The Advanced Roblox Coding Book: An Unofficial Guide Heath Haskins 2019-03-12 Clear and easy-to follow instructions for using coding and scripting tools to create new, more advanced Roblox games. Take your game design to the next level, with this complete guide to Roblox coding and scripting! Learn how to code using the programing language Lua to create new objects and games in the Roblox world: from teleporting objects (or PCs/NPCs!), to adding and applying power ups, to creating a leaderboard, and allowing players to save their games. This book walks you through the basics of the studio tool, provides tutorials for specific actions and creations, then explains how to use all of that knowledge to create your own unique game world! With detailed instructions, example screenshots, and simple explanations of what code to use and how to use it, this book is a must-have guide for any Roblox game designer—from beginners to expert coders!
The Unofficial Legend Of Zelda Cookbook Aimee Wood 2020-07
The Legend of Zelda Series for Guitar Koji Kondo 2011-05-19 Video game soundtracks both old and new feature work by some of the greatest composers of our time. Orchestras all over the world play entire concerts of video game music. This collection of themes from The Legend of Zelda™ series is arranged for solo guitar performance with full notation and TAB. Each song is arranged in easy guitar keys at an easy--intermediate level, and all pieces are suitable for recitals, concerts, and solo performances. There are 33 songs drawn from The Legend of Zelda™, Zelda II™ - The Adventure of Link™, The Legend of Zelda™: A Link to the Past™, The Legend of Zelda™: Link's Awakening™, The Legend of Zelda™: Ocarina of Time™, The Legend of Zelda™: Majora's Mask™, The Legend of Zelda™: The Wind Waker™, The Legend of Zelda™: Four Swords Adventures, The Legend of Zelda™: Twilight Princess, The Legend of Zelda™: Phantom Hourglass, and The Legend of Zelda™, Spirit Tracks. "Best in Show" Award at Winter NAMM 2012 presented by Music Inc. magazine.
The NES Omnibus Brett Weiss 2020-11-28 The NES Omnibus: The Nintendo Entertainment System and Its Games, Vol. 1 (A-L), covers the first half of the NES library in exhaustive and engaging detail. More than 350 games are featured, including such iconic titles asCastlevania, Donkey Kong, Double Dragon, Duck Hunt, Final Fantasy, and The Legend of Zelda. Each game, whether obscure or mainstream, is given the spotlight. In addition to thorough gameplay descriptions, the book includes reviews, memories, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, YouTube celebs, and other industry insiders. The book also features more than 1,500 full-color images, including box art, screenshots, and vintage ads.
Banquet of the Wild 2017-11-23 Improve your cooking skills ¿ no more Dubious Food!¿ Fully illustrated guide to foraging and cooking¿ List of all ingredients with nutritional info¿ Meal prep tips to help out travelers in any situation¿ Catalog of all recipes and their required ingredients¿ Handy at-a-glance quick references for all food
Mogworld Yahtzee Croshaw 2018-05-29 In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all. On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams — and a team of programmers racing a deadline to hammer out the last few bugs in their AI. *Mogworld is the debut novel from video-game icon Yahtzee Croshaw (Zero Punctuation)! With an exclusive one-chapter preview of Yahtzee Croshaw's next novel, Jam—coming to bookstores in October 2012! *Ben "Yahtzee" Croshaw's video review site, Zero Punctuation, receives over 2,500,000 unique hits a month, and has been licensed by G4 Television. *Yahtzee's blog receives about 150,000 hits per day. "The first legitimate breakout hit from the gaming community in recent memory." -Boing Boing
Creating Q*bert and Other Classic Video Arcade Games Warren Davis 2021-11-30 Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Into the Jungle Matt Forbeck 2018-09-04 The Harpers have lost one of their own, a legendary adventurer named Artus Cimber, keeper of the artifact known as the Ring of Winter. They've hired you to travel to the jungle-clad land of Chult to find him. If only you can manage to find Cimber bef
We Are Paper Toys: Print-Cut-Fold-Glue-Fun Louis Bou 2010-06-15 We Are Paper Toys! presents thirty-two of the finest paper toy designers in the world. Each artist gives us a glimpse of their world and explains their passion for paper toys through a personal interview. The book includes a CD with PDF templates of some of the paper toys showcased in this book. They are ready to be printed, cut, and pasted so you can have these small works of art in your own home. It's never too soon to start cutting, folding, pasting, and above all, having fun!
