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On the Come Up Angie Thomas 2019-02-05 #1 New York Times bestseller · Seven starred reviews · Boston Globe-Horn Book Award Honor Book “For all the struggle in this book, Thomas rarely misses a step as a writer. Thomas continues to hold up that mirror with grace and confidence. We are lucky to have her, and lucky to know a girl like Bri.”—The New York Times Book Review This digital edition contains a letter from the author, deleted scenes, a picture of the author as a teen rapper, an annotated playlist, Angie’s top 5 MCs, an annotated rap, illustrated quotes from the book, and an excerpt from Concrete Rose, Angie's return to Garden Heights. Sixteen-year-old Bri wants to be one of the greatest rappers of all time. Or at least win her first battle. As the daughter of an underground hip hop legend who died right before he hit big, Bri’s got massive shoes to fill. But it’s hard to get your come up when you’re labeled a hoodlum at school, and your fridge at home is empty after your mom loses her job. So Bri pours her anger and frustration into her first song, which goes viral . . . for all the wrong reasons. Bri soon finds herself at the center of a controversy, portrayed by the media as more menace than MC. But with an eviction notice staring her family down, Bri doesn’t just want to make it—she has to. Even if it means becoming the very thing the public has made her out to be. Insightful, unflinching, and full of heart, On the Come Up is an ode to hip hop from one of the most influential literary voices of a generation. It is the story of fighting for your dreams, even as the odds are stacked against you; and about how, especially for young black people, freedom of speech isn’t always free. Don't miss Concrete Rose, Angie Thomas's powerful prequel to her phenomenal bestseller, The Hate U Give!
Tampa Alissa Nutting 2013-07-02 “In this sly and salacious work, Nutting forces us to take a long, unflinching look at a deeply disturbed mind, and more significantly, at society’s often troubling relationship with female beauty.” (San Francisco Chronicle) In Alissa Nutting’s novel Tampa, Celeste Price, a smoldering 26-year-old middle-school teacher in Florida, unrepentantly recounts her elaborate and sociopathically determined seduction of a 14-year-old student. Celeste has chosen and lured the charmingly modest Jack Patrick into her web. Jack is enthralled and in awe of his eighth-grade teacher, and, most importantly, willing to accept Celeste’s terms for a secret relationship—car rides after dark, rendezvous at Jack’s house while his single father works the late shift, and body-slamming erotic encounters in Celeste’s empty classroom. In slaking her sexual thirst, Celeste Price is remorseless and deviously free of hesitation, a monstress of pure motivation. She deceives everyone, is close to no one, and cares little for anything but her pleasure. Tampa is a sexually explicit, virtuosically satirical, American Psycho–esque rendering of a monstrously misplaced but undeterrable desire. Laced with black humor and crackling sexualized prose, Alissa Nutting’s Tampa is a grand, seriocomic examination of the want behind student / teacher affairs and a scorching literary debut.
Game Over David Sheff 2011-11-02 More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
The Art of Super Mario Odyssey Nintendo 2019-11-05 Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color hardcover volume clocks in at 368 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure
City of Glass Cassandra Clare 2010-08-03 Clary, who is still seeking a cure for her mother's enchantment, travals to the City of Glass, the capital of the forbidden country of the secretive Shadowhunters, where she uncovers important truths about her family's past.
1001 Video Games You Must Play Before You Die Tony Mott 2014 In fewer than fifty years video games have become one of the most popular forms of entertainment. But which are the best games, the ones you must play? Tony Mott, editor of popular gaming magazine Edge, presents 1001 of the best video games from around the world, from Donkey Kong to Doom, and from Frogger to Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed.
From Studiolo to Gallery Alice Fornasiero 2020
Productive Fandom Nicolle Lamerichs 2018-08-20 To dismantle negative stereotypes of fans, this book offers a media ethnography of the digital culture, conventions, and urban spaces associated with fandoms, arguing that fandom is an area of productive, creative, and subversive value. By examining the fandoms of Sherlock, Glee, Firefly, and other popular television-based franchises, the author appeals to fans and scholars alike in her empirically grounded methodology and insightful analysis of production hierarchies, gender, sexuality, play, and affect.
Untimed Andy Gavin 2013-01-01 Charlie's the kind of boy that no one notices. Hell, his own mother can't remember his name. So when a mysterious clockwork man tries to kill him in modern day Philadelphia, and they tumble through a hole into 1725 London, Charlie realizes even the laws of time don't take him seriously. Still, this isn't all bad. Who needs school when you can learn about history first hand, like from Ben Franklin himself. And there's this girl... Yvaine... another time traveler. All good. Except for the rules: boys only travel into the past and girls only into the future. And the baggage: Yvaine's got a baby boy and more than her share of ex-boyfriends. Still, even if they screw up history - like accidentally let the founding father be killed - they can just time travel and fix it, right? But the future they return to is nothing like Charlie remembers. To set things right, he and his scrappy new girlfriend will have to race across the centuries, battling murderous machines from the future, jealous lovers, reluctant parents, and time itself.
