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Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.
However, there is an achievement system.
The gameplay by default is first person, but players have the option to play in third person mode.
The core gameplay revolves around breaking and placing blocks.
The game world is essentially composed of rough 3D objects—mainly cubes—that are arranged in a fixed grid pattern and represent different materials, such as dirt, stone, various ores, water, and tree trunks.
While players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid.
Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.
At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.
Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.
The world is divided into biomes ranging from deserts to jungles to snowfields.
The in-game time system follows a day and night cycle, with one full cycle lasting 20 real time minutes.
Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.
During the daytime, non-hostile animals, such as cows, pigs, and chickens, spawn.
They may be hunted for food and crafting materials.
During nighttime and in dark areas, hostile mobs, such as large spiders, skeletons, and zombies, spawn.
Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on players, and the Enderman, a creature with the ability to teleport and pick up blocks.
A few of the hostile and neutral mobs displayed in Minecraft from left to right: Zombie, Spider, Enderman, Creeper, Skeleton
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.
Although limits exist on vertical movement both up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.
The game's physics system, in which most solid blocks are unaffected by gravity, has often been described as unrealistic by commentators.
Liquids in the game flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket.
Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.
Minecraft features two alternate dimensions besides the main world -- the Nether and The End.
The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.
The End is a barren land in which a boss dragon called the Ender Dragon dwells.
Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.
Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement.
There is also a second boss called "The Wither", which drops materials used to build a placeable beacon that can enhance certain abilities of all nearby players.
The game primarily consists of two game modes: survival and creative.
It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.
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