MacQueen 2010-09-30 This textbook provides an account of intellectual property law. The underlying policies influencing the direction of the law are explained and explored and contemporary issues facing the discipline are tackled head-on. The international and European dimensions are covered together with the domestic position.

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