Everything Moon D B Frederick 2020-09-14 A brief and educational bedtime book that teaches kids many facts about the moon. Through vivid illustrations, readers will learn about the different moon cycles, the origin of the moon and whether or not the moon is made of cheese. The author of this book wrote it for his son on his second birthday and wanted to share the joy of that gift with other young readers. This book will be at home on both your child's bookshelf and in elementary school classrooms.
Monster Girl Encyclopedia Vol. 1 Kenkou Cross 2016-10-25 The ultimate guide to monster girls that took fandom by storm--for Mature fans only! Monster Girl Encyclopedia Volume 1 is the first in a series of highly detailed illustrated books that contains one hundred profiles of wickedly lascivious monster girls. Considered by many fans to be the definitive source for sexy monster girls and the worlds they inhabit, Monster Girl Encyclopedia is a must-have purchase for fans of Monster Musume, Nurse Hitomi’s Monster Infirmary, and other monster titles. This deluxe, large-trim hardcover with foil highlights is shrink-wrapped for Mature readers, and includes 240 pages of in-depth bios, one hundred gorgeous full-color illustrations, numerous tantalizing black and white spot illustrations, diagrams, and more. Told from the perspective of a wandering monster girl scholar, these vibrantly illustrated pages teach us about sensual elves, dwarves, succubi, centaurs, mermaids, and much more, like you’ve never seen them before.
Ark Land Scott A. Ford 2018-06-19 A whimsical sci-fi adventure about a fantasy world turned on its head by the arrival of mysterious alien arks.
The Legend of Zelda: Breath of the Wild - Strategy Guide GamerGuides.com 2018-07-16 You wake up in the mysterious Shrine of Resurrection and see a Hyrule you no longer recognize. All you have by your side is the equally mysterious Sheikah Slate and the voice of a stranger to guide you. Take up the mantle of the chosen hero Link and journey throughout the most expansive, open iteration of Hyrule yet in your quest to destroy the monstrous Calamity Ganon and recover your memories of what happened 100 years ago This guide will serve as your companion as you traverse the beautiful world of Hyrule. It currently covers the following content: Version 1.1 (Updated September 2021) - A complete guide on the main story, beginning on the Great Plateau and finishing with your final attack on Calamity Ganon. - How to free all four Divine Beasts. - Information on how to obtain the legendary Master Sword. - Locations and information on activating every Region Tower. - Solutions to all 120 Shrines in Hyrule and walkthroughs on each of the 42 Shrine Quests. - Walkthrough for all side quests found in every region. - A complete guide on the DLC expansion packs, including where to find every EX Treasure Chest. - A Weapons and Armor index with a breakdown of the best melee weapons, bows and armor sets.
Perspect;ve Kristofer D. West 2018-07-03 Suicide attempts. Psych-ward romances. A little love, a lot of anger. There are no happy endings here.A lot of this may seem like rambling. A lot of it might be coherent thoughts. Either way, all of it is true. At least it's how I remember it.
Monster Musume Vol. 9 OKAYADO 2016-08-30 In a shocking twist (okay, maybe not so shocking...), Kimihito learns that he's been playing host to a princess! Mero the mermaid is actually the daughter of the king and queen of the sea, and now her royal mother is summoning her back home. Kimihito, along with the other monster girls living in his household, go to visit the mermaid queen in the hopes of changing her mind. Along the way, they uncover a tangled scheme that involves kidnapping, royal intrigue, tragedy, and, of course, naughty tentacles. If this intrepid group can manage to stay un-molested long enough to solve the mystery, they could transform the entire mermaid kingdom! But for once, Kimihito isn't the only one risking his life in the name of interspecies relations.
