ComStar Sourcebook FASA Corporation 1992-09-01
Far Country Peter L. Rice 1993
1001 Video Games You Must Play Before You Die Tony Mott 2014 In fewer than fifty years video games have become one of the most popular forms of entertainment. But which are the best games, the ones you must play? Tony Mott, editor of popular gaming magazine Edge, presents 1001 of the best video games from around the world, from Donkey Kong to Doom, and from Frogger to Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed.
BattleTech 2021-04-30
Warrior Michael A. Stackpole 1998 The marriage of Hanse Davion and Melissa Steiner presages a new era of peace and prosperity, but the great warrior, Yorinaga Kurita, will stop at nothing to destroy these hopes--and the Federated Suns
Battletech Technical Readout 1992 Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.
BattleTech: Forever Faithful Blaine Lee Pardoe 2019-02-23 SEMPER FIDELIS In the year 3060, the reborn Star League has destroyed Clan Smoke Jaguar, conquered their home world Huntress, and scattered the few remaining Jaguar warriors to the winds. Now the League seeks to end the Clan invasion for good by using former Smoke Jaguars against their own people. Meanwhile, two bitter enemies seek to salvage a future for the last Jaguars in existence: Trent, who betrayed his wayward Clan to help them regain their honor, and Paul Moon, a disgraced warrior torn between his pledged loyalty to the Star League and a duty to the Smoke Jaguar civilization he was born to protect. But power-hungry predators lurk in Clan space, waiting for the right time to strike the vulnerable Star League forces. And to the victor will go the spoils: the priceless artifacts of a destroyed Clan and the sacred genetics of the final generation of Smoke Jaguar warriors. Trent and Paul Moon must fight tooth and nail against would-be conquerors to save the soul of the surviving Jaguar people before they are consigned to the annals of history. But will their divergent plans tear the survivors apart, or lead them toward freedom?
BattleTech Legends: Mercenary's Star William H. Keith, Jr. 1987-06-01 BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well almost from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park. And Grayson quickly learns that repeating his past successes may not be so easy this time…
Classic Battletech Companion Fanpro 2003-06-01
I Am Jade Falcon Robert Thurston 1995 Star Commander Joanna fights to recapture the glory of her victory at Tukkayid, but her age could work against her and she wonders if the status of Jade Falcon will prove enough for her to overcome the legendary Black Widow in a repeat battle. Original.
Wolves on the Border Robert N. Charrette 1996 Minobu Tetsuhara, a warrior-servant of the devious Warlord Grieg Samsonov, is forced to betray his former colleague, Jaime Wolf, and Wolf's mercenary Dragoons, after the mercenaries refuse to renew their contract with Samsonov and the warlord orders their deaths. Original.
Heir to the Dragon Robert N. Charrette 1996-08-01 Challenged to prove his worth, Theodore Kurita, heir apparent to the Draconis Combine, begins a twenty-year odyssey of lethal encounters and narrow escapes, at the end of which he must confront his worst enemy--his own father. Original.
Battletech Field Manual FASA Corporation 1996-04-01 The Free Worlds League (FWL) field manual provides an extensive survey of House Marik's Free Worlds League, one of the major Inner Sphere military powers. The manual includes a full military history of the rebellion-riddled confederation, from the Succession Wars to the Andurien Civil War and beyond, and profiles of every League regiment, including the elite Marik Guard and the chivalrous Knights of the Inner Sphere. Also included are color renderings of FWL uniforms and insignia and special rules for new, exclusive League weapons and BattleMechs.
Battletech Field Manual FASA Corporation 1999-06-01 The powerful technological order known as ComStar has controlled the flow of information and technology across the vastness of space for more than 200 years. This sourcebook for BattleTech describes the tactics, uniforms, and battle histories of the Corn Guards, their military division.