Ape Escape 2 Tim Bogenn 2003 BradyGames' Ape Escape 2 Official Strategy Guide features a step-by-step walkthrough to guide players through every environment. Coverage of each delinquent monkey, and all mini-games. Expert boss tactics, plus complete item and vehicle lists. Game secrets revealed, and more!
Revenge of the Angels Jennifer Ziegler 2015-08-25 The Brewster triplets, Dawn, Darby, and Delaney, usually love Christmas. Decorations, singing carols, seeing Aunt Jane and their favorite neighbors, hot cocoa, and presents--what could be better? But this year nothing is going right, starting with their local Christmas pageant. They practiced looking wise and stroking fake beards so they could play the three Wise People, but what did they get cast as? Angels - and just because they're girls! Totally not fair. And things are going from bad to worse. No Aunt Jane, no megaphone, no Mom or Lily because of the snow--and someone is stealing decorations (and baked goods!) from their neighbors' houses. The girls don't want this to be the worst Christmas ever, but can they fix the pageant, solve the mystery, find their dad a new couch (it's a long story), and recover their holiday cheer? Three times the angels means three times the festivities in this hilarious story from Jennifer Ziegler.
Queer Game Studies Bonnie Ruberg 2017-03-28 Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.
Which is the heroine? Nina Cole 1870
Mater's Birthday Surprise (Disney/Pixar Cars) Melissa Lagonegro 2013-12-18 Mater thinks all his friends in Radiator Springs have forgotten his birthday—until they throw him the best surprise party ever! This Step 2 reader starring Lightning McQueen, Mater, and the rest of the cars from Disney/Pixar Cars and Cars 2 will make a perfect birthday gift for children ages 4 to 6. Step 2 readers use basic vocabulary and short sentences to tell simple stories. For children who recognize familiar words and can sound out new words with help.
This Isn't Happening Steven Hyden 2020-09-29 THE MAKING AND MEANING OF RADIOHEAD'S GROUNDBREAKING, CONTROVERSIAL, EPOCHDEFINING ALBUM, KID A. In 1999, as the end of an old century loomed, five musicians entered a recording studio in Paris without a deadline. Their band was widely recognized as the best and most forward-thinking in rock, a rarefied status granting them the time, money, and space to make a masterpiece. But Radiohead didn't want to make another rock record. Instead, they set out to create the future. For more than a year, they battled writer's block, intra-band disagreements, and crippling self-doubt. In the end, however, they produced an album that was not only a complete departure from their prior guitar-based rock sound, it was the sound of a new era-and it embodied widespread changes catalyzed by emerging technologies just beginning to take hold of the culture. What they created was Kid A. Upon its release in 2000, Radiohead's fourth album divided critics. Some called it an instant classic; others, such as the UK music magazine Melody Maker, deemed it "tubby, ostentatious, self-congratulatory... whiny old rubbish." But two decades later, Kid A sounds like nothing less than an overture for the chaos and confusion of the twenty-first century. Acclaimed rock critic Steven Hyden digs deep into the songs, history, legacy, and mystique of Kid A, outlining the album's pervasive influence and impact on culture in time for its twentieth anniversary in 2020. Deploying a mix of criticism, journalism, and personal memoir, Hyden skillfully revisits this enigmatic, alluring LP and investigates the many ways in which Kid A shaped and foreshadowed our world.
How to Play Video Games Nina Huntemann 2019-03-26 Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Homer Economicus Joshua Hall 2014-05-14 In Homer Economicus a cast of lively contributors takes a field trip to Springfield, where the Simpsons reveal that economics is everywhere. By exploring the hometown of television's first family, this book provides readers with the economic tools and insights to guide them at work, at home, and at the ballot box. Since The Simpsons centers on the daily lives of the Simpson family and its colorful neighbors, three opening chapters focus on individual behavior and decision-making, introducing readers to the economic way of thinking about the world. Part II guides readers through six chapters on money, markets, and government. A third and final section discusses timely topics in applied microeconomics, including immigration, gambling, and health care as seen in The Simpsons. Reinforcing the nuts and bolts laid out in any principles text in an entertaining and culturally relevant way, this book is an excellent teaching resource that will also be at home on the bookshelf of an avid reader of pop economics.
