Overcoming School Refusal Joanne Garfi 2018-01-31 School refusal affects up to 5% of children and is a complex and stressful issue for the child, their family and school. The more time a child is away from school, the more difficult it is for the child to resume normal school life. If school refusal becomes an ongoing issue it can negatively impact the child’s social and educational development. Psychologist Joanne Garfi spends most of her working life assisting parents, teachers, school counsellors, caseworkers, and community policing officers on how best to deal with school refusal. Now her experiences and expertise are available in this easy-to-read practical book. Overcoming School Refusal helps readers understand this complex issue by explaining exactly what school refusal is and provides them with a range of strategies they can use to assist children in returning to school. Areas covered include: • types of school refusers • why children refuse to go to school • symptoms • short term and long term consequences • accurate assessment • treatment options • what parents can do • what schools can do • dealing with anxious high achievers • how to help children on the autism spectrum with school refusal
Battletech Field Manual FASA Corporation 1998-12-01 In the year 3050 the mysterious invaders known as the Clans struck without warning from beyond known space. Their advanced 'Mechs destroyed all opposition and captured planet after planet. Now the Clans' secrets are revealed in Field Manual: Warden Clans. The second of two volumes on the Clans, this BattleTech sourcebook describes the seven most noble Clans: Cloud Cobra, Coyote, Diamond Shark, Ghost Bear, Goliath Scorpion, Snow Raven, and Steel Viper. Each Clans tactics, uniforms and battle histories are described in detail, along with new Clan 'Mechs and equipment.
Battletech Interstellar Operations Catalyst Game Labs 2016-04-27 Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.
Technical Readout Fanpro 2006-01-01
Battletech Technical Readout 1992 Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.
Twelve Years a Slave Solomon Northup 101-01-01 "Having been born a freeman, and for more than thirty years enjoyed the blessings of liberty in a free State—and having at the end of that time been kidnapped and sold into Slavery, where I remained, until happily rescued in the month of January, 1853, after a bondage of twelve years—it has been suggested that an account of my life and fortunes would not be uninteresting to the public." -an excerpt
Battletech Jihad Final Reckoning Catalyst Game Labs 2011-10
Freebirth Robert Thurston 1998 Ordered to investigate the secrets experiment being carried out by the Falcons on the Smoke Jaguar homeworld, the freeborn warrior Horse is dispatched, but when he is captured, Horse finds himself duty-bound to the enemy. Original.
Decision at Thunder Rift William H. Keith, Jr. 1992 With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.
I Am Jade Falcon Robert Thurston 1995 Star Commander Joanna fights to recapture the glory of her victory at Tukkayid, but her age could work against her and she wonders if the status of Jade Falcon will prove enough for her to overcome the legendary Black Widow in a repeat battle. Original.
BattleTech 25 Years of Art & Fiction Randall Bills 2009-10-01
Battletech Technical Readout 3085 Catalyst Game Labs 2010-10-13 In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new Terran Hegemony in The Republic of the Sphere. With the end of the Jihad, the survivors are rebuilding their shattered armies, introducing new machines to replace those whose factories ceased to exist in the fires of the Jihad. BattleTech Technical Readout: 3085 gives a detailed look at the machines introduced during the waning days of the Jihad and into the founding days of Devlin Stones Republic of the Sphere. This book includes the latest Mechs, battle armor, aerospace and vehicles as well as new late-Jihad support vehicles. In addition, this sourcebook heralds the long-awaited update of Technical Readout: Project Phoenix, featuring brand-new art and additional variants. Conventional infantry make their Technical Readout debut with fifty-six individual infantry formations from classic foot infantry to xeno-planetary soldiers. And finally, after more than twenty years of silence, Land-Air BattleMechs explode back into a Technical Readout with a look at the original four LAMs and their Star League history.
Measure of a Hero Blaine Lee Pardoe 2000 Sent to crush a rebellion on Thorin, Colonel Felix Blucher faces off against Archer Christifori, a MechWarrior from the Clan Wars who is now a rebel leader. Original.
Historical Operation Klondike Chris Hartford 2010-05-01
BattleTech Kevin Stein 1987 Describes and illustrates combat vehicles and other military equipment used in the BattleTech series of games.
Heir to the Dragon Robert N. Charrette 1996-08-01 Challenged to prove his worth, Theodore Kurita, heir apparent to the Draconis Combine, begins a twenty-year odyssey of lethal encounters and narrow escapes, at the end of which he must confront his worst enemy--his own father. Original.
Far Country Peter L. Rice 1993
BattleTech Legends 2021-02-15
Battletech Technical Readout FASA Corp 1989
Technical Readout Catalyst Game Labs 2007-11-01
BattleTech: Embers of War Jason Schmetzer 2016-03-01 ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?
Battletech Compendium FASA Corp 1995-09 BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.
Battletech Technical Readout: 3055 Upgrade Herbert A Beas, II 2012-01-18
Giant Monster Rampage Ken Lewis 2011-06-04 Giant Monster Rampage is a turn based combat game for two or more players. The game takes place in a world where colossal creatures roam the planet, seeking to destroy each other and anything unfortunate enough to be in their way. The game allows players to create and control one of several different types of monsters, from mutant animals, to alien robots, and everything in-between. Giant Monster Rampage gives players complete control over the creation of their monster. Players can create an existing monster from a popular media source or one from their own imagination. The possibilities are endless. The object of the game is to cause as much damage and destruction as possible while taking on any monsters foolish enough to oppose you. Giant Monster Rampage is a standalone game that can also be used as an expansion for any other Toy Battle System game."