Hello Origami Mizutama 2017-06-13 Originally published in Japanese language by Boutique-Sha, Tokyo, Japan.
Pac-Man: Birth of an Icon Arjan Terpstra 2021-11-09 This is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. This new non-fiction book will journey from creator Toru Iwatani's "pizza slice" inspiration to the game’s incredible success in arcades and beyond. The book also dives into PAC-MAN’s unprecedented impact on pop culture, with more than 40 new interviews from key players around the world.
The Psychology of Zelda Anthony Bean 2019-02-19 It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.
Monster Musume Vol. 14 OKAYADO 2018-12-18 '" Kimihito''s been sent to work on a farm! He gets up at dawn, dresses in overalls, and works with his hands. But just what kind of work are those hands doing? After all, this is no ordinary farm--all the other farm workers are sexy, buxom monster girls…and the livestock isn''t the only thing that needs milking. "'
The Legend of Zelda and Philosophy Luke Cuddy 2008 "Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.
Game of Thrones Mask: House Stark Direwolf (3D Mask & Wall Mount) Wintercroft 2017-10-10 The North remembers, thanks to these unique Game of Thrones gifts. Inspired by the sigil from the award-winning television series Game of Thrones, this official book contains a full-sized 3D House Stark Direwolf mask and wall mount. Assemble it yourself from the beautifully illustrated push-out pieces, then wear it, mount it on the wall, or simply admire it. But be quick, because winter is coming. . . .
The Unicorn Project Gene Kim 2019-11-26 The Phoenix Project wowed over a half-million readers. Now comes the Wall Street Journal Bestselling The Unicorn Project! “The Unicorn Project is amazing, and I loved it 100 times more than The Phoenix Project…”—FERNANDO CORNAGO, Senior Director Platform Engineering, Adidas “Gene Kim does a masterful job of showing how … the efforts of many create lasting business advantages for all.”—DR. STEVEN SPEAR, author of The High-Velocity Edge, Sr. Lecturer at MIT, and principal of HVE LLC. “The Unicorn Project is so clever, so good, so crazy enlightening!”––CORNELIA DAVIS, Vice President Of Technology at Pivotal Software, Inc., Author of Cloud Native Patterns This highly anticipated follow-up to the bestselling title The Phoenix Project takes another look at Parts Unlimited, this time from the perspective of software development. In The Unicorn Project, we follow Maxine, a senior lead developer and architect, as she is exiled to the Phoenix Project, to the horror of her friends and colleagues, as punishment for contributing to a payroll outage. She tries to survive in what feels like a heartless and uncaring bureaucracy and to work within a system where no one can get anything done without endless committees, paperwork, and approvals. One day, she is approached by a ragtag bunch of misfits who say they want to overthrow the existing order, to liberate developers, to bring joy back to technology work, and to enable the business to win in a time of digital disruption. To her surprise, she finds herself drawn ever further into this movement, eventually becoming one of the leaders of the Rebellion, which puts her in the crosshairs of some familiar and very dangerous enemies. The Age of Software is here, and another mass extinction event looms—this is a story about rebel developers and business leaders working together, racing against time to innovate, survive, and thrive in a time of unprecedented uncertainty...and opportunity. “The Unicorn Project provides insanely useful insights on how to improve your technology business.”—DOMINICA DEGRANDIS, author of Making Work Visible and Director of Digital Transformation at Tasktop ——— “My goal in writing The Unicorn Project was to explore and reveal the necessary but invisible structures required to make developers (and all engineers) productive, and reveal the devastating effects of technical debt and complexity. I hope this book can create common ground for technology and business leaders to leave the past behind, and co-create a better future together.”—Gene Kim, November 2019
Legends of Localization Book 1 Clyde Mandelin 2015-11-27 An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.