3060 Herbert Beas 2010-01-31
Mecha Corps Brett Patton 2011-12-06 Matt Lowell is in hell-and there's no place he'd rather be. At a training camp on the backwater planet of Earth, he and his fellow cadets are learning to ride Mechas: biomechanicals sporting both incredible grace and devastating firepower. Their ultimate aim is to combat the pirates of the Corsair Confederacy, but before they survive a battle, they have to survive their training. Because every time Lowell and his comrades "plug in" to their Mechas, their minds are slowly being twisted and broken by an unseen power that is neither man...nor machine.
Decision at Thunder Rift William H. Keith, Jr. 1992 With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.
Robotech / Voltron Tommy Yune 2015-10-06 Two of the all-time greatest anime legends collide in one epic saga! The Lion Force team faces the return of a mysterious, ancient adversary that could jeopardize the very existence of Voltron itself. The repercussions threaten to reach across the fabric of time and space, all the way to Earth. How will Roy Fokker and the Skull Squadron cope with such a new menace, especially with the Zentraedi looming over Macross Island? What dark opportunities will Lotor, the would-be conqueror of planet Arus, pursue in a crisis like this?
Lost Destiny Michael A. Stackpole 1995 Succeeding in their invasion campaign with the secret aid of ComStar, the BattleTech warriors are unaware of ComStar's ulterior motive to reunite the Inner Sphere worlds under its single rule. Original.
BattleTech Legends 2021-02-15
BattleTech 25 Years of Art & Fiction Randall Bills 2009-10-01
It Is Epic 2020-01-31 Collection of poems which have a form of poem called " Epic Poems"
BattleTech Kevin Stein 1987 Describes and illustrates combat vehicles and other military equipment used in the BattleTech series of games.
Lethal Heritage Michael A. Stackpole 1995 In the first volume of the Blood of Kerensky trilogy, the five warring Successor States of the Inner Sphere confront a new, mutual threat, the invasion of the Clans, technologically superior, bioengineered warriors. Original.
Freebirth Robert Thurston 1998 Ordered to investigate the secrets experiment being carried out by the Falcons on the Smoke Jaguar homeworld, the freeborn warrior Horse is dispatched, but when he is captured, Horse finds himself duty-bound to the enemy. Original.
Tortured Cardboard Philip E. Orbanes 2019-07-23 The term “tortured cardboard” sums up what happens to cardboard when making a board game (bound, cut, folded, punched). And, as you’ll learn, great board games often reflect whatever “tortures” culture. Each gained immortality after a chaotic beginning and a chance survival. Why? Because—be it chess, backgammon, Clue®, Monopoly®, Scrabble®, Settlers of Catan®, or one of ten others featured in this book—each is replete with “lessons” applicable to achievement in your life. As the twenty-first century gathers momentum, our love affair with board games continues to strengthen. They involve us, they refine social skills, and they teach great lessons applicable in real life. “Tortuous” is the journey of every great board game, from birth in chaotic times, through survival by mere chance, to raging popularity and eventual immortality. Tortured Cardboard reveals how the great ones came to endure and—all fun aside—how each teaches us something about our own behavior while providing “rules” that can work in your life.
Close Quarters Victor Milán 1994 Scout Lieutenant Cassie Suthorn, a cunning and resourceful member of the freewheeling Camancho's Caballeros, suspects danger from a seemingly low-risk assignment, and is forced to use all of her skills against the destructive BattleMechs. Original.
