Dawn of the Jihad Herbert A. Beas II 2005-08-01
Decision at Thunder Rift William H. Keith, Jr. 1992 With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.
Aerotech 2 Record Sheets Fanpro 2003-06-01
Battletech Field Manual Sldf Catalyst Game Labs 2012-09-12
Battletech Combat Manual Kurita (Field Manual-Esk for Alpha Strike) Catalyst Game Labs 2016-08-31 Battletech Combat Manual: House Kurita Is The Second In The New Battletech Alpha Strike Expansions, Begun With Battletech: Combat Manual: Mercenaries. Providing A Wealth Of Data Covering House Kurita'S Draconis Combine, The Volume Includes Faction-Specific Rules For Combat Command Abilities And Force Building. 120 Pages, Paperback
Mechwarrior 1999-08-01 Their leaders united the economic power of the Lyran Commonwealth and the military might of the Federated Suns into a massive stellar empire: the Federated Commonwealth. But great power bred great corruption, and civil war now threatens this uneasy coalition. This field manual provides a profile on every Lyran Alliance regiment, including their loyalties, as well as 'Mechs and equipment unique to this powerful House.
Mechwarrior Mike Nystul 1991-09-01
Exodus Road Blaine Lee Pardoe 1997 After the Clans are foiled in their attempt to conquer the Inner Sphere at the Battle of Tukayyid, one embittered soldier of Clan Smoke Jaguar resorts to treachery, upsetting the BattleTech universe for good. Original.
Lethal Heritage Michael A. Stackpole 1995 In the first volume of the Blood of Kerensky trilogy, the five warring Successor States of the Inner Sphere confront a new, mutual threat, the invasion of the Clans, technologically superior, bioengineered warriors. Original.
Technical Readout Catalyst Game Labs 2007-11-01
Battletech Record Sheets: 3075 Randall N. Bills 2010-03-01
Battletech Technical Readout: 3055 Upgrade Herbert A Beas, II 2012-01-18
Stars Without Number (Perfect Bound) 2010-11-21 Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
BattleTech Legends 2020-12-20
Battletech Campaign Operations Catalyst Game Labs 2016-09-28 Campaign Operations completes the line of best-selling, award-winning BattleTech core rulebooks. This eagerly anticipated volume offers players fully updated and flexible rules for creating and running their own forces. New sections detailing campaign play provide a wealth of easy-to-use methods for players to link multiple games into exciting, ongoing adventures.
Explorer Corps Chris Hartford 1996-09-01 This BattleTech takes players and gamemasters on a thrilling journey into the uncharted regions of deep space.
BattleTech Kevin Stein 1987 Describes and illustrates combat vehicles and other military equipment used in the BattleTech series of games.
Battletech Interstellar Operations Catalyst Game Labs 2016-04-27 Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.
Battletech Compendium FASA Corp 1995-09 BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.
Battletech Field Manual FASA Corporation 1998-12-01 In the year 3050 the mysterious invaders known as the Clans struck without warning from beyond known space. Their advanced 'Mechs destroyed all opposition and captured planet after planet. Now the Clans' secrets are revealed in Field Manual: Warden Clans. The second of two volumes on the Clans, this BattleTech sourcebook describes the seven most noble Clans: Cloud Cobra, Coyote, Diamond Shark, Ghost Bear, Goliath Scorpion, Snow Raven, and Steel Viper. Each Clans tactics, uniforms and battle histories are described in detail, along with new Clan 'Mechs and equipment.
Initiation to War Robert N. Charrette 2001 Tybalt Kelly and his fellow, inexperienced recruits wwith the local County Shu Militia confront their ultimate challenge when they take on a fierce army of Mech raiders that have been destroying and plundering the cities and supply depots of their world. Original.
Classic Battletech Miniatures Rules Fanpro 2003-06-01
Battletech Technical Readout 1992 Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.
Classic Battletech Total Warfare Catalyst Game Labs 2007-11-01
Military - Tanks & Ground Vehicles 2007
Battletech Field Manual 3085 Joel Bancroft-Connors 2012-02-01
Battletech Combat Manual Mercenaries Catalyst Game Labs 2016-05-25 For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars, soldiers of fortune rose to new heights of power. Business is booming, yet along with those riches comes a dangerous life and the scorn of many who see only filthy lucre-warriors. Its a dangerous life, but as long as you keep your Mech intact and your bottom line balanced, the universe is yours!
Historical Operation Klondike Chris Hartford 2010-05-01
BattleTech: Hour of the Wolf Blaine Lee Pardoe 2021-01-01 MORE THAN A CENTURY IN THE MAKING… Since the Clan Invasion of 3050 ended in failure, there are those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE BATTLE THAT WILL RESHAPE THE INNER SPHERE BEGINS… Now, in 3151, two Clans make the final jump into the shattered remains of the Republic of the Sphere. Their target: the cradle of humankind, and the ultimate symbol of the Inner Sphere…Terra. But Clans Jade Falcon and Wolf will face a powerful, tenacious enemy in the remaining forces of the Republic, led by their resurrected leader, Devlin Stone. The impending battle will engulf the entire planet, and when it is over, only one shall stand supreme...
1st Somerset Strikers FASA Corporation 1995 Every character, BattleMech, vehicle from the show is described and illustrated. Also includes plot synopsis and special background information.
The Sword and the Dagger F A S A Corporation 1986-09-01 Swordplay and sorcery leads to unexpected adventures in a strange and exotic land.
ComStar Sourcebook FASA Corporation 1992-09-01
BattleTech 25 Years of Art & Fiction Randall Bills 2009-10-01
Battletech Field Manual FASA Corporation 1997-05-01 The Free Worlds League (FWL) field manual provides an extensive survey of House Marik's Free Worlds League, one of the major Inner Sphere military powers. The manual includes a full military history of the rebellion-riddled confederation, from the Succession Wars to the Andurien Civil War and beyond, and profiles of every League regiment, including the elite Marik Guard and the chivalrous Knights of the Inner Sphere. Also included are color renderings of FWL uniforms and insignia and special rules for new, exclusive League weapons and BattleMechs.
Lost Destiny Michael A. Stackpole 1995 Succeeding in their invasion campaign with the secret aid of ComStar, the BattleTech warriors are unaware of ComStar's ulterior motive to reunite the Inner Sphere worlds under its single rule. Original.
Wolves on the Border Robert N. Charrette 1996 Minobu Tetsuhara, a warrior-servant of the devious Warlord Grieg Samsonov, is forced to betray his former colleague, Jaime Wolf, and Wolf's mercenary Dragoons, after the mercenaries refuse to renew their contract with Samsonov and the warlord orders their deaths. Original.
BattleTech Legends 2021-02-15
The Wars of Reaving Ben H. Rome 2011-06
BattleTech 2021-04-30

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