This papercraft is the King Dedede (also spelled King DeDeDe or King DDD), based on the Kirby video game series, also appears in Super Smash Bros. Brawl (SSBB). the paper model was created by João Vieira.
King Dedede is a major recurring antagonist to Kirby in Nintendo and HAL Labs’ long-running Kirby video game series, appearing in every game except the game Kirby & the Amazing Mirror, making him the most recurring major character of the series besides Kirby and Waddle Dee. He is the greedy self-proclaimed king of Dream Land, which is located on the quaint planet Pop Star.
Due to an ambiguous description of the geography of Pop Star, it is never made entirely clear how much of the planet King Dedede assumes leadership of, though he seems to have castles and fortresses all across the planet. Even so, he seems to perform no administrative functions, and for the most part, the planet seems to ignore any edicts that are issued by him.
King Dedede resembles a large penguin-like creature dressed in red royal finery, with his personal emblem embossed on the back of his robe, as well as most of the items or weaponry he owns and/or endorses. King Dedede himself is rather portly, is blue-skinned and has a yellow mouth. He is consistently seen with his round red cap, which has a yellow or golden rim and a white ball at the top. He has blue flipper-like hands, though they are usually covered by a pair of yellow mittens. He has a tan belly and a tan piece of clothing, but these are not shown in some games. In addition, he has a red and yellow zigzag-patterned girdle-like band stretched across his waist. His trademark weapon is a large star-studded hammer that he wields as an offensive weapon and can swing around with the greatest of ease. He is able to inhale objects and spit them out in a manner similar to Kirby. According to Super Smash Bros. Melee, he apparently underwent a series of rigorous training programs to learn and master the use of inhaled air to fly like Kirby. This occured after the events of Kirby’s Dream Land.
Although Dedede is a primary antagonist, he is not necessarily evil. Several of his deeds are performed when under possession by some other entity – three times by the Dark Matter and once by Yin-Yarn. Whenever he is the villain of his own volition in the games, however, it is usually due to selfish mischief, such as stealing food or trying to prove himself better than Kirby. Despite his greed and selfishness, he sometimes has pure intentions behind his actions. His role as the antagonist of Kirby’s Adventure was ultimately to protect Dream Land from Nightmare by hiding the Star Rod. He has also willingly helped Kirby in Kirby 64: The Crystal Shards, Kirby’s Return to Dream Land, and the Subspace Emissary story of Super Smash Bros. Brawl. Dedede is sometimes seen to be on friendly terms with Kirby, especially in the more recent games. He shows no apprehension towards helping Kirby in Kirby’s Return to Dream Land and is visibly very happy to see him towards the end of the Subspace Emissary, even going as far as to run up to hug him. Despite this, he is still the main antagonist in the anime, although it is revealed near the end that he enjoys their one sided rivalry to an extent and that he does not actually wish for Kirby to die, which eliminates his role as a villain at the anime’s conclusion.
Although King Dedede’s authority and influence over Dream Land is seldom questioned in the games, events and descriptions in several spinoffs and references including Kirby: Right Back at Ya!, and Dedede’s trophy description and a Codec conversation with Colonel Campbell in Super Smash Bros. Brawl suggests that it is highly subjective depending on context. King Dedede himself takes it for granted, and his army of Waddle Dees serve him and staff Castle Dedede, willingly or not, it is not clear. Meanwhile other creatures happily go about their business with or without him. In Kirby: Right Back at Ya!, when his people choose to defy him whenever he oversteps his bounds, he has little to no enforcement of his authority to stop them, short of ordering monsters from Nightmare Enterprises and having it backfire on Escargoon and himself.
Super Smash Bros. Brawl (SSBB)
King Dedede is a playable character in Super Smash Bros. Brawl. King Dedede is a recurring villain in the Kirby series. He is an anthropomorphic, blue penguin-like being whose main weapon is his massive, wooden mallet, which has now been mechanized. King Dedede has been classified as a “Super Heavyweight”, alongside Bowser, Donkey Kong, and Snake. However, he is capable of puffing up for multiple jumps, like Kirby and Jigglypuff. He was confirmed on October 25, 2007 on the Smash Bros. DOJO!! site. Dedede is voiced by the director of the game, Masahiro Sakurai, who also voiced him in Kirby 64: The Crystal Shards.
King Dedede is currently ranked eleventh on the tier list, in the B tier. This is due to his amazing chaingrab and powerful throws combined with an extensive grab range, ability to Sacrificial KO, fantastic edge guard game, greatest resistance to vertical KOs (a combination of being the fourth heaviest character and having the fastest falling speed in the game), great range, good recovery for his weight class, good Waddle Dee Toss projectile blocking, a few quick, hard hitting attacks, and having what could be considered one of the best defensive games, which is made better by being one of the most difficult characters to KO in the game. However, his laggy attacks and trouble controlling his Super Dedede Jump has kept him from being in the top tier.