BattleTech: Shell Games Jason Schmetzer 2020-05-06 STRENGTH VS. HONOR For more than a decade, the Republic of the Sphere’s army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring secrets from past wars. His troops have spent years training in isolation behind the Wall, and they are hungry for battle, ready to remind the Inner Sphere that the wounded Republic is still a force to be reckoned with. But Dieron is also the fortress of Warlord Kambei Okamoto, one of the Combine’s top military officials, and he and his Dieron Regulars are committed to holding the line and defending their home against Republic aggression, no matter the cost. Although the Republic may have surprise and numbers on their side, the Combine troops boast the strength of an impregnable redoubt—and the keen edge of their own unimpeachable honor. And when these two forces clash, the battle for Dieron will be a titanic one indeed…
Design and the Elastic Mind Paola Antonelli 2008 In the past few decades, individuals have experienced dramatic changes in some of the most established dimensions of human life: time, space, matter, and individuality. Minds today must be able to synthesize such transformations, whether they are working across several time zones, travelling between satellite maps and nanoscale images, drowning in information, or acting fast in order to preserve some slow downtime. Design and the Elastic Mind focuses on designers ability to grasp momentous advances in technology, science and social mores and convert them into useful objects and systems. The projects included range from nanodevices to vehicles, appliances to interfaces and building facades, pragmatic solutions for everyday use to provocative ideas meant to influence our future choices. Designed by award-winning book designer Irma Boom, this volume also features essays by Paola Antonelli; design critic and historian Hugh Aldersey- Williams; visualization design expert Peter Hall; and nanophysicist Ted Sargent that further explore the promising relationship between design and science.
Bad Sex on Speed Jerry Stahl 2013 Offers a non-traditional narrative that gives the stories and demented observances of amphetamine addicts.
Prince of Havoc Michael A. Stackpole 1998 A man of war, Prince Victor-Steiner Davion, returns home to find the Inner Sphere in tatters and a new government in charge that spurns him
Mechwarrior Mike Nystul 1991-09-01
Falcon Rising Fanpro 2003-06-01
Exodus Road Blaine Lee Pardoe 1997 After the Clans are foiled in their attempt to conquer the Inner Sphere at the Battle of Tukayyid, one embittered soldier of Clan Smoke Jaguar resorts to treachery, upsetting the BattleTech universe for good. Original.
What Shall We Read? William Freeman Snow 1914
BattleTech: Hour of the Wolf Blaine Lee Pardoe 2021-01-01 MORE THAN A CENTURY IN THE MAKING… Since the Clan Invasion of 3050 ended in failure, there are those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE BATTLE THAT WILL RESHAPE THE INNER SPHERE BEGINS… Now, in 3151, two Clans make the final jump into the shattered remains of the Republic of the Sphere. Their target: the cradle of humankind, and the ultimate symbol of the Inner Sphere…Terra. But Clans Jade Falcon and Wolf will face a powerful, tenacious enemy in the remaining forces of the Republic, led by their resurrected leader, Devlin Stone. The impending battle will engulf the entire planet, and when it is over, only one shall stand supreme...
Castle Ravenloft 2010-09-21 An exciting D&D™ boardgame for 1–5 players. The master of Ravenloft® is having guests for dinner—and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft™, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Castle Ravenloft includes the following components: • 40 plastic heroes and monsters • 13 sheets of interlocking cardstock dungeon tiles • 200 encounter and treasure cards • Rulebook • Scenario book • 20-sided die
The Wars of Reaving Ben H. Rome 2011-06
Battletech Compendium FASA Corp 1995-09 BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.
SolidWorks 2010 Alex Ruiz 2010-04-30 The only continuous, step-by-step tutorial for SolidWorks SolidWorks is a 3D CAD manufacturing software package that has been used to design everything from aerospace robotics to bicycles. This book teaches beginners to use SolidWorks through a step-by-step tutorial, letting you build, document, and present a project while you learn. Tools and functionality are explained in the context of professional, real-world tasks and workflows. You will learn the essential functions and gain the skills to use the software at once. SolidWorks is a popular design software for manufacturing, and this book introduces it in the context of actually creating an object Begins with an overview of SolidWorks conventions and the interface Explains how to create models and drawings, create a revolved part and subassembly, and model parts within a subassembly Explores modification capabilities and drawing and Bill of Materials templates Moves on to top-level assembly models and drawings, Toolbox components and the Design Library, mates, export and printing capabilities, and creating renderings Includes a glossary, a foreword from the SolidWorks product manager, and downloadable tutorial files SolidWorks 2010: No Experience Required quickly turns beginners into confident users of SolidWorks.

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