This cube craft paper toy is Kuni, the son of Susano and Kushi and he is one of Chibiterasu's partners in the action-adventure video game Okamiden of series Okami, the papercraft created by scarykurt. Kuni rides around on Chibiterasu's back and Chibiterasu can use Guidance with him, like all partners. He calls Chibiterasu "Mutt".
Kuni is similar to his father in how he has a big ego. Although he is terrified when Issun tasks him with helping Chibiterasu in his adventure and he often messes up his sword techniques. However, Kuni can see Chibiterasu's divine markings showing his belief in the Gods.
As Okamiden only takes place nine months after the events of Okami, it would be impossibl for Susano and Kushi to have a son. This is explained later in the game when Kuni gets scared when fighting Master Anura and he admits he isn't Susano's real son. In fact, when Kurow and Chibiterasu travel back to Nippon nine months in the past, they rescue him from drowning in Lake Harami, outside of Moon Cave. At the very end of the game, he leaves on a journey to find out more about his past and we then find out that the narrator at the start of the game is actually an adult Kuni, telling a story from his childhood.
When Kuni's character was created by Kuniomi Matsushita, the director of Ōkamiden, based his design around the fact that he was Susano and Kushi's son and a rambunctious kid but cowardly at heart. Kuni's final design was based on these ideas. One of Kuni's early designs had very different components all based on different parts of his background and personality. The design had Kuni using a simple twig as a sword, which was inspired by Susano's wooden sword and was supposed to seem like a younger version of the sword. He also fixed his hair with Kushi's large comb. This design was well received by the game's makers and made it through to Model production; it was eventually animated. It wasn't until the creators watched Kuni riding on Chibiterasu's back on a Nintendo DS screen that they realized the design did not work. According to Matsushita there were multiple reasons why the design did not work: one reason was the number of different features on the character model caused it to appear too "mixter-maxter" from behind; people could not recognize him well because of his hairdo when the camera was about to look down on him from above. Matsushita considered altering different aspects of the game such as the camera movement, so that they could keep Kuni's old design. In the end he decided the model had to be changed and, according to Matsushita, went as far as bowing down and begging Kuni's designers to redesign him.
Kuni's final model ended up being a small boy who always carries his wooden sword on his back. He wears a one piece purple outfit which has a huge tear down the middle. He has a small red round nose, and small round eyebrows. He also has a bruise on one of his cheeks. His hair is tied into buns on each side of the back of his head which are styled to look like Chibiterasu's winglets.