Battletech Combat Manual Kurita (Field Manual-Esk for Alpha Strike) Catalyst Game Labs 2016-08-31 Battletech Combat Manual: House Kurita Is The Second In The New Battletech Alpha Strike Expansions, Begun With Battletech: Combat Manual: Mercenaries. Providing A Wealth Of Data Covering House Kurita'S Draconis Combine, The Volume Includes Faction-Specific Rules For Combat Command Abilities And Force Building. 120 Pages, Paperback
BattleTech: Shell Games Jason Schmetzer 2020-05-06 STRENGTH VS. HONOR For more than a decade, the Republic of the Sphere’s army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring secrets from past wars. His troops have spent years training in isolation behind the Wall, and they are hungry for battle, ready to remind the Inner Sphere that the wounded Republic is still a force to be reckoned with. But Dieron is also the fortress of Warlord Kambei Okamoto, one of the Combine’s top military officials, and he and his Dieron Regulars are committed to holding the line and defending their home against Republic aggression, no matter the cost. Although the Republic may have surprise and numbers on their side, the Combine troops boast the strength of an impregnable redoubt—and the keen edge of their own unimpeachable honor. And when these two forces clash, the battle for Dieron will be a titanic one indeed…
Battletech Combat Manual Mercenaries Catalyst Game Labs 2016-05-25 For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars, soldiers of fortune rose to new heights of power. Business is booming, yet along with those riches comes a dangerous life and the scorn of many who see only filthy lucre-warriors. Its a dangerous life, but as long as you keep your Mech intact and your bottom line balanced, the universe is yours!
Falcon Rising Fanpro 2003-06-01
BattleTech: Fire for Effect (BattleCorps Anthology Volume 4) Jason Schmetzer 2019-07-19 LOYALTY. VALOR. DESPAIR. JIHAD. A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds for hints to explain deadly evils. Seventeen stories of combat, honor, betrayal and death fill the pages of Fire for Effect: BattleCorps Anthology Volume 4. Savvy readers will recognize now-familiar names in BattleTech lore among the authors: Steven Mohan, Jr., Kevin Killiany, Phaedra Weldon, Jason Schmetzer, Jason Hardy and Herbert Beas. These writers have shaped the direction of the BattleTech universe. In 2007, with these stories, they took the fictional storylines of the BattleTech universe to new and violent heights. Worlds rose and fell, and empires toppled. Armies of BattleMechs and fleets of WarShips fought and perished. And beneath all of it, the spidery tendrils of the Word of Blake sowed mistrust and conflict in every realm...
BattleTech: Betrayal of Ideals Blaine Lee Pardoe 2016-09-04 THE TRUE FATE OF CLAN WOLVERINE… Every member of Clan society knows of the Not-Named Clan, the one that was erased from history for perpetrating acts of heresy against the Way of the Clans. But what truly happened to Clan Wolverine? Long before the Clans invaded the Inner Sphere in 3049, their ancestors escaped the brutal Succession Wars by braving uncharted space and forming a new society, only to plunge back into the ravages of war once more. The year is 2822. The Pentagon Civil War is long over, and Operation Klondike saw ilKhan Nicholas Kerensky’s twenty Clans victorious over the petty warlords who had conquered the Pentagon worlds. But with no true enemies left to fight, the nascent Clans have lost their laser-sharp focus, and begun straying from the ilKhan’s vision. Khan Sarah McEvedy, leader of the progressive Clan Wolverine, sees the dangerous path the ilKhan is steering his Clans onto, but she cannot follow them without compromising her beliefs or her honor. Unsure whom to trust among the scheming Clans, she must navigate the political waters of the Grand Council with caution and resolve, or suffer the deadly consequences. As her enemies seek to engineer her Clan into the ultimate scapegoat, Khan McEvedy must do everything she can to ensure that her Clan survives, or they will all be hunted down and destroyed. Written by BattleTech veteran Blaine Lee Pardoe, Betrayal of Ideals tells the complete story of the true history of Clan Wolverine.
Battletech Campaign Operations Catalyst Game Labs 2016-09-28 Campaign Operations completes the line of best-selling, award-winning BattleTech core rulebooks. This eagerly anticipated volume offers players fully updated and flexible rules for creating and running their own forces. New sections detailing campaign play provide a wealth of easy-to-use methods for players to link multiple games into exciting, ongoing adventures.
Battletech Field Manual FASA Corporation 1997-05-01 The Free Worlds League (FWL) field manual provides an extensive survey of House Marik's Free Worlds League, one of the major Inner Sphere military powers. The manual includes a full military history of the rebellion-riddled confederation, from the Succession Wars to the Andurien Civil War and beyond, and profiles of every League regiment, including the elite Marik Guard and the chivalrous Knights of the Inner Sphere. Also included are color renderings of FWL uniforms and insignia and special rules for new, exclusive League weapons and BattleMechs.
BattleTech Legends 2020-12-20
3060 Herbert Beas 2010-01-31
The Wars of Reaving Ben H. Rome 2011-06
Lethal Heritage Michael A. Stackpole 1995 In the first volume of the Blood of Kerensky trilogy, the five warring Successor States of the Inner Sphere confront a new, mutual threat, the invasion of the Clans, technologically superior, bioengineered warriors. Original.

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