King Dedede has the typical attributes of heavyweight characters: high KOing power, slow mobility and attacks, high range, fast falling speed, and large size. His tilts and smash attacks, which are largely disjointed hitboxes, combine with one of the most versatile projectiles in the game, Waddle Dees, for devastating effect. Dedede’s recovery puts together four mid-air jumps and a super-armored Up Special with great vertical distance. Even though his recovery is predictable due to the Super Dedede Jump’s slow speed and inability to grab the ledge at all unless canceled, his overall recovery is much harder to gimp compared to other heavyweights’ recovery. He is easy to hit offstage but he can still almost always make it back.
Although he is the fastest faller in the game, his falling acceleration is not very fast so it is more beneficial than harmful. As such, this makes King Dedede less vulnerable to chain throws and allows him to pull off two B-airs in a single short hop. King Dedede is also the fourth heaviest character, with the fastest falling speed, giving him the best vertical endurance in the game. He is also great at Momentum Canceling, Link is the only character in the game that has a more notable benefit from vertical momentum canceling. Even though his basic horizontal momentum canceling is rather poor, the Super Dedede Jump can be used as a difficult but effective horizontal momentum canceling technique. Due to the large amount of horizontal momentum it negates, it gives Dedede the fourth best maximum horizontal endurance in the game. This, combined with his far and very hard to gimp recovery, can make him a dangerously tough match-up for many characters that lack reliable KO moves with high knockback scaling.
Dedede is good at keeping pressure on the opponent, despite his very slow movement in the air and on the ground. Dedede has reach, power, favorable hitboxes, and attack speed mixed throughout his entire arsenal, with arguably his best attack, the back air, possessing all four attributes. Despite being a super heavyweight and having early KO moves, KOing can be difficult at times due to his KO moves either having slow start-up/ending lag, being forced to have the opponent in the air, being predictable, and/or having low horizontal reach. This can be one of his biggest problems, as almost every attack Dedede uses has some sort of lag. However, his up tilt, arguably his best finisher, has great vertical reach with a very large and long lasting hitbox, with great vertical knockback. While it is a great KO move in some situations, on platform less stages such as Final Destination, it can have difficulty KOing without setting up as its hitbox doesn’t extend that far from Dedede’s body. Despite this, he is excellent at edge-guarding and gimping. He is a versatile edgeguarder, with many edgeguard options.
He can edgeguard with a B-air or F-air Wall of Pain, both of which are powerful aerials that reliably KO under 150%. He can gimp recoveries with thrown Waddle Dees, his forward tilt, and his down tilt. His forward smash is especially deadly on recovering opponents, often KOing any recovering opponent above 25%. Even his dash attack can be used for edgeguarding due to its hitbox having far horizontal reach and having long duration. A crafty Dedede can even fool an opponent into a kill at 40% by using his forward-smash, although this is risky as his forward smash is extremely laggy despite its reach. From a distance, Dedede can prod his opponent with his quick f-tilt, the furthest reaching standard attack in the game, or he can use his Waddle Dee Toss to toss living projectiles at the opponent, which are capable of attacking of their own accord and absorbing projectiles to defend Dedede. Waddle Dee Toss can not be properly reflected. The danger of the odd Gordo is also an excellent pressure, as they are extremely strong KO projectiles.
Dedede can also perform Dededecide, or Regicide, easiest when King Dedede is offstage for punishing characters close to the edge or edge guarders, though these are not very useful used onstage because it gives the opponent a long time to escape from Inhale even when they are at high damage. Although Dedede can keep pressure on opponents well, he himself is particularly susceptible to projectiles, air camping by characters like Wario, and meteor smashes due to being a slow, large target. That means he can be tough to get close for damage without high damage risks because of his amazing grab game, but because of his very slow mobility and lack of a good enough projectile to be used to force or stop approaches it forces the opponent to camp very hard against him. As a result of the opponent being forced to camp, King Dedede matches tend to take a long time against many characters.
Where Dedede really shines is in his ability to transition defense into a powerful offense. With powerful throws and the one of the best chain throws in the game, many characters can be easily punished while approaching Dedede. His down throw can chain throw many characters regardless of damage percent due to having set knockback, and he is capable of infinitely chain throwing Donkey Kong, Samus, Mario, and Luigi. He can also chain throw anyone weighing 87 infinitely against a wall. Dedede’s forward throw ends chain throws that have reached the edge with significant damage, with the added bonus of putting opponents into a recovery situation, where Dedede can begin utilizing his amazing edgeguard game which is deadly against characters with a poor recovery like Link and to a lesser extent, characters with a slow recovery like Snake. His back throw is very strong, both in knockback and in damage, and can KO at higher percents when performed from the edge. Dedede’s grab game, which is augmented by the longest non-tether grabbing reach in the game and an easy shield grab, is also complimented by his excellent range all around. Dedede also has two very quick, powerful moves to get the opponent off him while in close, outside of grabbing: his horizontal-knockback down tilt and the aforementioned up tilt.
While a Dedede player must be wary of his weaknesses, in the end, he can use his excellent defensive game, survivability, range, power, pressure ability, and grab game to overcome them against most characters.
About the paper model:
Height: 11 cm
Format: PDO/ PDF
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