A Guide to Japanese Role-Playing Games Bitmap Books 2021-11
Well Played 1.0 Drew Davidson 2009-01-01 Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Introducing Japanese Popular Culture Alisa Freedman 2018-01-02 Specifically designed for use on a range of undergraduate and graduate courses, Introducing Japanese Popular Culture is a comprehensive textbook offering an up-to-date overview of a wide variety of media forms. It uses particular case studies as a way into examining the broader themes in Japanese culture and provides a thorough analysis of the historical and contemporary trends that have shaped artistic production, as well as, politics, society, and economics. As a result, more than being a time capsule of influential trends, this book teaches enduring lessons about how popular culture reflects the societies that produce and consume it. With contributions from an international team of scholars, representing a range of disciplines from history and anthropology to art history and media studies, the book’s sections include: Television Videogames Music Popular Cinema Anime Manga Popular Literature Fashion Contemporary Art Written in an accessible style by a stellar line-up of international contributors, this textbook will be essential reading for students of Japanese culture and society, Asian media and popular culture, and Asian Studies in general.
The Perfect Birthday Gift Becky Madison 2021-01-06 Here is the first book in the long list of books by the author that are yet to come, a seriously hot and provocative erotic story by Becky Madison, written in her signature style of high passion and emotion.Greg heaved a sigh of relief as he pulled into the driveway. It was Friday and he had the whole weekend to look forward to. Better yet, it was his birthday, and his wife Joan told him she had a special surprise for the big 4-0.The sun was setting behind him as he turned his key in the lock, excited to see his wife and what gift she had in store for him. He hoped it was that that power tool he had his eyes on lately. He smiled as he opened the door with anticipation.Greg walked in and immediately felt his member stiffen in his pants. Standing in front of him was Joan, hardly dressed at all in that black thing he loved. Two tiny triangles barely covered her ample tits, and sexy black lace clung to her curves all the way down to her hips.... Read for more insight into what is about to cum.....Only mature readers should read this book.
Death by Video Game Simon Parkin 2016-06-21 "The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.
Legendary World of Zelda Kyle Hilliard 2017-05-01 From his very first quest to attain the Triforce, explore Hyrule, and rescue Princess Zelda, Link has been on the ultimate adventure since 1986, and fans around the world have been involved in the journey all along the way. Now celebrating its 30th anniversary, the universe of the beloved Legend of Zelda video games is still ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Legendary World of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more! From A Link to the Past, to Ocarina of Time, to Twilight Princess, and gazing ahead to Breath of the Wild, this is the ultimate guide for all fans of The Legend of Zelda.
Super Mario Encyclopedia: The Official Guide to the First 30 Years Nintendo 2018-10-23 Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Reflections of a Product Engineer Lawrie McIntosh 2006 Disclosure of an illustrious and successful product design career with many colourful anecdotes and illustrations, an unconventional design philosophy, and an interesting encounter with the celebrated R. Buckminster Fuller.
Papertoy Monsters Brian Castleforte 2010-12-29 A breakthrough paper-folding book for kids—paper airplanes meet Origami meets Pokemon. Papertoys, the Internet phenomenon that’s hot among graphic designers and illustrators around the world, now comes to kids in the coolest new book. Created and curated by Brian Castleforte, a graphic designer and papertoy pioneer who rounded up 25 of the hottest papertoy designers from around the world (Indonesia, Japan, Australia, Italy, Croatia, Chile, even Jackson, Tennessee), Papertoy Monsters offers 50 fiendishly original die-cut designs that are ready to pop out, fold, and glue. The book interleaves card stock with paper stock for a unique craft package; the graphics are colorful and hip, combining the edginess of anime with the goofy fun of Uglydolls and other collectibles. Plus each character comes with its own back-story. And the results are delicious: meet Pharaoh Thoth Amon, who once ruled Egypt but is now a mummy who practices dark magic in his sarcophagus. Or Zumbie the Zombie, who loves nothing more than a nice plate of brains and yams. NotSoScary, a little monster so useless at frightening people that he has to wear a scary mask. Yucky Chuck, the lunchbox creature born in the deepest depths of your school bag. Plus Zeke, the monster under your bed, Nom Nom, eater of cities, and Grumpy Gramps, the hairy grandpa monster with his very own moustache collection.
The Legend of Zelda: Art & Artifacts Nintendo 2017-02-21 Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!
