This star wars papercraft is the TIE Fighter, the paper model is created by ninjatoes.
Star Wars: TIE Fighter, a 1994 space flight simulator / space combat computer game, is the sequel to Star Wars: X-Wing, and the first game of the series that puts the player on the side of the Galactic Empire.
A notable improvement was the 3D rendering engine, which supported Gouraud shading, an effect that makes curves of low polygon objects appear to be much more realistic. There were many improvements and flight options added and the briefings were richer as well; apart from the standard schematic map, the player had the ability to 'talk' to an Imperial briefing officer and a Lesser Prophet in a dialogue menu.
In addition to the pilot's manual, the initial release of the game offered a novella called The Stele Chronicles, similar to The Farlander Papers that shipped with X-Wing.
The game begins soon after the Battle of Hoth, and the expansions lead up to the Battle of Endor. The player assumes the role of a rookie TIE pilot, whose name in the player's guide is given as Maarek Stele. Since this is the first game ever on the side of the Galactic Empire, the position of an Imperial main character could estrange some players; however the pilot's role becomes a bit sympathetic since he lives in fear of the punishment of Darth Vader and other superiors, and later the player is directed against other odds.
Here the Empire is portrayed as a force for peace and order, while the Rebel Alliance is portrayed as a cause of anarchy and chaos. While the Rebels are one of the biggest threats in the initial stages of the game, many missions also deal with the elimination of pirates and other criminals, civil wars, traitor Imperials, and others, in order to maintain peace in the galaxy.
Similar to X-wing, there is a concourse which gives the player several options. They can examine craft in the tech room, go to the combat simulation chamber to practice training missions or replay successful missions, view gun camera footage in the film room, transfer to another sector or review successful campaign cutscenes, switch pilots, and fly the next upcoming mission.
Though an Imperial Star Destroyer is frequently depicted as the headquarters of a sector or star system, the concourse which is a circular atrium likely represents the interior of an XQ Platform. According to The Stele Chronicles, the concourse is located aboard the Star Destroyer Vengeance.
As mentioned, it was the first Star Wars game ever on the side of the Galactic Empire; interestingly, it is also so far the only game that progresses wholly from the Empire's perspective, while all other subsequent games that offer control of the Empire, give it only as an optional choice. Also, it is the only game whose opening crawl does not feature the Star Wars Main Title, but instead it features a modified version of the Imperial March.