Narrative Mechanics Beat Suter 2021-07 What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have "many faces", displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Super Mario Encyclopedia: The Official Guide to the First 30 Years Nintendo 2018-10-23 Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Never Have I Ever Katie Heaney 2014-01-14 A hilarious, quirky, and unflinchingly honest memoir about one young woman's life-long (and totally unsuccessful) search for love. "I've been single for my entire life. Not one boyfriend. Not one short-term dating situation. Not one person with whom I regularly hung out and kissed on the face." So begins Katie Heaney's memoir of her years spent looking for love, but never quite finding it. By age 25, equipped with a college degree, a load of friends, and a happy family life, she still has never had a boyfriend...and she's barely even been on a second date. Throughout this laugh-out-loud funny book, you will meet Katie's loyal group of girlfriends, including flirtatious and outgoing Rylee, the wild child to Katie's shrinking violet, as well as a whole roster of Katie's ill-fated crushes. And you will get to know Katie herself -- a smart, modern heroine relaying truths about everything from the subtleties of a Facebook message exchange to the fact that "Everybody who works in a coffee shop is at least a little bit hot." Funny, relatable, and inspiring, this is a memoir for anyone who has ever struggled to find love, but has also had a lot of fun in the process.
The Grimrose Path Rob Thurman 2010-09-07 National bestselling author of Roadkill Bar owner Triva Iktomi knows that inhuman creatures of light and darkness roam Las Vegas-especially since she's a bit more than human herself. She's just been approached with an unusual proposition. Something has slaughtered almost one thousand demons in six months. And the killing isn't going to stop unless Trixa and her friends step into the fight... Watch a Video
Homeplace John Lingan 2018-07-17 An intimate account of country music, social change, and a vanishing way of life as a Shenandoah town collides with the twenty-first century Winchester, Virginia is an emblematic American town. When John Lingan first traveled there, it was to seek out Jim McCoy: local honky-tonk owner and the DJ who first gave airtime to a brassy-voiced singer known as Patsy Cline, setting her on a course for fame that outlasted her tragically short life. What Lingan found was a town in the midst of an identity crisis. As the U.S. economy and American culture have transformed in recent decades, the ground under centuries-old social codes has shifted, throwing old folkways into chaos. Homeplace teases apart the tangle of class, race, and family origin that still defines the town, and illuminates questions that now dominate our national conversation—about how we move into the future without pretending our past doesn't exist, about what we salvage and what we leave behind. Lingan writes in “penetrating, soulful ways about the intersection between place and personality, individual and collective, spirit and song.”* * Leslie Jamison, author of The Empathy Exams
Aplusphysics Dan Fullerton 2011-04-28 Featuring more than five hundred questions from past Regents exams with worked out solutions and detailed illustrations, this book is integrated with APlusPhysics.com website, which includes online questions and answer forums, videos, animations, and supplemental problems to help you master Regents Physics Essentials.
Guinness World Records 2015 Gamer's Edition Guinness World Records 2014-11-11 Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.
Wolverine & Captain America 2012-03-07 The criminal Contingency has stolen Shi'ar technology capable of mass devastation, and it's up to two of Marvel's finest to track it down before it's too late. But will Wolverine's irascible nature allow him to work alongside with the Star-Spangled Avenger without incident? Guest-starring Warbird and Sharon Carter! Plus, from the mighty Marvel vaults, a rare Cap/Wolvie team-up from yesteryear! COLLECTING: WOLVERINE/CAPTAIN AMERICA 1-4, WOLVERINE (1988) 124
Super Mario Sunshine David S. J. Hodgson 2002 Game Strengths Nintendo and Shigeru Miyamoto have done it again! Mario Sunshine is a winning successor to Super Mario 64, the game many consider to be the best console title released on the N64 and the defining game for the 3D platform genre. Although gameplay in Mario Sunshine is similar to that of Super Mario 64, gamers can expect new moves, new enemies, and sprawling urban/suburban environments that are a departure from the fanciful areas of Mushroom Kingdom. Set in a coastal town, Mario must use his water cannon backpack to spray water on paint blotches that fall from the sky to preserve the beauty of his town. Mario himself is more detailed than ever, boasting a newly improved high-polygon count and detailed texturing. He also features an extensive facial animation system that displays various emotions including happy, confused, and even exhausted. Description/Sales Handle Mario is back for more adventure and excitement in Mario Sunshine, his exciting debut on Nintendo's GameCube. You'll be sure to run, smash, triple-jump, and slide your way to success with the help of Mario Sunshine: Prima'S Official Strategy Guide. We'll provide you with a complete walkthrough for every vast 3D level, including enemy stats and info, locations of all Sunshine Coins and other cool items, and tips for using Mario's all-new water cannon backpack to keep this beautiful world clean. With the help of Prima's Official Strategy Guide, you can't lose! Super Mario 64 Game Secrets: Unauthorized has sold more than 123,000 copies Competition Versus Books.