Bob and Tom Get a Dog Cecilia Minden 2021 "Siblings Bob and Tom get a dog with spots. This A-level story uses decodable text to raise confidence in early readers. The book uses a combination of sight words and short-vowel words in repetition to build recognition. Original illustrations help guide readers through the text."--
More Than Peach (Bellen Woodard Original Picture Book) Bellen Woodard 2022-07-26 Penned by the very first Crayon Activist, Bellen Woodard, this picture book will tug at readers' heartstrings and inspire them to make a difference! When Bellen Woodard’s classmates referred to "the skin-color” crayon, in a school and classroom she had always loved, she knew just how important it was that everyone understood that “skin can be any number of beautiful colors.” This stunning picture book spreads Bellen’s message of inclusivity, empowerment, and the importance of inspiring the next generation of leaders. Bellen created the More Than Peach Project and crayons with every single kid in mind to transform the crayon industry and grow the way we see our world. And Bellen has done just that! This moving book includes back matter about becoming a leader and improving your community just like Bellen. Her wisdom and self- confidence are sure to encourage any young reader looking to use their voice to make even great spaces better!
Big Book of Zelda Kyle Hilliard 2017-10-15 The Legend of Zelda: Breath of the Wild is one of the highest-rated, fastest-selling video games of all time, a new crown jewel in the beloved Legend of Zelda series. Having just celebrated its 30th anniversary, the universe of the Legend of Zelda is clearly ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Big Book of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more. From A Link to the Past, to Ocarina of Time, to Twilight Princess, and featuring extensive coverage of Breath of the Wild, this is the ultimate guide for fans old and new to explore Hyrule and capture the Triforce!
Gamer Trouble Amanda Phillips 2020-04-21 Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.
Arcade Perfect David L. Craddock 2019-09 Before personal computers and game consoles, video arcades hosted cutting-edge software consumers couldn't play anywhere else. As companies like Atari, Commodore, and Nintendo disrupted the status quo, publishers charged their developers with an impossible task: Cram the world's most successful coin-op games into microchips with a fraction of the computing power of arcade hardware.From the first Pong machine through the dystopian raceways of San Francisco Rush 2049, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room takes readers on an unprecedented behind-the-scenes tour of the decline of arcades and the rise of the multibillion-dollar home games industry.*Discover how more than 15 coin-op classics made the jump from cabinet to cartridge including Ms. Pac-Man, Street Fighter II, NBA Jam, Terminator 2, and more.*Based on research and interviews with dozens of programmers, artists, and designers. *Delve into the guts of the Atari 2600, Sega Genesis, Super NES, ZX Spectrum, and other platforms to find out how they stacked up against arcade hardware.*Read bonus interviews with John Tobias (Mortal Kombat), Ed Logg (Gauntlet, Asteroids), ex-GamePro editor Dan "Elektro" Amrich, and more.
Mister Miracle Tom King 2019-02-19 From Hugo Award-winning writer Tom King and artist Mitch Gerads, the team behind THE SHERIFF OF BABYLON, comes an ambitious new take on one of Jack Kirby's most beloved New Gods in MISTER MIRACLE! One of the best-reviewed series of the year and already a classic in the making, this Mister Miracle is magical, dark, intimate and unlike anything you've read before. Scott Free is the greatest escape artist who ever lived. So great, he escaped Granny Goodness' gruesome orphanage and the dangers of Apokolips to travel across galaxies and set up a new life on Earth with his wife, Big Barda. Using the stage alter ego of Mister Miracle, he has made quite a career for himself showing off his acrobatic escape techniques. He even caught the attention of the Justice League, who has counted him among its ranks. You might say Scott Free has everything--so why isn't it enough? Mister Miracle has mastered every illusion, achieved every stunt, pulled off every trick--except one. He has never escaped death. Is it even possible? Our hero is going to have to kill himself if he wants to find out. Collects MISTER MIRACLE #1-12.
Game Development Essentials: Game Interface Design Kevin Saunders 2012-03-27 Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

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