The Duckham's Story Robin Wager 1999 As motoring for the masses became a reality after the World War II, Duckham's grew to become a household name for engine oil. Working alongside the British motor industry, it met the challenges of new technology as they arose, a good example being in lubricating the power unit of the revolutionary Mini. From curing oil consumption in the family car, to involvment in major speed records, the century of Duckham's achievement has incuded helping some of the greatest names in motorsport on their way to the hall of fame.
The Nutcracker Comes to America Chris Barton 2015-09-01 Every December, The Nutcracker comes to life in theaters all across the United States. But how did this 19th-century Russian ballet become such a big part of the holidays in 21st-century America? Meet Willam, Harold, and Lew Christensen, three small-town Utah boys who caught the ballet bug in the early 1900s. They performed on vaudeville and took part in the New York City dance scene. Russian immigrants shared the story of The Nutcracker with them, and during World War II, they staged their own Christmastime production in San Francisco. It was America's first full-length version and the beginning of a delightful holiday tradition.
Webelos Handbook Boy Scouts of America 2003
New Super Mario Bros. Wii Fernando Bueno 2009 * Exclusive maps for every world. Every map was created for this guide, you won't find them anywhere else! * Locations for every Star Coin! * Super strategies for tricky levels so you find every nook and cranny! * Full details to unlock every World! * Tips for party play. Get your friends in the game for endless fun! * Exclusive poster!
Sonic Universe 7: Silver Saga Sonic Scribes 2015-02-24 Silver the Hedgehog lives in a world of ruin, and he's been traveling to the past, trying to change the fate of his time. But he's not prepared when a strange new force travels both space and time to attack him! Silver must journey to a twisted version of his world, join the last handful of rebels, and overthrow the most powerful foe he's ever encountered. Silver's psychic power is pushed to its limit against the chaos-fueled fury of Enerjak!
Poke-A-Dot: First Words Melissa & Doug 2020-08-20 Poke irresistible buttons to hear satisfying clicks and pops as kids read and count along with sturdy board books. Patented!
Contemporary Intellectual Property Hector MacQueen 2010-09-30 This textbook provides an account of intellectual property law. The underlying policies influencing the direction of the law are explained and explored and contemporary issues facing the discipline are tackled head-on. The international and European dimensions are covered together with the domestic position.
Journalism at risk Onur Andreotti 2015-10-01 Is journalism under threat? Censorship, political pressure, intimidation, job insecurity and attacks on the protection of journalists’ sources - how can these threats be tackled?Journalism at Risk is a new book from the Council of Europe, in which ten experts from different backgrounds examine the role of journalism in democratic societies. Is journalism under threat? The image of journalists, as helmeted war correspondents protected by bullet-proof vests and armed only with cameras and microphones, springs to mind. Physical threats are only the most visible dangers, however. Journalists and journalism itself are facing other threats such as censorship, political and economic pressure, intimidation, job insecurity and attacks on the protection of journalists’ sources. Social media and digital photography mean that anyone can now publish information, which is also upsetting the ethics of journalism. How can these threats be tackled? What is the role of the Council of Europe, the European Court of Human Rights and national governments in protecting journalists and freedom of expression? In this book, 10 experts from different backgrounds analyse the situation from various angles. At a time when high-quality, independent journalism is more necessary than ever – and yet when the profession is facing many different challenges – they explore the issues surrounding the role of journalism in democratic societies.
Game Design Workshop Tracy Fullerton 2014-03-05 Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Queerness in Play Todd Harper 2018-10-19 Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.
Lockheed F-117 Nighthawk Stealth Fighter Paul F. Crickmore 2014-10-20 Developed by the legendary Lockheed 'Skunk Works,' the F-117 Nighthawk was a phenomenal technical achievement. Featuring cutaways, detail plates and battlescene artwork, this book tells the incredible story of the design of the machine, from the revolutionary materials used to the highly advanced computer technology that was employed to make the Stealth Fighter invisible to enemy radar. Written by the world's leading authority on the aircraft from Lockheed's 'Skunk Works', Paul Crickmore, this book reveals the impact the Stealth had in combat over Panama, Yugoslavia and most notably the Persian Gulf.
Level Up! Scott Rogers 2010-09-29 Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Hot Wheels: Colouring Kit (Mattel) 2020-02 Get ready to zoom off with this awesome colouring kit! There are five marker pens and a colouring pad bound up in a handy case to keep everything together.